JOE-05 - The Crusades

Well done Jesusoneez. France is toast now and back to some building again.

I don't think Hatty has a strong military. If her land is all farms she likely is not military heavy so attacking her eventually with treb/maces/knights would do the trick. It would be a good idea to get Freddy away from Judaism as it will bring Hatty/Freddy much closer.

I was just wondering when you attacked the HA with cover. Does that work? I checked that thinking too oh they are archers (horse) but in the civpedia they are listed as mounted units. So wouldn't formation work better gainst HA's.

Stacking.

Early game one can use just praets/cats but now I think we should have a nice combo stack for the next invasion. How about a two tier attack at Hatty one from the north and one from Rome on galleys. Getting attacked from two direction confuses the AI and Orleans should start to pump out units really fast soon.

Since we have put GG in Orleans we should build the HE afterwards.

Now here's a thought about the GG. Right now we'll have 7 XP points in Orleans once barracks are finished. If we add another GG that'll give us 9 XP points. That'd be awesome. Otoh I think Orleans with HE will produce units pretty good and doesn't really need academy. Why not Lyons then so we'll have two good military cities.

option 1: get 9 XP units off the start.
option 2: put MA in Lyons for a second military city.

As to "Education" once we get GP (geez I hope so that genepool is polluted a bit with scientist) we could change Rome to two scientist and hope for a GS to eventually try and lightbulb education. Mind you Paris could easily do the same thing much sooner with a lib. I don't think that genepool is affected near as much as Rome. So maybe put a lib there and two scientists since we went with Rome for Great Priest.

Have fun mice (and good stuff in the Trash game - best game aye)
 
I was just wondering when you attacked the HA with cover. Does that work? I checked that thinking too oh they are archers (horse) but in the civpedia they are listed as mounted units. So wouldn't formation work better gainst HA's.

Not sure. I just figured he had a bow and arrow...it was a 75% chance (roughly from memory) and I was angry at it so I thought "what the hell".

Since we have put GG in Orleans we should build the HE afterwards.

He is squatting in Orleans, he hasn't been added as a specialist. He arrived at Orleans on my last turn for mice to do what he will with. Lyons is a good idea.
 
He is squatting in Orleans, he hasn't been added as a specialist. He arrived at Orleans on my last turn for mice to do what he will with. Lyons is a good idea.

Isn't there one merged already?
 
Got it and will play within 16 hours or so. The GG question is interesting and I'd like some votes from the council about how to use him, between The 2 options that cosmichail offered.
My vote is for Instructor for the 9XP, because I see the short term as more important than the long term for this game. We should spank Hatty with a high level army. On the other hand we could be fighting the Muslim heathens with Modern armour, and at that stage shear numbers wins the day as I see it.

Opinions please.
 
I agree Mice let's merge him and get some serious units. That way we can fight with less and get more bang for the buck. If we can build units like in 2 turns after HE in Orleans it makes more sense to me with next GG build academy in Lyons.

fighting the Muslim heathens with Modern armour, and at that stage shear numbers wins the day as I see it.

I hope not hopefully we can get to him with frigates/galleons and grenadiers.

Most definitely our next research should be optics so we can get a caravel out unless we have other priorties.

Paris definitely needs a lib too so we can put up a couple of scientists there for the bulbing of Education. Now we haven't built the NE yet so where does that go? We want GP faster but I am worried that NE may spoil the genepool too much. It would get us that GP faster but by the time it builds he'll pop. (I just hate slow production cities and am with Jesus on being a production whore)

If we do build it in Rome then whipping isn't a good option for NE since there is a penalty right? (not sure but does that apply to national wonders too)

What we did in SGOTM is whip a cheap unit like cat (always 2 pop) and put overflow into wonder. If anybody is interested in this methodology (Namliam is an expert) check out SGOTM02 VQ Black. (Kyoto is a one tile island with like 4 or 5 sea resources. I do recall in that (vanilla) we used overflow to build Globe. )
 
There was a military instructor in Orleans. So next plan, build HE in Orleans and send the current GG to Lyon to wait for education and a military academy.

We are 30 turns away form Prophet with a 87% chance. I say leave Rome alone to gestate this prophet, and not build NE there yet.

Pisae is running a scientist and could be a good scientist farm for now, with three food resources.

I will go for Optics,then Guilds. Also I will build another galley so that we can think about the two pronged attack on Hatty, and I will build a lot of farms as indicated on the map to irrigate our land and bring it to it's full potential.

Neopolis could be a missionary pump.
 
There was a military instructor in Orleans. So next plan, build HE in Orleans and send the current GG to Lyon to wait for education and a military academy.

I think we should join the GG to Orleans as Cosmic originally suggested. By the time Education comes around, we will at the very least be close to popping another GG due to spanking Hatty around. We could use that one for the Academy in Lyons. May as well use him now in Orleans.

