• Our friends from AlphaCentauri2.info are in need of technical assistance. If you have experience with the LAMP stack and some hours to spare, please help them out and post here.

Is this an Exploit?

Everyone seems to think trading food for an equal number of shields is a bad thing to do. I think it is often a GOOD thing to do, especially if you have a bonus food tile that needs a settler/worker to claim/improve it.

In that case, the "exploit" is useless.
 
Warrior is out, go for a second one
--note that anything can be build really I am just doing warriors because it is easy
 
At this point everyone will have varying opinions on what to do, chop again, jsut give in for the three turns, wait one turn for the growth...etc, but i think the micromanaging point has been made :eek:
 
Final result
2840
1 additional warrior (not counting one poped from hut)
1 settler
1 warrior to be produced in one turn, with 26 hammers overflow
trees cut 4 (which = stonehenge as well)
city has lost a total of one turn of growth (after original worker)
 
Fianlly please discuss this lots I like listening to the pros hash it out :goodjob:

Wow that took over an hour of posting sweet could have been playing :cry:

Personally I find rushign a second worker then using one for improvements to keep up with city growth (i.e. here he would do stone and sheep first)
--althoguh I realize on harder difficulties pumping techs every 4-5 turns is silly and not pissible to have all available worker actions
While keeping the first worker choping for units/ buildings

Note that this start is an option, you could very easily grow to 2 then do this, 3 then do this, that is your gameplay tactics..probably better than mine :blush:

Personally the more I look at it the more I think it is not right to do it, because It takes advantage...but at the same time would it really make a huge impact on your overall game? You tell me
 
This is why I don't consider the trick to be an exploit. You are better off not growing and using those food and shields for the settler. Here is what I would have done if I played it:

civ4screenshot00039nf.jpg


Using both bonus resources and one chop I get my settler out earlier. I still have 21 shields on my barracks from when I was waiting to grow to size 2. I have more infanstructure than if I had spent all my time choping and I still have my trees to chop later.

Moderator Action: Fixed img tags
 
Loading the savegame here are my results:
(settler opening strategy - i prefer 2 x worker myself if lots of forrest)

workerchop.JPG


1 settler
2 warriors
1 worker

Next turn i get another warrior.

Techs researched:
The wheel
Agriculture
Animal husbandry
Mysticism
Mining
Polytheism
Masonry
Bronze working

Note i also got a free worker from a hut since i had a moving warrior early - but i disbanded this ofcourse. This points out to the fact having early warriors can get you even better ahead...

Eg577 has a point on the other hand. I feel the trick is situational - its not a game breaker either.

Moderator Action: Fixed [IMG][/IMG] tags
 
Here i go for worker then worker / growth then settler / growth.

Here are the results:
wchop2.JPG

2 workers
2 warrors (1 more next turn)
1 settler

size 2 city.

Same techs as in previous example.
End date 2880bc as the other examples.
EDIT: This shows the power of worker + bronze then worker + growth trick and settler + growth trick for india..
 
Thanks Memphus, this is definite proof of this bug.
No way that this exploit can be allowed, it is a variant of the Civ3 reassignment of worked tiles during end-of-turn messages.
 
I think this would only count as an 'exploit/bug' IF forests could be regrown. Yes you may get a settler whilst getting growth but-consider this-is that necessarily a GOOD thing? Firstly, growth in city size contributes towards unhappiness and unhealthiness, which is why I am sometimes GLAD to halt growth for a while as I build my settler/worker. This is especially true if you found yourself without luxuries, different food sources and/or poor terrain (jungles nearby).
Secondly, given that you can no longer swap hammers to a new wonder if you miss out on an earlier one, I think you are better off saving your forests not for settler building, but for wonder production-or to save it against a future day when you will need to sustain a later game population. As has been stated, this really makes the forest-chop issue more of a situational thing, at least IMO.

Yours,
Aussie_Lurker.
 
Aussi i totaly agree on it beeing situational. When i play i allways look at my traits and the map im in. Do i see a lot of forrests ? Do i have industrial trait..hmm let me think i can worker chop/growth that fast settler and get a city by that marble..Hmm if i then worker chop forrest near second city i can get 60 hammers per chop.. etc etc

If im aggressive in multiplayer games i usually save forrest for chopping a barracks ( one chop) or if im expansive i usually worker chop a granery.

The basic principle is to get as much hammers as fast as possible for a best possible start. How you do this is very situational.
 
Btw, you can chop trees outside cultural borders too. You just get less hammers farther away you chop.
 
originally posted by WackenOpenAir
Ainwood said the shields do decay when you swich to another build.

Anyone knows at what rate they will decay?

I have no idea and maybe the rate is higher on higher difficulties, but on settler to noble, I have been able to go move,chop (4 turns not using india) * 4 = 16 turns for the settler with no decay in the shields.

I am wondering if it doesn't decay and only research does? or maybe after turn X the decay starts where on Noble turn X is 30, prince it is turn 25, etc... I am just speculating here..ahh man no another night of testing :lol:
 
Memphus said:
I am wondering if it doesn't decay and only research does? or maybe after turn X the decay starts where on Noble turn X is 30, prince it is turn 25, etc... I am just speculating here..ahh man no another night of testing :lol:
It definatly does decay. To give you some sort of idea, I lost about 15 sheilds in the time it took me to build 2 monastrys and a library, the city had 5 - 10 sheilds.
 
Back
Top Bottom