Introducing and Developing the Interesting Times Concept.

I rather like this concept, but to address RoddyVR's concerns, how about not using the world map at all, and instead make up your own pangea map?
 
But can I reserve a spot?

Supposedly...
This, to a certain extent, solves a major problem with NESing: conflict; very few wars last more than a few years, let alone several hundred.

Yes, that also was a consideration.
 
excellent idea, start this at once

If only I could have...
I rather like this concept, but to address RoddyVR's concerns, how about not using the world map at all, and instead make up your own pangea map?

I considered that, but decided against it.

No, seriously, take a real history timeline and look at a period interesting in one region. Chances are, things aren't too boring elsewhere, I could bring up examples (there are several theories on why. Some say its a coincidence, others say something about trade routes and economic reasons, third ones say that it has something to do with phases of the moon, me - well, you know whom I hold responsible for all this).
 
I would love to join - but school may murder me.
*sigh*

But I will not abandon you - lest you forget me again.. :cry:
 
perhaps I'll give it a try
 
Okay, time to stirr up some interest, including a bit of controversy. Here are the points on which I need some assistance:

1) The rules. Its obvious that I should revise them greatly, or perhaps even make new rules from the scratch, or just steal NK's ones. Any other ideas?

2) The players. Now, I would hate to do it, but I might have to limit the amount of players, to ensure that only the trully dedicated ones participate. I don't want anyone who would join in and then send no orders this time. But should I actually limit the players? And if so, at which number?

3) The empires in BT. As was brought up before, supposedly I will only wreck great empires in the IT. But there might be exceptions, and besides, not a lot of players would be glad to learn that their nation was self-isolated for some time, went through a bloody civil war, or generally has growing corruption and/or is stagnating. I will probably have to do those things, for the sake of realism, and to make a better set-up for the IT. So this could be considered a warning. And note that I guarantee that I will NOT do it just like that, but with realism in mind, and IF you could persuade me that what I did to your empire can't be happening I will alter it to a more acceptable form. But only IF.

4) Civilized zones. Okay, basically, I am going to seriously limit the early civilization placement areas. As said before, if you could persuade me that your civilization could exist even though its outside of the civilized zone, it will be in. But only if. Generally, civilized zones will expand, based somewhat on player actions.

5) I forgot what else, but I'm sure there's something.
 
I would love to join - but school may murder me.

Eh? Trust me, I doubt that what YOU are getting in New Zeeland could be even half as bad as what I'm getting here. ;)
But I will not abandon you - lest you forget me again..

Muwhahaha!

(writes down in notpad: "Sclerosis is useful for attracting players to new NESes.")
 
interesting....very interesting. It might finally stay for awhile...
 
das said:
Okay, time to stirr up some interest, including a bit of controversy. Here are the points on which I need some assistance:

1) The rules. Its obvious that I should revise them greatly, or perhaps even make new rules from the scratch, or just steal NK's ones. Any other ideas?

2) The players. Now, I would hate to do it, but I might have to limit the amount of players, to ensure that only the trully dedicated ones participate. I don't want anyone who would join in and then send no orders this time. But should I actually limit the players? And if so, at which number?

3) The empires in BT. As was brought up before, supposedly I will only wreck great empires in the IT. But there might be exceptions, and besides, not a lot of players would be glad to learn that their nation was self-isolated for some time, went through a bloody civil war, or generally has growing corruption and/or is stagnating. I will probably have to do those things, for the sake of realism, and to make a better set-up for the IT. So this could be considered a warning. And note that I guarantee that I will NOT do it just like that, but with realism in mind, and IF you could persuade me that what I did to your empire can't be happening I will alter it to a more acceptable form. But only IF.

4) Civilized zones. Okay, basically, I am going to seriously limit the early civilization placement areas. As said before, if you could persuade me that your civilization could exist even though its outside of the civilized zone, it will be in. But only if. Generally, civilized zones will expand, based somewhat on player actions.

5) I forgot what else, but I'm sure there's something.

I-well, i like your current rules, just refine them a bit more.
II- i would suggest 15 players tops, but thats up to the ability of the mod
III-i am ok w/ it
IV- strongly support it! no more Siberian empires!

start the nes now! :mischief:
 
This looks very intresting, I want to be in it!

Point 1: Who me, Help?
Point 2: Put people on a warning system. With Bad random events to renforce the point. 15 people, gives a sense of a morass or Nations, yet hopefully small enough. (or rather go stalin!)
Point 3: I like this, It also makes change easier. (i.e. Swiss being aggressive! sorry...)
Point 4: Possibly a trade off, Barbs have huge landmasses, pop etc yet clumsy to wield properly? I would like to take control of a barbarian country but I would put them in a state of Constant "mobilisation", and basically invade almost everyone.

On a second reading of point 4, would you consider letting me be a barbarian kingdom? I do however agree with you, Civilisations tended to occur near the fertile places. (Fertile Crescent, Chinese are (sry don't know that area to well), (India?).
 
