That seems like it's too situational. On islands, production is an issue anyway, and you still won't likely have more than 4 sea resources.
yup, you are right, just scrap the sea port alltogether.
That seems like it's too situational. On islands, production is an issue anyway, and you still won't likely have more than 4 sea resources.
Give it base production and a great merchant point
boom ur welcome firaxis
I only build it when I have 3+ ressources and even then, it's fairly useless.
But this isn't surprising, they decreased its hammer bonus to +1 and increased the hammer costs to build it.![]()
I can see how they made the production cost of all buildings on a "column" on the tech tree the same, but in the case of some like the Seaport and Windmill it doesn't make much sense. Those are clearly not cost-effective in vanilla.
This is why I reduced their cost in TBC.![]()
What is the benefit of your Great Library, if it does not give a free tech?
The point was that island cities were a waste of time, production wise, until you had a sea port available. No hammers = crap production.
So shifting one to the harbour is a good thing.