Iroqi Warplanning Thread

As I told you before Donsig, you should have gone south in one big stack, but it is out of my hands now. I suggest to send the 3 Immortals in the forest westwards along the mountain route, then send the 2 immortals straight west into that forest. Then focus the forces towards one region.
 
Fortify those two Immortals on the hill and wait for the attack. We need to get rid of some MW's or we can't really get anything done. With the forest stack, leave 2 on the forest and move 1 south to hopefully draw out at least on MW to be cut down next turn.
 
Provolution said:
As I told you before Donsig, you should have gone south in one big stack, but it is out of my hands now. I suggest to send the 3 Immortals in the forest westwards along the mountain route, then send the 2 immortals straight west into that forest. Then focus the forces towards one region.

Our forces were split in the jungle in order to prevent barbarians and stray Iroqi units from getting behind our lines and harassing our poorly defended cities and workers; the force was further split to drive off the Iroqi warrior scouts in order to screen our movements. In hindsight it probably would have been better not to press on towards the south until all our forces had regrouped. But, then again, as it is we encountered five mounted warriors. Had we regrouped we'd still be a few turns away from reaching that hill and the Iroqi would have had even more mounted warriors to meet us. Bear in mind we do not know how many more stray warriors are in the western jungles.

If we sent our three immortals west we invite the Iroqi to send their faster mounted units up towards our homeland. We do not want the Iroqi to gain possession of the military road we are building through the jungle. We do not need these barbarians charging down our road towards our country on those infernal horses of theirs!

greekguy said:
Fortify those two Immortals on the hill and wait for the attack. We need to get rid of some MW's or we can't really get anything done. With the forest stack, leave 2 on the forest and move 1 south to hopefully draw out at least on MW to be cut down next turn.

Well, the attack came and went before we had a chance to fortify. We have the mentioned above that we must be sure to keep these Iroqi units down south. We do not want them marauding north and hindering our production. Another problem is we do not know exactly where the Iroqi units are now! At least two are on the hill once occupied by our immortals. The other three could be there as well or they could be in the forest to the south and east of the forest our three immortals are in. If we just waltz up towards the forest, either piecemeal or in a stacks we are sure to suffer more losses without being able to attack and initiate our own Goden Age - which we really need now to counter their GA. BTW, I think my calculations of our chances of surviving the Iroqi attacks were erroneous. Mounted Warriors attack at 3 but I may have used the ordinary horseman attack value of 2. :(

Our best chance at getting the GA started is to catch that warrior that denied us our western core city. He will either run and heal or get greedy and try to catch our settler. Our newest immortal from Dynopolis will pursue this warrior but it will be several turns before it is caught. We may also nee to use the immortal in the jungle near the western mountain to catch him in a pincer. The immortal we have near the gem mountain must protect the workers building the road through the jungle.

Well, here's the situation. Our immortals are stronger than the mounted warriors on both offense and defense but they are slower. Our strong attack value is useless if we can never reach the darn horse guys to attack them. We must confine our campaign to the hilly, forested and marshy areas where the Iroqi movement bonus is nullified. I no longer see a chance to take this war to the Iroqi country side. I do not see how we can conquer them or hamper their production. In fact we have only succeeded in increacing their productivity via a GA.

So, what can we get from this war? We can claim territory. We can ensure we get the gems. We can push westward to secure the silks. We can hold the jungle and keep the Iroqi from acquiring the incense just south of the jungle. While not crushing the Iroqi we can not only use this war to stunt their physical growth now we can stunt their economic growth down the ages.

The pressing question is what to do with our immortals right now. I think it is very important to flush the Iroqi warrior scouts from the hills. The reason we lost two immortals is we had no idea there were mounted warriors in the area but the Iroqi saw us coming thanks to these blasted scouts. Our military movements must be kept from the enemy! So I am sending Cyrus back into the mountains to chase off the other Iroqi scout.

That leaves our remain stack of three imortals in the little forest. I think it is foolhardy to move them south or east towards the mounted warrior infested larger forest. While I tried to screen the movements of this little stack the Iroqi may have found them. Since their attack on the hill went so well they may have sent a mounted warrior north, saw the stack in the forest then moved back. In any event there is no point in hiding these three. We want the Iroqi to know they are around so the mounted warriors will stay on defense rather than head north. Provolution's suggestion to move these three to the mountains seems best so I will move them northwest this turn. Here's the screen after movement:

 
We are about to embark on our Golden Age and it will be a Golden Age in name only unless we revise our strategy. Immortals alone cannot conquer Iroq. We fared badly in our only enagement against the Iroqi mounted warriors. We may need a few spearmen units to accompany our attack force and we definately need mounted units to counter their mounted units.

Our original plan called for the building of the Statue of Zeus but even with our golden age productivity boost we are still more than twenty turns away from that goal. If the pyramids are cheaper (i.e., cost less shields) then we should consider giving up on the Statue and building the pyramids so we can free up Semtex's production for the war effort. Will will be able to build chariots next turn when we settle Carbomb/Horsebomb. We will have currency in a few turns and should be the first to have it so perhaps we can sell that to MIA for mysticism, horseback riding and writing. Getting horseback riding would help our war effort tremendously. (BTW, we should be talking to MIA about what to research next so we don't duplicate our efforts.)

We need more luxuries connected so our cities can grow which will raise our overall production levels. We've already roaded to the gems. We must eaither get a settler down there or form a colony now. Then we have to get those furs connected in the east. We must also establish our control over the silk fields in the west.

Finally, we must find a way to keep the nuts on the defensive. Our garrisons are too thin to with stand a concerted attack by their mounted warriors.

I could use a little help here guys!
 
RegentMan said:
lurker's comment: The Pyramids cost 400 shields while The Statue of Zeus costs 300 shields. Good luck with your war effort!

Figures. Oh well, back to the drawing board on that one. I think we'd better get some more techs that open up wonder options.
 
somewhere in the vast jungle...

our veteran immortal attacked your conscript warrior

our veteran immortal lost one HP

your conscript warrior KIA

Thanks for the coffee. How about some doughnuts next time?

donsig
 
All in all, the war is progressing well. Remember, we took a worker, a town (Cruller) and made them lose two warriors for two immortals. In total, this gives us a continental advantage. Our secondary mission would be to bolster the Greeks with intelligence cooperation in holding up the Galls.

I suggest the following - "A Non-Agrarian Defense and Intelligence Treaty", to be kept secret from all the other sides. This should have the objective to keep Galls on the Greek continent and the Iroqis on our continent, and make sure both civilizations can uphold a balance of powers. I know the Galls hate us with a passion, and the Greeks are leaning our way, also partly thanks to the nicely corresponding name of our ambassador to MIA.

For the warplanning, our long term plan with city location, military road and so on works quite well. We need to focus on creating death traps for Iroqis entering the jungle, in order for us to kill them off upon entry.
 
Here's a thumbnail of the tactical situation circa 1300 BC. (Note: The fortified immortal on the mountain actually moved one tile SW onto another mountain. No other Iroqi units were seen.)



Our road through the jungle is progressing well. We are missing a link in the road between Dancing Banana and Dynopolis. The most efficient way of connecting those two cities is through the two forest tiles. The Iroqi women roaded one of these but took many hundreds of years to do so! :eek: They have been sent northward to help boost production around Semtex. For now the immortals coming out of :banana: are slowed due to river crossings.

Chariots coming out of Dynopolis will make it through the jungle very fast. :) In ten turns we should have a couple chariots in place to dislodge those two mounted warriors - if they remain in place.

My current thinking is to funnel immortals to the Lookout Mountain range. Mountains are strong defensive positions for our immortals and that range gives us a good view of surrounding territory while denying that bonus to the Iroqi. It's a nice staging area do build a force to drive into the nuts' heartland.

Pharnakes is set to pop a hut next turn. I'm hoping for a tech. Second choice is barbarians to give Pharnakes a chance at becoming elite.

