IOT Developmental Thread

I've made some improvements since then.

1.) Military/Army/Navy/whatever techs start at 1 instead of 0. It just makes things easier and doesn't really change anything other than that M1=1, M2=2. Instead of M0=1, M1=2, and so on.

2.) I changed the casualty system. The previous casualty system still resulted in a pretty high number of disproportionate causalities.

Nation A has 8 armies and 4 air wings and is at M2.
Nation B has 5 armies and 6 air wings and is at M3.

Let's assume the air battle was already competed.

-First we determine the victor. Here we do a 1-45 roll. I rolled a 17 so Nation A wins. Why? Because 8+4=12. 12x2=24. 1-24 would be a victory for A while 25-45 would be a victory for B.

-Next, casualties. Nation A has M2 and Nation B has M3. Nation A won and controls 40% of the battle's military tech. Because of this, they deal 40% casualties against their enemy. (2 armies but always a minimum of one).

Nation B inflicts anywhere from 1% to 60% in casualties depending on RNG. In this case, I rolled a 26% (destroys 2 armies).


Effects of the New System?

The old system made it difficult (impossible I think) for the loser to deal a heavy blow against the attacker because the casualty system was based completely on the winner's casualty roll. If the winner rolled a 4, then the loser could not hope to deal more than 4 casualties (and had a 80% chance of dealing less than that when you count 0). The new system gives the winner the advantage still but the loser can now hope to do more than just break even casualty wise.

Need to keep this bumped, frankly it helps a lot.
 
I find the coincidence amusing that IOT:Chiron will be operating on similar principles to IOT Apocalypse Now and that they were separately developed by different people...


I'm going to be announcing an interesting new Idea that I will be implementing in IOT: Chrion. For those of you whom have followed the development you'll know that you don't play as nations but characters within a nation. And to develop and flesh out these characters there will be a pre-game section based around the Journey story that was released alongside the buildup to SMAC. Here the player characters will be able to interact and deal with the problems faced by Unity's crew and ultimately decide which pod to land in.
And yes, Player characters will have the option of playing as Spartans.

Sign Ups hopefully tomorrow.

How serious do the characters have to be? Because I don't do serious. I do slightly less silly.
 
Are you sure? Because a lot of games came out after this thread, even ones considered 2nd generation.

The Second Generation of IOTs will use my time frame instead of the IOT Organizational Thread's because the Organizational thread uses end dates, not start dates.

Dates are only very rough guidelines. I used start dates as a guide, not end dates, if anything. More often I look at the style of the game, and try to locate major trends or changes in the rules or how the game is played or who the players are. That's why I'd put IOTIV and IOTV in separate generations; one is pre-Dev Thread, the other is post-Dev thread, and was actually directly a result of Dev thread discussions. Same games that started after IOTV I put in the Second Generation, like IOTIV, because to me they seem a continuation of the IOTIV tradition and style rather than the more complex, composited IOTV.
 
Europe Nation List:
Spoiler :
europestats.png

Asia Nation List (Sikkim über alles):
Spoiler :
asiastats.png

Americas Nation List:
Spoiler :
americastats.png

Africa Nation List:
Spoiler :
africastats.png

Australia & Oceania Nation List:
Spoiler :
australiaoceania.png



YOU MAY RESERVE
 
I reserve Kuomitang and Chiang Kai Shek.
 
Albania is a vassal, with two Ss.
 
Reserving the Communist Party of Poland in guess where.
 
Ufff, for a second I was about to go mad with Spain's gevernment, but then I remembered Primo de Rivera. Hmmm... I'll pick the UK.
 
Why do we always claim nations in this thread? Shouldn't that be reserved for, you know, a sign up thread?
 
What about Liechtenstein, Monaco, San Marino and the Vatican City? :)
 
Really I was to lazy to put them in (I actually forgot about Monaco and San Marino), the stats are taking alot to make because they have a lot of info, so I'm not adding them.
 
I'm just teasing. I wouldn't expect you to put them into a global game anyway.
 
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