Current texture for black holes seems to be broken since forever - they don't render at all..
But there is easy "fix":
<FeatureArtInfo>
<Type>ART_DEF_FEATURE_BLACK_HOLE</Type>
<bAnimated>1</bAnimated>
<bRiverArt>0</bRiverArt>
<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
<LightType>LIGHT_TYPE_SUN</LightType>
<fScale>4.0</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<Button>,Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,3,4</Button>
<FeatureVariety>
<FeatureArtPieces>
<FeatureArtPiece>
<ModelFile>Art/Structures/Improvements/BlackHole/BlackHole.nif</ModelFile>
<Connections/>
</FeatureArtPiece>
</FeatureArtPieces>
<FeatureDummyNodes/>
<bGenerateRotations>0</bGenerateRotations>
<VarietyButton>,Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,3,4</VarietyButton>
</FeatureVariety>
</FeatureArtInfo>
Replacing two bold lines:
<FeatureArtInfo>
<Type>ART_DEF_FEATURE_BLACK_HOLE</Type>
<bAnimated>1</bAnimated>
<bRiverArt>0</bRiverArt>
<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
<LightType>LIGHT_TYPE_SUN</LightType>
<fScale>1.0</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<Button>,Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,3,4</Button>
<FeatureVariety>
<FeatureArtPieces>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/FinalFrontier/Radiation/Radiation.nif</ModelFile>
<Connections/>
</FeatureArtPiece>
</FeatureArtPieces>
<FeatureDummyNodes/>
<bGenerateRotations>0</bGenerateRotations>
<VarietyButton>,Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,3,4</VarietyButton>
</FeatureVariety>
</FeatureArtInfo>
<FeatureArtInfo>
<Type>ART_DEF_FEATURE_SUPERMASSIVE_BLACK_HOLE</Type>
<bAnimated>1</bAnimated>
<bRiverArt>0</bRiverArt>
<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
<LightType>LIGHT_TYPE_SUN</LightType>
<fScale>4.0</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<Button>Art/Interface/Buttons/WorldBuilder/supermassive_black_hole.dds</Button>
<FeatureVariety>
<FeatureArtPieces>
<FeatureArtPiece>
<ModelFile>Art/Structures/Improvements/BlackHole/BlackHole.nif</ModelFile>
<Connections/>
</FeatureArtPiece>
</FeatureArtPieces>
<FeatureDummyNodes/>
<bGenerateRotations>0</bGenerateRotations>
<VarietyButton>Art/Interface/Buttons/WorldBuilder/supermassive_black_hole.dds</VarietyButton>
</FeatureVariety>
</FeatureArtInfo>
Replacing 2 bold lines:
<FeatureArtInfo>
<Type>ART_DEF_FEATURE_SUPERMASSIVE_BLACK_HOLE</Type>
<bAnimated>1</bAnimated>
<bRiverArt>0</bRiverArt>
<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
<LightType>LIGHT_TYPE_SUN</LightType>
<fScale>1.0</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<Button>Art/Interface/Buttons/WorldBuilder/supermassive_black_hole.dds</Button>
<FeatureVariety>
<FeatureArtPieces>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/FinalFrontier/Radiation/Radiation.nif</ModelFile>
<Connections/>
</FeatureArtPiece>
</FeatureArtPieces>
<FeatureDummyNodes/>
<bGenerateRotations>0</bGenerateRotations>
<VarietyButton>Art/Interface/Buttons/WorldBuilder/supermassive_black_hole.dds</VarietyButton>
</FeatureVariety>
</FeatureArtInfo>
I changed scale from 4 tiles to 1 tile.
Also I used green cloud graphic for black hole (normal black hole in main mod and supermassive one in peppers module.
Unpack this file directly in mod folder.
Here are black holes visible as green clouds.
