CivCube
Spicy.
- Joined
- Jan 15, 2003
- Messages
- 5,824
Spoiler :
Communication - While alive and not investigating for more than one round, you may communicate with other players however you wish. If you are absent from a Day phase because you are investigating, you may not post in the thread or exchange PMs. If you are killed by the Thing, you may not post or PM anywhere about the game except in the Dead QT. If you are chosen by the Thing as an impersonated identity, you can post as normal, under the directions of the Thing player. Dead players may be PMed as normal until revealed as killed. However, any replies must be first approved by the Thing player.
Let's go over the available actions:
DAY, 48 hours Only one action can be taken by the group as a whole.
1. Kill. Any lynchee will then be revealed as Scientist or Thing for all to see.
2. Quarantine. The group can vote to have one player isolated in the sanitation chamber. The player will not be able to do anything that night.
3. Investigate. During the day, one room may be searched in full by everyone as a group for any signs of bodies, Thing residue, or special items. If any items are found, its effects will be shared by everyone present.
Night, 24 hours Each player PMs his/her order. Only one action can be taken at a time.
1. Investigate. You may choose to look over a room by yourself to find any bodies, residue, or special items. If another person is in the room, you will receive a bonus to that search. Well...if that other person is a "person", anyway... Some rooms may require more than one round to search. If you wish to search it, you will be absent from the Day phase.
2. Sanctuary. You may reside in the Thing-proof sanctuary, an action you can only do three times. The Thing has this same choice; however, the Thing will not be able to perform any actions.
3. Defend. You may stay in a room of your choice and be on guard. If the Thing appears, you have a 50% chance of escaping safely. If the Thing attacks in a room with two or more players, the players' actions will automatically switch to Defend.
There is a small chance of a player detecting the Thing performing an action.
Thing actions (Night)
Kill and Convert. The Thing can kill the player and absorb his/her appearance. However, it can only appear as one person at a time; a different appearance can be chosen each day (or the Thing can stick with the same one from the previous day). The body will be automatically hidden in the room if the Thing wishes to leave it there.
Move a body. In lieu of killing that night, the Thing may move a body to another part of the facility.
Leave residue. (Secondary action) After killing someone or moving a body, you may leave an identifying marker (piece of clothing, hair, object) anywhere in the facility.
If any Thing action involves a room that requires more than one round to investigate, the Thing will have to spend that same amount of time there.
Again, all players will be listed as alive unless their bodies are discovered or a player is lynched.
Rooms
Spoiler :
1. Laboratory - 1 phase
2. Mess Hall - 1 phase
3. Living Quarters - 1 phase
4. Recreation Area - 1 phase
5. Medical Ward - 1 phase
6. Boiler Room - 1 to 2 phases
7. Dog Cages - 1 phase
8. Basement - 1 to 2 phases
9. Supply Silo - 1 to 3 phases
10. Filing and Storage - 1 to 2 phases
11. Power Grid - 1 to 2 phases
12. Shed - 2 to 3 phases
13. Landing Pad, Helicopter - 2 to 3 phases
14. Communications and Radar - 2 to 3 phases
15. Bureaucratic Hall and Lobbies - 2 to 3 phases
2. Mess Hall - 1 phase
3. Living Quarters - 1 phase
4. Recreation Area - 1 phase
5. Medical Ward - 1 phase
6. Boiler Room - 1 to 2 phases
7. Dog Cages - 1 phase
8. Basement - 1 to 2 phases
9. Supply Silo - 1 to 3 phases
10. Filing and Storage - 1 to 2 phases
11. Power Grid - 1 to 2 phases
12. Shed - 2 to 3 phases
13. Landing Pad, Helicopter - 2 to 3 phases
14. Communications and Radar - 2 to 3 phases
15. Bureaucratic Hall and Lobbies - 2 to 3 phases