I feel people underestimate the usefullness of the UA because it is unspectacular. Something taking 24 turns instead of 30 isn't 'wow, that won me the game' but it definately adds up.
Also, not much can stand up to a Legion/Ballista army.
A note of critique to the start bias though: from what I read the start bias for Rome is a start near river, which is nice historically (the river Tiber, iirc?) but really the built-in bias here should be 'Iron in capital range' or something. True, you don't need iron to be dominant (yay horses) but playing Rome without Iron isn't much fun.
My 2![]()
I couldn't agree more!
The UA has enough synergy with ICS that Rome is a perfectly competitive Civ while not being terribly overpowered. However, the iron thing is pretty annoying. Not having iron doesn't make Rome a bad civ, it just makes the game you are playing with Rome a lot less fun.
I just played a deity Rome game last night where I (valiantly) defended my empire against two civs while expanding and teching iron working and felt really good about my play. Then, ironworking landed as I built a settler in order to plop a city wherever was needed and BAM ... no iron ANYWHERE in all the unsettled territory or my current empire. I could have kept playing, I was in a pretty strong position for an early longsword rush on two neighbors ... but I was so looking forward to making ballistas and defending my expanding empire that I just started a new game

New start bias plx!