Spoiler :

But there is easy "fix":
Spoiler Caveman2Cosmos\Assets\XML\Art\CIV4ArtDefines_Feature.xml :
<FeatureArtInfo>
<Type>ART_DEF_FEATURE_BLACK_HOLE</Type>
<bAnimated>1</bAnimated>
<bRiverArt>0</bRiverArt>
<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
<LightType>LIGHT_TYPE_SUN</LightType>
<fScale>4.0</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<Button>,Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,3,4</Button>
<FeatureVariety>
<FeatureArtPieces>
<FeatureArtPiece>
<ModelFile>Art/Structures/Improvements/BlackHole/BlackHole.nif</ModelFile>
<Connections/>
</FeatureArtPiece>
</FeatureArtPieces>
<FeatureDummyNodes/>
<bGenerateRotations>0</bGenerateRotations>
<VarietyButton>,Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,3,4</VarietyButton>
</FeatureVariety>
</FeatureArtInfo>
Replacing two bold lines:
<FeatureArtInfo>
<Type>ART_DEF_FEATURE_BLACK_HOLE</Type>
<bAnimated>1</bAnimated>
<bRiverArt>0</bRiverArt>
<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
<LightType>LIGHT_TYPE_SUN</LightType>
<fScale>1.0</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<Button>,Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,3,4</Button>
<FeatureVariety>
<FeatureArtPieces>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/FinalFrontier/Radiation/Radiation.nif</ModelFile>
<Connections/>
</FeatureArtPiece>
</FeatureArtPieces>
<FeatureDummyNodes/>
<bGenerateRotations>0</bGenerateRotations>
<VarietyButton>,Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,3,4</VarietyButton>
</FeatureVariety>
</FeatureArtInfo>
Spoiler Caveman2Cosmos\Assets\Modules\Pepper2000\P2K_CIV4ArtDefines_Feature.xml :
<FeatureArtInfo>
<Type>ART_DEF_FEATURE_SUPERMASSIVE_BLACK_HOLE</Type>
<bAnimated>1</bAnimated>
<bRiverArt>0</bRiverArt>
<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
<LightType>LIGHT_TYPE_SUN</LightType>
<fScale>4.0</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<Button>Art/Interface/Buttons/WorldBuilder/supermassive_black_hole.dds</Button>
<FeatureVariety>
<FeatureArtPieces>
<FeatureArtPiece>
<ModelFile>Art/Structures/Improvements/BlackHole/BlackHole.nif</ModelFile>
<Connections/>
</FeatureArtPiece>
</FeatureArtPieces>
<FeatureDummyNodes/>
<bGenerateRotations>0</bGenerateRotations>
<VarietyButton>Art/Interface/Buttons/WorldBuilder/supermassive_black_hole.dds</VarietyButton>
</FeatureVariety>
</FeatureArtInfo>
Replacing 2 bold lines:
<FeatureArtInfo>
<Type>ART_DEF_FEATURE_SUPERMASSIVE_BLACK_HOLE</Type>
<bAnimated>1</bAnimated>
<bRiverArt>0</bRiverArt>
<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
<LightType>LIGHT_TYPE_SUN</LightType>
<fScale>1.0</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<Button>Art/Interface/Buttons/WorldBuilder/supermassive_black_hole.dds</Button>
<FeatureVariety>
<FeatureArtPieces>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/FinalFrontier/Radiation/Radiation.nif</ModelFile>
<Connections/>
</FeatureArtPiece>
</FeatureArtPieces>
<FeatureDummyNodes/>
<bGenerateRotations>0</bGenerateRotations>
<VarietyButton>Art/Interface/Buttons/WorldBuilder/supermassive_black_hole.dds</VarietyButton>
</FeatureVariety>
</FeatureArtInfo>
I changed scale from 4 tiles to 1 tile.
Also I used green cloud graphic for black hole (normal black hole in main mod and supermassive one in peppers module.
Unpack this file directly in mod folder.
Here are black holes visible as green clouds.
Spoiler :

Last edited: