Intersite BtS PitBoss

Network Socket Error about 3 hours ago. Recovery file loaded with 5 1/2 hours to go for Both Classics, Sonny and Spike.

I have no idea what causes that error. It seems to happen when somebody is joining. I'm also running a Warlords PB and that error does not occur. Any ideas?
 
Looks like CFC's attack on us has run into technical difficulties :lol:
 
/oh and sonny.... you picked the wrong civ to attack :)


I told you so....

I will think we will be willing to talk peace...just gift me all the units you presently have around my city...and the city to my direct north. Otherwise...we will just kill them and take the city..then kill your other capital. Its only a mater of time for you now.
 
a few gallions dont really scare me at all.
If you guys give us the portugal cap we will give you peace.

A few gallions just eliminated half your team's attacking army for virtually zero losses on our part, perhaps you should be more scared. ;)
 
and now my army will start eliminating your pathetic attack force...which sat around for 20 turns not doing anything. Perhaps you should be nervous...since you haven't fielded a single metal based unit. Especially since you dont know how many ships or what units where on those ships.

OH CH...perhaps we now should refer to CFC as CDZ2 ( see earlier comment buy CH)

Last chance CFC...the peace discussion is now off the table. Bye Sonny...you will have a bit more free time just in time for the holiday season.
 
I would have played the turn for FR had I known exactly what the time the new turn was and I would have been able to settle a city near the copper and thus the Civ would not have been eliminated.
 
a few gallions dont really scare me at all.
If you guys give us the portugal cap we will give you peace.

:rotfl:
People who are losing do get things for peace they give things:lol:

And i agree galleons or in this case galleys are not scary. It what they are carrying thats scary.
 
and now my army will start eliminating your pathetic attack force...which sat around for 20 turns not doing anything
Well, there is one player with 3 production and 4 food IIRC so you can't say that that attack force did absolutely nothing.

I would have played the turn for FR had I known exactly what the time the new turn was and I would have been able to settle a city near the copper and thus the Civ would not have been eliminated.
IMHO you should have planted earier, especially if you're without metal. What's the point in a choke if you don't grow himself? One city in 1040 BC kinda sucks. BTW if it's not a secret, how it happened that you didn't kill him in 2v1 with such a close start?
 
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