jarred!
King
With the narrow landmass and no fresh water, so all settlements are towns, cats are less of an issue. It felt a bit inadequate pinging a spear atop a stack of swords though (esp. on those mountains!).
Yeah, I'm surprised too. I thought we'd already dealt with the main doomstacks way back, but apparently not. Good work holding the line, @CKSCrazy that fighting is still so heavy at vilcas
If their swords only cost 24 shields, they can 3-turn them a lot easier than us, maybe even 2-turn if they have fresh water. Plus, it seems like, we're way closer to their core than ours so transit time is minimal. Once we get some ships to lower our transit times to the front, we should be able to damage their production and start steamrolling again.Yeah, I'm surprised too. I thought we'd already dealt with the main doomstacks way back, but apparently not.
Ask, and ye shall receive...Nice progress! CKS, would you mind posting a screenshot of our kingdom?
If I/we do go for Lit next, we could/should probably switch it to a Lib(-prebuild, e.g. a Col for now), instead of a Temple.Atzca was already building that temple before my set, and that was my reasoning: that it wanted the border expansion for the whales.
But assuming that Tenoch has Rank = 0, then Atzca has Rank = 5 (only 3 towns closer to Tenoch, and equidistant with Tex, which was founded first), so it's potentially got a lot of uncorrupted water-commerce for conversion into beakers, if we were to give it a Harbour (30 shields to us, and we'll want one there anway, for +1 water-FPT and veteran Galley-builds) and (later!) a Duct.
X-posted with @jarred!, so I've spoiled my synopsis of Alexman's excellent article.I have absolutely no idea what you are talking about
Ranks?
Cheers