I only care about bioweps. Do what you will.
Nay to nukes. I like nukes, but having them in a guareenteed nuclear holocaust WWIII scenario is just silly. I only really like them because of the MADness they bring. They're just not worth it without MAD.
True. We need to have nukes set as a serius influence instead of "I HAZ A SUPER WEOPON! MUHAHAHAHA! TIME TO USE IT!"
Well I, for one, believes that in MP III they have the potential to become that.
Well, do tell.Clients - Apart from being managed by Ailedhoo, their mechanics have been adjusted somewhat.![]()
Nukes - Yay or nay? I would remove the MAD provisions of MP3 so they could be freely used in the spirit of the first game's nuclear holocausts.
A.K.A. MP2.It could be ages ahead in the future but thinking has shifted back to pre-1900 levels.
A sub-GM is fine, if you clearly specify duties from the outset. Also, don't let a munchkin hijack the game.While I have plans for Ailedhoo to be the NPCGM, some players are wary we might encounter the same problems that happened in MP2. So I'm going to put it to a vote: would players like an NPC GM position, or would they rather I continue to handle NPC policy?
I do not see this working in an MP-style game.Borders: Should I scrap provinces entirely and base boundaries on RP? Or should I keep to the old province system?
And, as I pointed out before, players don't have a "wait, this could really kill/screw me" factor that RL has.
Didn't that mean yes in Rome?
A.K.A. MP2.
A sub-GM is fine, if you clearly specify duties from the outset. Also, don't let a munchkin hijack the game.
I do not see this working in an MP-style game.
If it is set in another era however I will need to... set some alterations on the NPC charactures to fit the time. It can be done though and my old list can be set for save for another time. I will however abstein from votes on eras.