The trouble is our homeland defences are very thin. There are three mounted warriors whose whereabouts we do not know. There is also a vet warrior somewhere to the west of Semtex. And this does not even count the mounted warriors they've been producing. We have to find a way to ensure they do not sneak through the jungle and appear on our doorstep. We also have to guard against the possibility of a coastal raid by either the Iroqi or the Galls. We have no idea how close any other team is to map making.

This is a crucial time for our country. This is no time to be silent. We need to put our heads together and find a way to pursue this war while defending our cities. C'mon, let's see some posts with suggestions for prosecuting this war!:help:
 
Here's the big picture:



I'm quite worried about the whereabouts of the rest of the Iroqi mounted warriors. I also do not like not knowing how close the Galls are to being able to transport units across the sea.

Our road through the jungle should be complete in seven turns. Until then there's no use sending chartiots into the jungle so they will act as temporary MPs for now. Here's my plan for next turn:

The chariot coming out of Grendopolis will go to :banana: as TMP.
The chariot coming out of Dynopolis will go barb hunting south of the elephants.
The immortal that just killed the Parthians will move onto the road.
The warrior in Horsebomb will move to Dynopolis.
The warrior in Dynopolis will be upgraded. (?)
Pharnakes will go after any remaining Libyans.
The spearman and settler in the west will meet in the forest.
Cyrus and company will continue to move in the mountains.
 
The barb camp probably is 2 or 3 squares SE of where you saw the Parthian barb. I'd prefer to send horsemen to fight rather than chariots (hopefully we'll get HBR in a trade). I'd like to see more barracks in our unit producers. A road W of Dynopolis would help get the immortals moving faster.
 
donsig said:
I'm quite worried about the whereabouts of the rest of the Iroqi mounted warriors.
If I were the Iroqi military commander I would definately send some MW's up north, moving through the jungle/marsh to the west of where our units are moving, to make a surprise attack and capture one of our core cities.
donsig said:
I also do not like not knowing how close the Galls are to being able to transport units across the sea.
If they are aiming for it they should be able to have MM already. Our only real defense is to build a curragh and fortify on the coast a bit to the east. This will warn us about their arrival, and hopefully we will have enough time to react. Another curragh on the coast to the west could be needed as well, just in case.
 
I think we should put a few units (maybe 1 or 2 warriors) on our western border by the northern marshes as sentries, in case the Doughnuts try to do a sneak attack on our core. With the rest of our army, we should built chariots and immortals and amass a huge army to drive into the heart of Doughnutia and try to wipe them out.
 
We'll have a curragh in Grendopolis in five turns.

We'll be settling a western core city in two turns (I hope). It will be garrisoned by a spearman. There is also a vet immortal in the area to replace the fallen Pharnakes.

We will have horseback riding in four turns. We have 63 gold, a 13 gpt surplus and a chance at 25 gold from the Parthians. That adds up to 140 gold. Anyone know how much it costs to upgrade chariots to horsemen?
 
donsig said:
Anyone know how much it costs to upgrade chariots to horsemen?
30 gold. So that's 4 upgrades with the 25g from the parthians, and 3 without it. How many chariots do we have that can be upgraded?
 
We have two chariots, will have a third next turn (assuming one survives the Libyan attack) and we will have two more a couple turns later. Two of the five will be vets, the others regular.

If we research mysticism after horseback riding we will have four more turns with a large surplus per turn.
 
The road through the jungle is almost complete. Should we continue the military road (through the forest and into the hills and mountains arounf Lookout Mountain) or send the workers back to Iron?

If we extend the military road we'll have to use our forces to protect the workers. We'll also have to protect the portions of the road already complete. If we do not extend the road then it is time to move deep into Iroqi territory - assuming our force is adequate.

These alternatives should be discussed by as many team members as possible since this will be a crucial part of our team's success or failure.
 
I don't think we should continue the road. It will be too costly to protect and we would be stretching the abilities of our already adequate army. We definately need more imoortals and some horsemen before we can think about launching an attack. But just a few more units as we can't afford to wait very long either.
 
We should probably get another 3 or 4 Immortals and 2 or 3 Horses before we begin our attack on the Donut heartland. Let us make this our "SoD" and try to destroy them while the game is young. If this army is unable to annihilate them, however, then we should sue for peace.
 
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