UPDATE: File updated... No need in downloading the additional two files in the continuation of the thread.
UPDATED
First of all, I would like to thank ANYONE whom I might have used the ideas of, units created by, etc etc.
During the Documentation process of this Modification I forgot to take notes for credits, sorry.
If anyone would like me to mention his name in the Documentation file, say so.
Now, this MOD adds Israel Civilization to the Civilization III 1.29f (NOT PtW) game. It replaces the Babylonians with the Israelis.
This is what it includes (more or less, some things in this list are still missing) for now:
Civilization III (patch 1.29f) Modification
1) Added Civilizations:
Israelis
a) Traits: Scientific, Religious
b) Special Unit: Maccabee
(a) Specifications:
(b) Upgraded from: None
Attack/Defense/Movement: 1/2/1 B/R/F: 2/0/1
Shield Cost: Same as Spearman
(c) Replaces the SPEARMAN
AI Strategies: Defense
(d) Animation & Sound by: _________ (On Civfanatics Forums)
Civilopedia Icons by:
Special Trait: Defensive bombardment.
c) Leader: David Ben-Gurion
d) Taste Units:
Shayetet (Replaces the Marines)
Merkavah Mk. 4 (Replaces the Modern Armor)
2) Added Units:
* Mortar A late upgrade to Longbowman. He is like regular Infantry in every aspect, except that he has the Defensive Bombardment ability mentioned in "3) Changed Concepts".
* Swordsman now upgrades to Grenadier and later to Rifleman.
* The Panzer now upgrades to Leopard II (Modern Armour). [Not yet ready]
* The Infantry upgrades to Modern Infantry (OICW Infantry).
* With Artillery now comes Heavy Artillery and the Heavy Artillery upgrades to * Modern Heavy Artillery, An upgrade to Heavy Artillery, comes with Mech Infantry.
* With Ironclad comes the Ironclad Battleship, which later upgrades to Battleship. The Ironclad becomes obsolete with Destroyer, and Frigate obsolete from it.
* Engineer, the Modern Era Worker. Does things much quicker (uses precise electronics), has a movement of 3 (travels by engined vehicles). Also replaces the Settler. Comes with Motorized Transportation, which doubles it's work rate, and Miniaturization AND Robotics also double it's work rate.
* APC, Troop Transport, Moves 3, carries 3, has a good defense and mediocre offense.
* The French get a new taste unit, the Leclerc instead of Modern Armor. [Not yet ready]
3) Changed Concepts:
The Cruise Missile has its range increased from 1 to 5, and it has "Sinks Ships, Kills land Unit" Flagged. Radar artillery also has "Kills land unit" flagged.
Naval units all have their movement upgraded, according to this principle:
Early Naval units Movement stays the same.
Galleon, Privateer, Frigate, Man-o-War  +3 Movement.
Ironclad, Submarine  +4 Movement.
Transport, Carrier, Destroyer, Battleship, Nuc Submarine  +6 Movement.
AEGIS Cruiser, Nuc Carrier [Not yet ready]  +9 Movement.
This is in order to make Naval units more Usable.
Archers (Inc. Bowman) get an added ability of Bombard with the Range of 0 (defensive bombardment) and Firepower of 2.
Longbowman get an added ability of Bombard with the Range of 0 aswell, and Firepower of 4.
The Mortar gets the same Bombard ability, but with stronger Firepower, and range of 1.
The Combat Experience points have changed:
Conscript: 2, Regular: 4, Veteran: 5, Elite: 7.
4) Decreasing Corruption:
I have decreased corruption by adding "Decreases Corruption" to all Buildings of Religion/Culture, Science and Economics.
This goes by the logic that the more Civilized and Advanced a nation is, the less it is corrupt. Also, the more a nation has an advanced "Economics Science" and an organized market, the less street corruption is viable.
5) Increasing the number of cities for each map:
Each map has it's Optimal Number of Cities increased.
I hope to complete everything on the mentioned list soon, but some (less important) things, such as some taste Units, are still missing.
Things to do: Leaderheads for Israel (Ben Gurion) is Still missing, GhenghisFarb started working on it some time ago but I never heard about it since.
Also, Civilopedia entries for all added units I will do when I have time. But that's not gameplay issues.
This file might have, and very likely to have, bugs.
It's untested, that's why it is 0.1a, it's a beta.
If and when this version plays smoothly, I will add/change things as seen necessary and as recommended by other people and seen correct by me.
Basically, it's a mod I created for myself but released so you can enjoy it aswell, if you feel so inclined.
Feel free to email me / pm me with complaints, hate mail, recommendations etc.
I'm not the perfect mod maker, far from it, I dont have as much time and will power to invest in my mods as some Modders on this forum, so don't expect too much.
I do what I can within the time limit and will limit I have, and when I don't do, I don't do. There's nothing I, or you, can do about it
I just hope anyone who downloads this and uses this enjoys it.
The installation of this mod DOES AFFECT your current mod.
Install after you back up the units_32.pcx file. It will alter it.
If by accident you have a unit that is named like one of the units I added, it might replace it, so always be careful.
If you're worried, extract the .rar files to some directory before copying the extracted files to the main Civ 3 directory.
Thanks to Zulu198x for making the Units_32 file that I borrowed
Quick installation instructions:
Download the file.
Extract the file to the main Civ3 directory, so that the MOD .bic file is in the main Civ3 directory and all unit folders are in the /art/units directory.
Problems/questions, as I said, feel free to contact me in any possible way.
If you don't like Israel, against it's policies, bla bla, and want to protest about it DONT PLAY THIS MOD.
Please DO NOT open a political discussion on THIS thread, the off topic is there for that.
If anyone drifts this thread into Politics/Israel Bashing I will contact the mods, I don't want this thread to have the fate of the others I opened in the past relating to Israel. Thank you.
File:
http://www.ufgaming.com/games/IsraelMod.zip
If they are unreachable in the few minutes after posting this thread, it is most likely because I am uploading them now.
Enjoy.

UPDATE
----------
After many considerations and reviewing of past arguments I have decided to make the Merkavah Mk. 4 a TASTE UNIT and make the Israeli UU the Maccabee.
The UU Ability of the Maccabee is that it is a regular Spearman with a Defensive Bombard ability B/R/F->2/0/1.
This means that if there are a few Maccabees stacked defending a city, some will bombard the attacking enemy while the other defends.
I think it is most efficiently represents the Advantage the very passionate Maccabees had over the Greeks (or any other civilization for this matter...).
Updated file is avaliable for download, using the link above.
Thank you!
UPDATED
First of all, I would like to thank ANYONE whom I might have used the ideas of, units created by, etc etc.
During the Documentation process of this Modification I forgot to take notes for credits, sorry.
If anyone would like me to mention his name in the Documentation file, say so.
Now, this MOD adds Israel Civilization to the Civilization III 1.29f (NOT PtW) game. It replaces the Babylonians with the Israelis.
This is what it includes (more or less, some things in this list are still missing) for now:
Civilization III (patch 1.29f) Modification
1) Added Civilizations:
Israelis
a) Traits: Scientific, Religious
b) Special Unit: Maccabee
(a) Specifications:
(b) Upgraded from: None
Attack/Defense/Movement: 1/2/1 B/R/F: 2/0/1
Shield Cost: Same as Spearman
(c) Replaces the SPEARMAN
AI Strategies: Defense
(d) Animation & Sound by: _________ (On Civfanatics Forums)
Civilopedia Icons by:
Special Trait: Defensive bombardment.
c) Leader: David Ben-Gurion
d) Taste Units:
Shayetet (Replaces the Marines)
Merkavah Mk. 4 (Replaces the Modern Armor)
2) Added Units:
* Mortar A late upgrade to Longbowman. He is like regular Infantry in every aspect, except that he has the Defensive Bombardment ability mentioned in "3) Changed Concepts".
* Swordsman now upgrades to Grenadier and later to Rifleman.
* The Panzer now upgrades to Leopard II (Modern Armour). [Not yet ready]
* The Infantry upgrades to Modern Infantry (OICW Infantry).
* With Artillery now comes Heavy Artillery and the Heavy Artillery upgrades to * Modern Heavy Artillery, An upgrade to Heavy Artillery, comes with Mech Infantry.
* With Ironclad comes the Ironclad Battleship, which later upgrades to Battleship. The Ironclad becomes obsolete with Destroyer, and Frigate obsolete from it.
* Engineer, the Modern Era Worker. Does things much quicker (uses precise electronics), has a movement of 3 (travels by engined vehicles). Also replaces the Settler. Comes with Motorized Transportation, which doubles it's work rate, and Miniaturization AND Robotics also double it's work rate.
* APC, Troop Transport, Moves 3, carries 3, has a good defense and mediocre offense.
* The French get a new taste unit, the Leclerc instead of Modern Armor. [Not yet ready]
3) Changed Concepts:
The Cruise Missile has its range increased from 1 to 5, and it has "Sinks Ships, Kills land Unit" Flagged. Radar artillery also has "Kills land unit" flagged.
Naval units all have their movement upgraded, according to this principle:
Early Naval units Movement stays the same.
Galleon, Privateer, Frigate, Man-o-War  +3 Movement.