I did have a thought about the variants breaking. Scientific Method obsoletes Monasterys right? If so, no more Missionarys. If we at that point own any cities without Christianity, the variant will be lost so just bear this in mind. If we're researching Scientific Method, we have to consider the fact that every city must have Christianity, and every city we attack must be razed...this pretty much makes our plan Conquest, so getting Fredy back into the fold and fully Christian would be a bonus if we can vassalize him somewhere along the line.

EDIT: not sure the vassalizing will work...Freddy will still build cities we may not be able to convert, we we'd have to war with him to remove those heathen cities, and I'm not sure you can do that if they're your vassals.

Just thought I'd mention that since we'll be going for Grens...start spreading those missionaries around as soon as possible, it'd be good to have an entirely Christian continent before taking anyone else on (after Hatty dead and buried) to stop the potential for other countries founding cities in land we aren't allowed to because we can't get Christianity to it.

Might be worth researching SciMeth until 1 turn left and leaving it until we are sure we have all the cities we want, they're all Christian and anyone we don't want dead (for now) is Christian.

Ramble over. :crazyeye:
 
Re GG. He is crouching in Lyons.

Turn 0 Whip the monestary in Neopolis.

Turn 1 1250 Workers get to work, gold mine in Essen, moving to work spots

Turn 2 1256 Build a horse archer in Lyon to scout Hatty, and they often come in handy.

Turn3 1262 Hatty offers clams for our sugar. I accept as we need health.

Turn 4 1268 The Heathen met


heathen.JPG



He is annoyed predictably. He has a tech lead of course but it is not horrible.

Started a forge in Pisae. Yes we will have a health issue there, but we a lot of food to compensate for it and we need a good Naval production city.

With Pisae we will have Rome also to pump out galleons etc.Pisae could be our Gscientist farm aswell as naval production. Maybe later Globe draft city.( 3 food resource).

Turn 5 1274 Freddy asks us to convert to Judaism. In this era Jews apparently were refered to as Christ killers. I decline.
He slips from Pleased to Cautious

Turn 6 1280 Workers continue irrigating and chopping jungle.

Turn 7 1286 In Rome, aquaduct ids finished, start a missionary.Essen is working farms in order to grow before it works the gold. In most cities, growth is prioritzed.

Turn 8 1292 more irrigating, cottages, jungle chop.

Turn 9 1298 Engineering in. Even though we met the Heathen I stayed with the plan to go Optics. We also want Guilds but it is only a few turns to get Optics. Missionary from Neoplis sent to Berlin.

Turn 10 1304 Next missionary from Rome sent to Dortmund.

Horse archer reveals Thebes.....

Thebes.JPG


2 longbows ,a pike and a sword.

Realised when I wrote this that I skipped a turn so I played 11 turns in fact.

save is at 1310.

There is a cue in Orleans. This is to show the hammers that have gone into the Monestary there. I vetoed it in favour of HE.

Recommend stables in Lyon and Orleans. Realised to late that there is no forge in Orleans. It should get one.

Growing Paris , which will become a cash cow.

Mediolan is coming online.

In Rome we are 18 turns from our prophet at 90%

Optics in 4 turns, we are at 50 % tech. I didn't run deficit research because we might need that gold for upgrades.


ROOSTER
Cosmichail - on deck
Rince
JesusOnEez -
Mice - just played
Vra379971 - Up
 

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Can't quite tell from the screenshot, but is Thebes the Hindu Holy City? If it is, it will have to be razed as per the variants, so if the spot looks good (and it does), we'll need a Settler on standby to take it's place.

Relief to see that Longbows are as good as it gets for her. Maces and Trebs should eat them up...even CR3 Praets make easy meat of Longbows as long as they're not heavily upgraded...upgrade those CR3 Praets to Maces and can of whupass opened up!

KILL!
 
Can't quite tell from the screenshot, but is Thebes the Hindu Holy City? If it is, it will have to be razed as per the variants, so if the spot looks good (and it does), we'll need a Settler on standby to take it's place.

Thebes, Memphis, and Elephantine are holy cities and need to be razed.

That's going to incur some bad diplo modifiers with Freddy. Declared on our friend,razed a holy city (x3?, or just for Judaism?)

We could have Freddy on our case. Depending on the power graph, he might just sit on Annoyed until we can convert him.



Rince said:
How did he come along, by boat or on foot?

He came by caravel. I wonder if his continent mates are Muslim or Buddhist.
 
This is "I got it" and will likely play tomorrow sometime.
 
Just a couple of things:

The GG is just sitting in Lyons and we should just merge him in Lyons to gain another 7 XP city. So that's the plan there unless somebody wants to hold on to him until Education which I agree with Jesusoneez we'll pop another long before then.

I did have a thought about the variants breaking. Scientific Method obsoletes Monasterys right? If so, no more Missionarys.

