IOT Developmental Thread

While I understand that I did offer the role of NPCGM to you, a game relies as much on its players as its GMs. If there's concerns over NPCGMship, it is important they be heard.

So far it doesn't seem tilted one way or the other, however, so I will likely keep the position.

It just that the occurence will only be seen in full result when tried out. By that it is important to allow NPCGMship, especilly on the experience it can give figures when it comes to IOT making. This is especilly as a NPC GM can help shape things up. This especilly as the reasons have to be in consideration. In the end I have the desire to NPC GM, especilly as it would ensure that if I did do full GM I would have some experience in how things are played out... if I do NPC GM.
 
Yes to Provinces, No to NPCGM
 
edit: OHEY WHY NOT MAKE IT AN TIER% CHANCE THAT WHENEVER A WMD HITS YOUR LEADER DIES AND YOUR NATION GETS NPC'D FOR A TURN!

The metaproblem is that IOTs haven't decided if players play the leaders of a country or the country. Besides this being a rather pointless idea (by the time a weapon is in the air, most of the world leadership have already found their nuclear bunker), but is is poor from a mechanics standpoint.

Though, this does bring to mind the suggestion I made that players shouldn't be allowed to rejoin a game as a completely new nation. Instead players can only come back as their NPC country or, failing that, claim territory somewhere within their former border that is still neutral.

Secondly, I would suggest an improvement on the NGO system. Namely, get rid of income from bases and make income dependent on donations, using rebel forces to collect taxes from surrounding areas (undercutting the government), or using agents/espionage to raise funds illicitly in a country (undercutting trade).

@Ailedhoo

There is a huge difference between being a NPCGM and real GM that being just a NPCGM won't really prepare you for your first real IOT anyway.
 
I think you should run your NPCs with a Spirit of Man based system - they were always the best.
 
I like the SoM system except for the ability to annex puppets.
 
I think that after 12 years of being in a nation's sphere of influence and another 12 as its puppet state it would be the only logical conclusion.
 
Tell that to Eastern Europe.
 
I think that after 12 years of being in a nation's sphere of influence and another 12 as its puppet state it would be the only logical conclusion.

Tell that to Eastern Europe.

This. Twenty-four years is only a generation. With that logic, most of Africa, the Middle East, and Asia would've been annexed by European countries by now.
 
Well maybe a removal of peaceful Integration would be in order. Annexation still makes sense though.
 
Maybe on the heel of a massive nationalist civil war it does.
 
NO I WANT ALL OF FRANCE SHUDDUP YOU GUYS
The metaproblem is that IOTs haven't decided if players play the leaders of a country or the country. Besides this being a rather pointless idea (by the time a weapon is in the air, most of the world leadership have already found their nuclear bunker), but is is poor from a mechanics standpoint.

Though, this does bring to mind the suggestion I made that players shouldn't be allowed to rejoin a game as a completely new nation. Instead players can only come back as their NPC country or, failing that, claim territory somewhere within their former border that is still neutral.

Secondly, I would suggest an improvement on the NGO system. Namely, get rid of income from bases and make income dependent on donations, using rebel forces to collect taxes from surrounding areas (undercutting the government), or using agents/espionage to raise funds illicitly in a country (undercutting trade).

@Ailedhoo

There is a huge difference between being a NPCGM and real GM that being just a NPCGM won't really prepare you for your first real IOT anyway.

The entire leadership, then. A tier 1 hits and has a 1% chance of making everything go FUBAR - the bunker has a fatal flaw or something. I dunno. Maybe it should be a tier*.1% chance.
 
The entire leadership, then. A tier 1 hits and has a 1% chance of making everything go FUBAR - the bunker has a fatal flaw or something. I dunno. Maybe it should be a tier*.1% chance.

Yeah, but that doesn't happen.

The United States, for instance, had a line of succession that ran well over 600 people. Events were set up so there is always at least one cabinet member not with all the others.
 
What about ending the game for everyone if enough nukes were launched? That would solve the whole consequences problem.

And I am switching my vote from no vote to a yea vote for the NPCGM. He's put a lot of work in it and I trust him to go through with it well.
 
What about ending the game for everyone if enough nukes were launched? That would solve the whole consequences problem.

499 nukes launched. World just fine guys.

500 nukes launched. END OF THE WORLD GUYS.
 
499 nukes launched. World just fine guys.

500 nukes launched. END OF THE WORLD GUYS.

Since when has IOT been realistic? This is just to solve the problem of WMDs being incredibly derpy and losing the MADness.

And it wouldn't be a set number, it would be just when the GM decides when the entire human race is entirely screwed. :p
 
Why nuclear weapons and not number of provinces that have been nuked to hell?
 
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