Ironclad, Submarine  +4 Movement.
Transport, Carrier, Destroyer, Battleship, Nuc Submarine  +6 Movement.
AEGIS Cruiser, Nuc Carrier [Not yet ready]  +9 Movement.
This is in order to make Naval units more Usable.
Archers (Inc. Bowman) get an added ability of Bombard with the Range of 0 (defensive bombardment) and Firepower of 2.
Longbowman get an added ability of Bombard with the Range of 0 aswell, and Firepower of 4.
The Mortar gets the same Bombard ability, but with stronger Firepower, and range of 1.
The Combat Experience points have changed:
Conscript: 2, Regular: 4, Veteran: 5, Elite: 7.
4) Decreasing Corruption:
I have decreased corruption by adding "Decreases Corruption" to all Buildings of Religion/Culture, Science and Economics.
This goes by the logic that the more Civilized and Advanced a nation is, the less it is corrupt. Also, the more a nation has an advanced "Economics Science" and an organized market, the less street corruption is viable.
5) Increasing the number of cities for each map:
Each map has it's Optimal Number of Cities increased.
I hope to complete everything on the mentioned list soon, but some (less important) things, such as some taste Units, are still missing.
Things to do: Leaderheads for Israel (Ben Gurion) is Still missing, GhenghisFarb started working on it some time ago but I never heard about it since.
Also, Civilopedia entries for all added units I will do when I have time. But that's not gameplay issues.
This file might have, and very likely to have, bugs.
It's untested, that's why it is 0.1a, it's a beta.
If and when this version plays smoothly, I will add/change things as seen necessary and as recommended by other people and seen correct by me.
Basically, it's a mod I created for myself but released so you can enjoy it aswell, if you feel so inclined.
Feel free to email me / pm me with complaints, hate mail, recommendations etc.
I'm not the perfect mod maker, far from it, I dont have as much time and will power to invest in my mods as some Modders on this forum, so don't expect too much.
I do what I can within the time limit and will limit I have, and when I don't do, I don't do. There's nothing I, or you, can do about it

I just hope anyone who downloads this and uses this enjoys it.
The installation of this mod DOES AFFECT your current mod.
Install after you back up the units_32.pcx file. It will alter it.
If by accident you have a unit that is named like one of the units I added, it might replace it, so always be careful.
If you're worried, extract the .rar files to some directory before copying the extracted files to the main Civ 3 directory.
Thanks to Zulu198x for making the Units_32 file that I borrowed

Quick installation instructions:
Download the file.
Extract the file to the main Civ3 directory, so that the MOD .bic file is in the main Civ3 directory and all unit folders are in the /art/units directory.
Problems/questions, as I said, feel free to contact me in any possible way.
If you don't like Israel, against it's policies, bla bla, and want to protest about it DONT PLAY THIS MOD.
Please DO NOT open a political discussion on THIS thread, the off topic is there for that.
If anyone drifts this thread into Politics/Israel Bashing I will contact the mods, I don't want this thread to have the fate of the others I opened in the past relating to Israel. Thank you.
File:
http://www.ufgaming.com/games/IsraelMod.zip
If they are unreachable in the few minutes after posting this thread, it is most likely because I am uploading them now.
Enjoy.

Bugs found and fixed/not-fixed:
Make a requiring tech for Ironclad Battleship -Fixed
Check Grenadier upgrade option -Fixed, upgradable
Check Ironclad upgrade options -Fixed, Non-Upgradable but gets obsolete when Destroyer is avaliable
Check swordsman upgrade options -Fixed, Upgradable
Merkava Unit Bug in the Ini file! -Fixed
Mortar Sound bug! -Fixed
Check join army abilities, load on transport of the Merkavah
Check joing army abilities, load on transport of the APC
Check Merkava icons -Relocated on file, Fixed
Check Engineer Icons -Relocated on file, Fixed
Check Ironclad Battleship icons -Relocated on file, Fixed
Check Mortar icons -Relocated on file, Fixed
Check icons of Modern Infantry -Relocated on file, Fixed
UPDATE
----------
After many considerations and reviewing of past arguments I have decided to make the Merkavah Mk. 4 a TASTE UNIT and make the Israeli UU the Maccabee.
The UU Ability of the Maccabee is that it is a regular Spearman with a Defensive Bombard ability B/R/F->2/0/1.
This means that if there are a few Maccabees stacked defending a city, some will bombard the attacking enemy while the other defends.
I think it is most efficiently represents the Advantage the very passionate Maccabees had over the Greeks (or any other civilization for this matter...).
Updated file is avaliable for download, using the link above.
Thank you!