1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Is there any logic to an AI DoW?

Discussion in 'Civ4 - Strategy & Tips' started by marstinson, Aug 6, 2008.

  1. EditorRex

    EditorRex Master of Allusion

    Joined:
    Oct 25, 2006
    Messages:
    359
    Gender:
    Male
    Location:
    NC
    I've had a lot of games where I'm devastating an opponent after getting ahead in a long war, and they suddenly capitulate to a third-party I'd only brought in as a bribed ally a few turns earlier and who didn't seem to be getting much of their territory. A little different scenario than what I've been describing. But is that just my perception? Did that third party have to have achieved some major success points that I'm just overlooking for this to happen? Also, does the overall history of the war shape the success evaluation, so that if I took heavy losses early, but now have the initiative, I may not be viewed as all that successful?

    Guess in the Victoria/Wash scenario above, I may want to bribe Wash to make peace with her before she can Capitulate to him. Since they hate each other, that should also proclude her Vassaling to him before I can get her to bow to me.
     
  2. r_rolo1

    r_rolo1 King of myself

    Joined:
    May 19, 2006
    Messages:
    13,818
    Location:
    Lisbon, Portugal
    40 war sucess points are not that hard to get if the enemy army is elsewhere: it is the equivalent of capturing four empty cities, firing 4 nukes or , in more normal conditions, take out 2 or 3 cities with 4-5 units in each and maybe a couple of workers without losses..

    Anwsering to the second question, no , initiative counts for nothing. If you lost a lot of units to kill the enemy main troop group, too bad for you ... now compensate that by taking cities. That is the main reason why some AI think they are winning the war vs a human, even when they are losing cities left and right: humans tend to sacrifice a lot of siege units and the global war sucess might be negative....
     
  3. dirtyparrot

    dirtyparrot Upholding Brannigan's Law

    Joined:
    Oct 6, 2005
    Messages:
    1,841
    IIRC, war success points from nukes are capped. There is probably an article about this floating around. Also captured workers and settlers do count. And no, the way that the war is heading does not matter. It's the total and other thresholds that count.
     
  4. EditorRex

    EditorRex Master of Allusion

    Joined:
    Oct 25, 2006
    Messages:
    359
    Gender:
    Male
    Location:
    NC
    Does the war success calculation also take a look at the AI's losses? For instance, I've had a brutal war going with Willem (he attacked me right after I nuked Victoria) and he just won't break. Annoying because he keeps hitting my minor cities away from the main front with Gunship raids. I've taken 6 of his cities (including 2 I recaptured that he took briefly) and hit him with at least 3 successful nukes, one of which wiped out his massive SOD. He's hurt me pretty badly too and nuked me twice. Had to sack a lot of units to get a couple of his cities. Anyway, by my count he's still lost far more units than me because of his suicidal tactics. At one point he sent perhaps 30 Paratroopers to the same location and I killed all but three with Jets. So do those losses even count in his calculations?
     
  5. r_rolo1

    r_rolo1 King of myself

    Joined:
    May 19, 2006
    Messages:
    13,818
    Location:
    Lisbon, Portugal
    Read this thread

    In resume, yes, war success counts with the AI losses and wins as well ( the real war success count is your war success vs the AI minus the war success the AI has on you ). And, like I said in the previous page, by some reason, kills that involve air units are not factored in. So those 27 paratroopers don't count for this issues.
     
  6. LowtherCastle

    LowtherCastle Chieftain

    Joined:
    May 18, 2005
    Messages:
    21,755
    ooops wrong thread...
     

Share This Page