Israel Mod v. 0.1 Complete!

IceBlaZe

Atheist Proselytizer
Joined
Nov 18, 2001
Messages
4,740
Location
Israel
UPDATE: File updated... No need in downloading the additional two files in the continuation of the thread.

UPDATED

First of all, I would like to thank ANYONE whom I might have used the ideas of, units created by, etc etc.
During the Documentation process of this Modification I forgot to take notes for credits, sorry.
If anyone would like me to mention his name in the Documentation file, say so.

Now, this MOD adds Israel Civilization to the Civilization III 1.29f (NOT PtW) game. It replaces the Babylonians with the Israelis.

This is what it includes (more or less, some things in this list are still missing) for now:


Civilization III (patch 1.29f) Modification

1) Added Civilizations:
Israelis
a) Traits: Scientific, Religious
b) Special Unit: Maccabee

(a) Specifications:
(b) Upgraded from: None
Attack/Defense/Movement: 1/2/1 B/R/F: 2/0/1
Shield Cost: Same as Spearman
(c) Replaces the SPEARMAN
AI Strategies: Defense
(d) Animation & Sound by: _________ (On Civfanatics Forums)
Civilopedia Icons by:
Special Trait: Defensive bombardment.
c) Leader: David Ben-Gurion
d) Taste Units:
• Shayetet (Replaces the Marines)
• Merkavah Mk. 4 (Replaces the Modern Armor)
2) Added Units:
* Mortar – A late upgrade to Longbowman. He is like regular Infantry in every aspect, except that he has the Defensive Bombardment ability mentioned in "3) Changed Concepts".
* Swordsman now upgrades to Grenadier and later to Rifleman.
* The Panzer now upgrades to Leopard II (Modern Armour). [Not yet ready]
* The Infantry upgrades to Modern Infantry (OICW Infantry).
* With Artillery now comes Heavy Artillery and the Heavy Artillery upgrades to * Modern Heavy Artillery, An upgrade to Heavy Artillery, comes with Mech Infantry.
* With Ironclad comes the Ironclad Battleship, which later upgrades to Battleship. The Ironclad becomes obsolete with Destroyer, and Frigate obsolete from it.
* Engineer, the Modern Era Worker. Does things much quicker (uses precise electronics), has a movement of 3 (travels by engined vehicles). Also replaces the Settler. Comes with Motorized Transportation, which doubles it's work rate, and Miniaturization AND Robotics also double it's work rate.
* APC, Troop Transport, Moves 3, carries 3, has a good defense and mediocre offense.
* The French get a new taste unit, the Leclerc instead of Modern Armor. [Not yet ready]
3) Changed Concepts:
The Cruise Missile has its range increased from 1 to 5, and it has "Sinks Ships, Kills land Unit" Flagged. Radar artillery also has "Kills land unit" flagged.
Naval units all have their movement upgraded, according to this principle:
Early Naval units – Movement stays the same.
Galleon, Privateer, Frigate, Man-o-War  +3 Movement.
Ironclad, Submarine  +4 Movement.
Transport, Carrier, Destroyer, Battleship, Nuc Submarine  +6 Movement.
AEGIS Cruiser, Nuc Carrier [Not yet ready]  +9 Movement.
This is in order to make Naval units more Usable.
Archers (Inc. Bowman) get an added ability of Bombard with the Range of 0 (defensive bombardment) and Firepower of 2.
Longbowman get an added ability of Bombard with the Range of 0 aswell, and Firepower of 4.
The Mortar gets the same Bombard ability, but with stronger Firepower, and range of 1.
The Combat Experience points have changed:
Conscript: 2, Regular: 4, Veteran: 5, Elite: 7.
4) Decreasing Corruption:
I have decreased corruption by adding "Decreases Corruption" to all Buildings of Religion/Culture, Science and Economics.
This goes by the logic that the more Civilized and Advanced a nation is, the less it is corrupt. Also, the more a nation has an advanced "Economics Science" and an organized market, the less street corruption is viable.
5) Increasing the number of cities for each map:
Each map has it's Optimal Number of Cities increased.


I hope to complete everything on the mentioned list soon, but some (less important) things, such as some taste Units, are still missing.

Things to do: Leaderheads for Israel (Ben Gurion) is Still missing, GhenghisFarb started working on it some time ago but I never heard about it since.
Also, Civilopedia entries for all added units I will do when I have time. But that's not gameplay issues.

This file might have, and very likely to have, bugs.
It's untested, that's why it is 0.1a, it's a beta.
If and when this version plays smoothly, I will add/change things as seen necessary and as recommended by other people and seen correct by me.

Basically, it's a mod I created for myself but released so you can enjoy it aswell, if you feel so inclined.
Feel free to email me / pm me with complaints, hate mail, recommendations etc.

I'm not the perfect mod maker, far from it, I dont have as much time and will power to invest in my mods as some Modders on this forum, so don't expect too much.

I do what I can within the time limit and will limit I have, and when I don't do, I don't do. There's nothing I, or you, can do about it :p

I just hope anyone who downloads this and uses this enjoys it.
The installation of this mod DOES AFFECT your current mod.
Install after you back up the units_32.pcx file. It will alter it.
If by accident you have a unit that is named like one of the units I added, it might replace it, so always be careful.
If you're worried, extract the .rar files to some directory before copying the extracted files to the main Civ 3 directory.

Thanks to Zulu198x for making the Units_32 file that I borrowed :p

Quick installation instructions:
Download the file.
Extract the file to the main Civ3 directory, so that the MOD .bic file is in the main Civ3 directory and all unit folders are in the /art/units directory.


Problems/questions, as I said, feel free to contact me in any possible way.

