Pre-flight - Hmm, not having seen the save yet, I now realise that Newcastle
was founded on a different spot... So the question is, is it ever worth re-founding a city? As it stands, we miss out on 2 plains and 3 grasslands squares. The new island looks nice by the way, and we should try to come up with one agreed upon dotmap, to avoid confusion in the future
I don't normally like changing builds when I inherit a set of turns, but I swap York from barracks to settler...
Hastings has a barracks, and can produce all the units we'll need.
IBT - Hastings warrior>archer; Warwick galley>temple(for whales)
Turn 1 - 975 BC
Curragh finds pink borders, but no contact. Move the archer to the new island, spearman discovers another barb camp en route to the prime land near the river.
IBT - Germans build Oracle; London settler>settler;
Turn 2 - 950 BC
Curragh meets French at Besancon; They have Polytheism but not mapmaking, no luxuries and 10 cities. No real deals to be done, but it will make Poly cheaper when we do buy it... The settler/archer/spear team move out from Liverpool.
IBT - Canterbury harbour>temple; spear defeats barb attack; Arabs start Temple of Artemis, as do the Greeks.
Turn 3 - 925 BC
Some military movement, some forest chopping with workers.
IBT - nothing
Turn 4 - 900 BC
French and Greeks must have contact, since they are land neighbours. Unfortunately, the curragh cannot contact Yellow any time soon, so I may have to sell Mapmaking to the French and Greeks now. Between the two of them, we get Polytheism, HBR and 100 gold. Not great, but not awful...
IBT - Dutch start Lighthouse
Turn 5 - 875 BC
Oh the vagueness of Civ map reading. The French and the Greeks are not land neighbours after all...
However, not much was lost, as by the time France got mapmaking, it was at sixth...
Some worker and military moves...
IBT - London settler>settler; Hastings archer>spear; Oxford temple>granary;
Turn 6 - 850 BC
Meet the Germans, who are Yellow! They are annoyed to see us, too... Such a pleasant race... However, they are backward, lacking Maths, Mapmaking, HBR and Polytheism; they have dyes, furs and only FOUR cities.
We now have four settlers on the new island, I will produce a first draft dotmap later on...
IBT - nothing
Turn 7 - 825 BC
Archer clears a barb camp, but is redlined in the process.
IBT - nothing
Turn 8 - 800 BC
Usual, worker moves and military shenanigans..
IBT - Spearman beats off a barb attack; Vikings have researched or bought HBR and maths...
Who did they meet? - tempting to sell them Maths for their huge bankroll...
Turn 9 - 775 BC
Dover settled next to spices... Spear and settler move towards horses. NO!! Ragnar is already there!!
He just signed his death warrant, I think.
IBT - Coventry rax>spear; Liverpool worker>harbour;
Turn 10 - 750 BC
Desperation measures called for - Ragnar's settler has moved west, so our spear escort attacks a barb to the east, wins and moves there with the settler - it's now a race, though Ragnar has the advantage.
Some minor moves, and that's it... Over to Brother Bede...
End notes - as you can see, Nottingham is rioting - unfortunately, on the last turn, it grew to four and went from one happy, two content, to one happy, one content, two sad...