KlHannibal2
Prince
- Joined
- Aug 12, 2021
- Messages
- 500
A general is more in line with histroy while an admiral more with gameplay. How about giving them an admiral who also boosts land units, but can't disembark? They could also have no access to generals as a slight malus.Yeah perhaps remove the airlift ability. The Civ’s kit is strong enough as it is and that ability can be easily overpowered. The bonus yields the 2 UB grant to surrounding terrain are nice to preserve
I don’t know a great deal about the Pohnpei civilization. I should have elaborated on the great admiral over great general as it was purely a gameplay recommendation. I don’t know what your design intent is but you have a number of places that the Civ gets great general points for free (from the improvements and from each zoo built). Not knowing much about the Pohnpei civilization those bonus GG points feel like those are artificial additions designed to grant the Civ access to a unique component. So I thought a great admiral would be a better fit purely on the basis that the Civ might generate more great admirals organically. If the choice of great general as a unique unit is intended to reflect the martial theme of the civilization then that’s fine.
I think the coral bonus is fine even if its RNG whether you have it in a given game or not. You have a minimum of N+1 atolls for your cities once the harbours are online so it doesn’t feel like the Civ is at the mercy of map spawn