Did you play Civ IV when it came out? It was a great step forward from Civ III and introduced several new concepts (Great People, Specialists, Civics, etc.), but had countless bugs and balance issues (everybody and his brother played the Inca, the Quechua rush and the Ind/Fin made them unstoppable) and extremely dumb AI.
I know a lot of people say it was buggy, but I didn't find it so (except for the mis-labeled disks. I rarely played the Inca, but I will admit that India was a favourite. I never even patched the game until I loaded Warlords.
It took them a long time to get Civ IV to where it is today with the patches and BTS.
Yes, and that point, Civ4 + BTS, is where Civ5 should have
started. No, I am not saying "Civ4+", I am saying that they should have started with all of the
complexities of Civ4 + BTS and added stuff from there. Sure, put in new things, sure, remove some things (like SoD), but not hack out the heart of the game and "streamline" it.
Civ V is better graphically than the rest...
I disagree. Sure, it's more graphics-intensive and yes, it can bring a graphics board to it's knees (or melt it down), but it's not better. I
like watching trees grow in Civ4. I
like watching the waves roll in along the beach. I
like watching the rivers flow. I especially like being able to see which areas around my cities are being used; if I see only 1 of 4 mines spouting flame, then I know that it's time to check what's being done in that city. All of that is gone in Civ5.
In Civ IV settling a city near rough terrain favored your attacker because he would use the terrain bonuses to march his stack right up to your door and then hammer your city. If you tried to meet him in the field he'd just step right around you and continue on to the city.
Never had a problem with that. One of my priorities was always to build a road network around my cities. In rough terrain, I can use 'em and the attacker can't. I've got the mobility advantage, always.
With this new patch addressing build times, research times, resources and city placement there are lots of reasons to be excited.
The absolutely, definitively, redundantly most execrable statement about Civ5: it has
potential. I couldn't care less what "potential" it has. Upcoming some-day-in-the-future improvements
do not impress me. I am impressed only with what it does
now, not some day
real soon now.