I'm really no gameplay expert, but it looks to me like the desert 1W of the horse would be a nice place to settle. You'd get theof the improved horses as well as the three floodplains with a border pop.
Of course the horses can be pillaged, and you'd need to build abuilding to get the floodplains... but like I said, I'm not a gameplay expert.
I'm curious as to why nobody suggested monuments. Is Mysticism for the monuments + border pops not a good idea early on?
Thank you so much for joining the discussion!
1W of the horse has the merit that it is a city that can work the horses, and horses are an resource tile and those are generally good and worthwhile to work.
1W of the horse also has the merit that you settle on a bad tile, in this case a desert, this is something you should always do if you have the option. A desert doesn't give any food nor hammers, but a city tile at least gives 2f 1h 1c.
Monuments are great because borderpops grant more tiles to cities. And it's something that I want in almost every city and in almost every game.
The problem is that it usually requires that you tech mysticism, and that you have to invest first 30 hammers, and then wait for 10 turns before you see the benefit.
This is something very expensive and time consuming, and if the map in some way allows for city settlement in such a way that you can skip monuments alltogether, or at least postpone it until after you have other key techs in, I go for that.
I appreciate your comments, because it illustrates a very important concept imho.
It's not that you have to sieve away bad options and have just the correct action left.
You constantly have to prioritize between ok options and the really good ones.