I AM SO IN, WOOOOO

Ive got a map just filled with fresh start nation ideas...have to use them somewhere.
 
das said:
Lets face it - (much of) 5th century BC is less interesting then, for instance, the short period of 336-323 BC. And yet, by the rules of standard Fresh Start NESes, one turn is supposedly enough to cover 5th century or 4th century alike.

Marathon (August 490 BC), Thermopylae (September 480 BC), Salamis (September 480 BC), Plataea (August 479 BC), Mycale (August 479 BC), the Great Peloponnesian War (431 BC - 404 BC), La Tene Iron Age begins in Europe, as well as the British Iron Age, Sophocles (496 BC - 406 BC), Aeschylus (525 BC - 456 BC), Euripides (480 BC - 406 BC), Herodotus (b. 485 BC, unknown death date), Socrates (470 BC - 399 BC). I actually think that the sixth century BC would be a better time, but that held Confucius and the rise of the Persian empire. The 400s BC were one of those "interesting times" of which you spoke.

Sorry about that, but I'm a little obsessed with the Great Peloponnesian War and ancient Greece.
 
Very cool idea. I had an idea like this once, but it was a bit different. I thought that having a set time for the "IT" to begin and last was too structured for a game that should flow, like a story NES. I thought that I could, after reading orders for a given turn, determine right then and there that the "IT" would end/begin, based on the orders. So if there are only a couple nations actually doing something in a turn (between wars), then the turn could actually be for more like 500 years instead of 1. That way it is far less structured.

Btw, IIRC, erez came up with the idea of "civilized zones" in one of his NES's :). Just trying to keep NES history from being lost :).
 
I reserve a spot!

1) Goody. What about less and realy simple rules? Not that your old ones are too complicated, but they could be shorter.

2) As many as you can handle + me. 15 might be a good idea, as long as I'm in. Everything less would make too many NESers suicide... not that I would care as long as I'm in.

3) I think it would be a bad idea to make players discuss what happened to their nation in the BT.
What about making what happens to your nation in BT dependent on what you did in IT. If you had a bad confidence and the people hated you, there might be a civil war (might!) and if you didn't protect the borders well enough, you might be ransacked by barbarians.

4) Fully agree

5) np
 
I also forgot to mention that stjnes4 was a nes that made it from fresh start to modern ages. I beleive rtor2 did also, but I could be mistaken (so many re-opens).
 
I-well, i like your current rules, just refine them a bit more.

The NES2 III rules, you mean. NES2 IV rules confused even myself.
II- i would suggest 15 players tops, but thats up to the ability of the mod

Will see...
IV- strongly support it! no more Siberian empires!

Quite.

Marathon (August 490 BC), Thermopylae (September 480 BC), Salamis (September 480 BC), Plataea (August 479 BC), Mycale (August 479 BC), the Great Peloponnesian War (431 BC - 404 BC), La Tene Iron Age begins in Europe, as well as the British Iron Age, Sophocles (496 BC - 406 BC), Aeschylus (525 BC - 456 BC), Euripides (480 BC - 406 BC), Herodotus (b. 485 BC, unknown death date), Socrates (470 BC - 399 BC). I actually think that the sixth century BC would be a better time, but that held Confucius and the rise of the Persian empire. The 400s BC were one of those "interesting times" of which you spoke.

Point taken. Still, more interesting then 7th century.
Very cool idea. I had an idea like this once, but it was a bit different. I thought that having a set time for the "IT" to begin and last was too structured for a game that should flow, like a story NES. I thought that I could, after reading orders for a given turn, determine right then and there that the "IT" would end/begin, based on the orders. So if there are only a couple nations actually doing something in a turn (between wars), then the turn could actually be for more like 500 years instead of 1. That way it is far less structured.

Something similar was done by Stalin once, wasn't it?
Btw, IIRC, erez came up with the idea of "civilized zones" in one of his NES's . Just trying to keep NES history from being lost .

Eh? Erez, has lots of good ideas, its just that its the lenght of the rules that scares me off.
I think it would be a bad idea to make players discuss what happened to their nation in the BT.
What about making what happens to your nation in BT dependent on what you did in IT. If you had a bad confidence and the people hated you, there might be a civil war (might!) and if you didn't protect the borders well enough, you might be ransacked by barbarians.

Okay, but how would YOU personally feel if your empire was ransacked by barbarians who overthrew the old dynasty but then gradually assimilated.

And Jason, you came close, but didn't it die somewhere in 19th century if on modern tech level?

Here are (briefly) two other points I wanted to discuss:

5) Technology, IMHO it should be less under player control, as no ruler ever suddenly came up to his priests and said "INVENT IRON!". IMHO it should be under more of mod-control, based on the conditions of your people (if they need new material for weapons, they are more likely to invent iron). Ideas?

6) Expansion, ditto. Should be slower and less under player control, or rather, the settlement of new territories should, and without it, maintaining control is hard.
 
5) Great idea! This is also a good preventive action against stalins little habbit ;).

6) What about this: The player is able to build a camp/castle/fort and then people might, or might not come and settle around.
 
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