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Iss

Discussion in 'Civ4 - Unit Graphics' started by The_Coyote, Apr 29, 2008.

  1. The_Coyote

    The_Coyote Chieftain

    Joined:
    Mar 1, 2008
    Messages:
    1,367
    Location:
    Europe
    my first non combat unit, perhaps even better usable as "wonder", the ISS

    http://en.wikipedia.org/wiki/International_Space_Station

    model is a small poly monster, but luckily there is only one ISS out so far ;)

    the model has 3874 vertices and 3402 triangles, and a 512 skin

    scale for picture was 0.5

    the model is not linked to an animation, but flies relativ high in the nif

    and as i made the texture i didn´t know how to get an alpha channel to work [and i don´t know if i want come back to the model and clean the skin in the near future]

    DB: http://forums.civfanatics.com/downloads.php?do=file&id=9306

    Ciao
    The_Coyote
     

    Attached Files:

  2. Refar

    Refar Chieftain

    Joined:
    Apr 10, 2005
    Messages:
    4,608
    You left out the download link :mischief:
     
  3. The_Coyote

    The_Coyote Chieftain

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    and you are too fast for me ;)
     
  4. MaxRiga

    MaxRiga Chieftain

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    Riga/Montreal
    Georges baby in the space, isn't she? :)
     
  5. GarretSidzaka

    GarretSidzaka Chieftain

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    AWESOME AWESOME gonna try to add it to modcast
     
  6. asioasioasio

    asioasioasio Fallout Scrubber

    Joined:
    Mar 4, 2006
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    Location:
    Poland, EU
    Awsome work :)
    The poly count could be lower - but it could work as unique unit or flying high above wonder :) It's going to my personal mod :)
     
  7. keldath

    keldath LivE LonG AnD PrOsPeR

    Joined:
    Dec 20, 2005
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    israel
    very cool model, sattalite array, gonna use it :)))

    great job for a first unit.
     
  8. The_Coyote

    The_Coyote Chieftain

    Joined:
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    thanks :)

    my first non combat unit, not my first unit ;)

    and i thought it was your baby ;)

    yes, but i made the mistake right at the start and also realized it too late :(. So i had only the decision to finish the model or to start again. (and that after 10 to 15 hours invested in the model) Knowing it would fit perfect as unit like you described (and MaxRiga planed to use this way) i took the second option.

    :) would be great, last time you presented a unit i almost decided to start making a "fairy"like swordfish
     
  9. Premier Valle

    Premier Valle FF: Babylon 5 Mod Team

    Joined:
    Sep 9, 2007
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    Location:
    Ich bin in Mexico Stadt
    Awesome!, I believe we can use this! :D
     
  10. GarretSidzaka

    GarretSidzaka Chieftain

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    NICE :lol:
     
  11. Chuggi

    Chuggi Espada

    Joined:
    Jan 2, 2007
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    2,369
    Location:
    Australia
    Reminds me of that cool SDI building in Civ III. The city view always looked cool with that thing! :goodjob: Although this one might not stop nukes. :mischief:
     
  12. Saschkin

    Saschkin Chieftain

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    Apr 2, 2008
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    Saschkingrad
    This is great :D ..now how to use it... hm.. ..i might want to wait for a modcomp someone is surely gonna make of it...
     
  13. SerriaFox

    SerriaFox Chieftain

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    Texas
    How well does it work, in game, i mean i dont want it able to block enemy units, nor should it get into combat?
     
  14. Wolfshanze

    Wolfshanze CFC Historian

    Joined:
    Nov 12, 2001
    Messages:
    5,689
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    Florida
    It's just a model... you do what you want with it in-game via XML... or choose not to use it... it's all up to the user... this is just a model, not a mod.
     

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