Even if monasteries are obsoleleted if they are built will still provide culture and the ability to build missionaries. I build missionaries well after sci meth to amply the cathedral culture affect by having multiple religions in each city.

Intended Tech Path -->finish optics->feudalism (needed for guilds)->guilds

A change - am playing now since we believe or not have a winter storm watch and expect snow later. (usually nice and warm by now)
 
Knights of the Crusade

blackknighttuffscaleddown.jpg


Preturn

Whip theatre at Mediolanum
Merge GG in Lyons for our secondary military city.

Notice the deal with Freddy can be renegotiated so do that:

Civ4ScreenShot0536-1.jpg


Changed it from 3 gold to 5 gold. Just 2 gold but money is money.

Turn 1

I notice we are trading with Hatty two happy resources which just gets her more ability to tech away. I wouldn’t make that deal Clams/Sugar as Sugar adds happy and gold I think. I left them as is since it won’t be long before we DOW on her.

The missionary fails at Berlin just with one religion there. Bleh….

Turn 2

Orleans finishes crossbow start on a forge.
Arretium finishes theatre start on a forge.
Paris finishes a granary and starts on a library.

The idea of forges is of course for the production but don’t forget the extra happy from the gold.

Turn 3

Lyons finishes barracks starts on a trebuchet.
Dortmund is now Christian too but I notice we have 3 cities of our own without Christianity. Tours/Mediolanum and Arretium. So we should get to those as well.

Turn 4

We finish optics and start on feudalism for guilds.

Whip the courthouse in Tours for 1 pop.

Also the HA is scouting all of Hatty’s lands and she’s weak. Mostly longbows/a couple of pikes/ and the odd mace here and there. I think we should attack very soon. She does have the ability to build knights but didn't see any.

Turn 5

Tours pops its borders however Hatty’s culture still dominates.
We do catch the incense so that’s a nice bonus especially with Cathedrals.
Rome finishes a treb and starts on a harbour.
Cumae starts on a caravel for our long term project of eliminating Mehmed.
Arretium is Christian now.

During this time we continue to shuffle troops to the front line.

Turn 6/7

Orleans finishes a Monastery (hey that got snuck in without me noticing LOL) and starts on a needed forge.

The army in Tours is getting quite large (although it was from start)

Turn 8

I did notice earlier in the game Hatty went to mercantilism so she has guilds/banking already.

Pisae finishes a forge and starts on a harbour. I do notice the ai assigned two scientist there which is perfect. We are going to need a GS for lightbulbing Education.
I did a check on Rome too and sure enough the ai sticks in a scientist. It did grow a few times and that’s when the ai assigns them. Both times (earlier) just got it to work another tile so as not to pollute the genepool.

Turn 9

Hatty asks us to become Jewish. No thanks I enjoy pork too much. (mmmm bacon/pork chops/ham)

Civ4ScreenShot0539-1.jpg


She don’t like that:

Civ4ScreenShot0540-1.jpg


I am just itching to dow on her right now. (but explain why I didn’t)

So I demand all of her gold and she obliges begrudgingly.

Civ4ScreenShot0541-1.jpg


Turn 10

Feudalism is in and start on guilds.

Our army is more than ready to attack. We have a huge stack ready to go. I am concerned just a bit about our defensive situation. I think it wouldn’t hurt to beef it up in Paris and cities bordering on Egypt and Germany. What concerns me is Hatty has lots of techs and may bribe Freddy into war once we dow. If that happens then we need to ensure our cities are garrisoned by longbows. This won’t happen right away but always (to me at least) in the middle of battle especially if we raze her capitol. That is the second reason why I didn’t dow on her and Rome is almost finished with harbour and could start on a settler for the razed city.

We could however go after those annoying cities right near Paris and get rid of them except for the one that replaced a French city. (it’s worth keeping and why give Freddy room to spawn)

Third reason for not dow is our finances will suffer so I started deficit research to speed up guilds since banking would be of great help. I did notice our trade routes suck so going into mercantilism would help once we get banking.

We have 14 cities right now and two don’t have Christianity. Once we get them Christianity the shrine will net us 14 gpt which is a nice help. The GPriest is due in 7 turns.

Second check on Hatty. She has iron in Thebes and Hieraconpolis. When we dow we need to pillage them asap to stop her from building any knights. Maces/Praets don't do so well against them. We should build a pike or two just in case.

ROOSTER

Cosmichail - just played - Black Knight
Rince - UP - Teutonic Knight?
JesusOnEez - on deck - Knights of the Realm
Mice - what knight does the man by the sea choose
Vra379971 - Skipped
 

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Pretty clear for what the current goal is...go Rince!

I'm going to have to skip my turn as I'll be working on an assignment for the next few days...just for this turnset though.

ROOSTER
Cosmichail - Just Played
Rince - Up
JesusOnEez - Skip
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Vra379971
 
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