If you don't like Israel, against it's policies, bla bla, and want to protest about it DONT PLAY THIS MOD.
Please DO NOT open a political discussion on THIS thread, the off topic is there for that.
If anyone drifts this thread into Politics/Israel Bashing I will contact the mods, I don't want this thread to have the fate of the others I opened in the past relating to Israel. Thank you.


File:
http://www.ufgaming.com/games/IsraelMod.zip

If they are unreachable in the few minutes after posting this thread, it is most likely because I am uploading them now.

Enjoy.
:king:

Bugs found and fixed/not-fixed:
Make a requiring tech for Ironclad Battleship -Fixed
Check Grenadier upgrade option -Fixed, upgradable
Check Ironclad upgrade options -Fixed, Non-Upgradable but gets obsolete when Destroyer is avaliable
Check swordsman upgrade options -Fixed, Upgradable
Merkava Unit Bug in the Ini file! -Fixed
Mortar Sound bug! -Fixed
Check join army abilities, load on transport of the Merkavah
Check joing army abilities, load on transport of the APC
Check Merkava icons -Relocated on file, Fixed
Check Engineer Icons -Relocated on file, Fixed
Check Ironclad Battleship icons -Relocated on file, Fixed
Check Mortar icons -Relocated on file, Fixed
Check icons of Modern Infantry -Relocated on file, Fixed

UPDATE
----------
After many considerations and reviewing of past arguments I have decided to make the Merkavah Mk. 4 a TASTE UNIT and make the Israeli UU the Maccabee.
The UU Ability of the Maccabee is that it is a regular Spearman with a Defensive Bombard ability B/R/F->2/0/1.
This means that if there are a few Maccabees stacked defending a city, some will bombard the attacking enemy while the other defends.
I think it is most efficiently represents the Advantage the very passionate Maccabees had over the Greeks (or any other civilization for this matter...).

Updated file is avaliable for download, using the link above.
Thank you!
 
File updated with a better working, completely working version!
Still no Civpedia.
Thank you!
 
MOD Updated with a SIGNIFICANT CHANGE.
The UU is, currently, the Maccabee and NOT the Merkavah MK. 4 which will now function as a TASTE UNIT.
This has been changed due to many factors I had to consider.
I hope you will be pleased by this decision, if you use this mod.
Specification of the UU in the first post.

You are all welcome to comment in this thread, which appears to be dead for some reason. And I thought Israel is a heated topic ;)

Enjoy
 
File removed, no need for it now.
 
No leaderhed yet :(
I am waiting for Someone to make Ben Gurion, as I stated before.
I will never put Sharon as a leader, and I don't think a biblical leader will fit, as the bible is not an historical book.
 
The bible is not a history book, but it's known from other sources as well (archeology, other writings of the time, etc) that many of the things it describes (wars, leaders, etc, I'm not talking about any miracles) are true. I think untill you have a new animation of BG you can just say the leader is king Solomon - it's likely he looked like the Babylonian leader much more than BG did ;)
As to Sharon, even if he would've done anything nearly as important as Ben Gurion, which he didn't, putting an active leader in a historical game doesn't seem right to me.
 
I don't know if this is just a steotype of all jews being mercheants and bankers hehe but I saw Israel being Commercial, Religous.
 
Yes, my father too. :rolleyes:
But Jews were merchants because that was the only allowed profession for them.
The Jewish Golden Age was scientific, in Middle Ages Spain (Literature, poetry).
 
I doubt you can call middle ages Spain a golden age. It's true jews have had scientific influnce but they still lived under a foreign rule, these were still just a small part of the jews etc. Also, don't forget the later stages of the middle ages - persecutions, strict catholic rule, and ofcource (who expected it ;) ) the Spanish inquistion.
I think a golden age should take place in the peek of one of the jewish countries - David's small empire (expansionist), the Makabis (either religous or military) or the six days war (military).
 
Middle Ages Spain had the largest cultural productivity (Literature, Poetry) for Jews ever, and it was while Jews were scattered around the world.
The way I look at it, it is a golden age.
 
You are talking about jews, this is an Israel mod. Not all jews are israeli and not all Israelis are jews right?
 
Israel is a Jewish country and every Orthodox Jew is automatically granted a Citizenship in Israel (at will).
Israel's culture is mostly Jewish.
 
Originally posted by IceBlaZe
Middle Ages Spain had the largest cultural productivity (Literature, Poetry) for Jews ever, and it was while Jews were scattered around the world.
The way I look at it, it is a golden age.

I didn't know the golden age was determined by the number of books written (although I'm not sure they really wrote so many books there).... I always thought it had something to do with the power of this nation (and the jews in Spain were still under a christian rule). Plus, Israel isn't just for Spanish jews and you forgot all the other jews around the world who had things much worst
 
IMHO, i would put King David as a leader, and why not the Merkava as a UU?? :)
Great tank that is!
Traits would be Militaristic and Religious.
But that's my opinion...
 
Tried the Merkavah as a UU, but then because it comes pretty late it should have a unique thing to be effective.
So I though, "Carry 1 soldier", because the Merkavah tank can carry 4 additioanl troopers in contrast to other tanks.
But doing that prevents the Merkavah from being carried by transport ships, which totally devestates it's effectiveness in battle.
It was my first choice too, but it wasn't possible as you see.
Sorry.
 
You could give it another traid than carry one soldier, what about giving it one more movement piont? Or give it bombard abililty? Or make it ignore hill movement cost, or something like that.
 
Thought about the Bombard - not effective. (Any great range would be a fabrication, any strong ability would be just like attacking regulary).
Ignoring hill movement costs is much too large an advancement.
More movement points - not justified by reality.
 
It will be too little too late, modern armour is a very late unit.
 
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