Ribannah said:Thanks Memphus, this is definite proof of this bug.
No way that this exploit can be allowed, it is a variant of the Civ3 reassignment of worked tiles during end-of-turn messages.
If this is a bug, then is it a bug to chop when there is one turn left to build something so you get a big overflow and can allocate it against a settler/worker all at once the next turn?
How about if you partially chop several forests, then start producing a settler, finish the chop immediately, and end up making the settler next turn?
What if you instead just start chopping a forest so it'll be done when you start to produce a settler?
Even if chopped forests are applied as additional production next turn, would it still be a bug that you can switch to producing something else while you get ready to chop another forest? If not, all that happens is that you've saved maybe one or two turns of city growth. I really think you're making this out to be a bigger deal than it is.