More building turns
Preflight
F4:
Baekje polite, 2 gold, no tech difference, dyes hoooked up.
Korea polite, 63 gold, has HBR for 286 gold, 3 dyes hooked up, needs horses.
Han annoyed (what did we do?), 56 gold, has CoL for 558 gold, has furs, no horses
Decide to get embassies with Koea and Baekje to get more map info. We'll leave Han for now, maybe buy embassy as an investigation before war.
Screenshots of Seoul and Ch'ongju attached. Both at 0.10.0 - max research. Note that Baekje has a galley in the city! Map making is not available, are they seafaring?

Confirm that Pusan is equidistant from KK and Seoul.
F1: We are at 30% lux tax

That's unncessary. Can't afford to keep the people happy at this stage. We can reduce to 10% with a MP in Kazan, so I move a warrior from Choybalsan to Kazan. Various MM to optimise food and shields. We are now at 9.0.1 with 39 gpt.
Hit next turn.
IBT KK settler -> settler
Turn 71 1225 BC
Readjust MM to try to get Kazan's worker + growth next turn.
Slider 9.0.1 for 38 gpt.
F4 - No change in deals, Han has RoP with Korea, and they all know each other. All is peaceful. I guess we should leave it that way to promote tech rate? We awant Monarchy and Mapmaking as soon as possible.
IBT Settler pair heads south from Canton under the nose of our warrior.
Kazan didn't produce its worker

Governor asleep? Find he's set for Production AND commerce. Not sure what that does
Turn 72 1200 BC
Worker stack in the south can't reach any roaded locations and work, so might as well move to the wheat.
Warrior harasses Han settler pair.
Settler moves north heading for the northern flood plain.
Slider to 8.0.2 for Kazan at pop 6. 35 gpt
IBT Kazan pops a worker -> worker
Turn 73 1175 BC Settler continues north. Slider back to 9.0.1
F4: Baekje has hooked up iron. Han's gold is creeping up a few gpt.
IBT Hovd Barracks -> chariot
Turn 74 1150 BC Continue MM everywhere. Slider 8.0.2 again
IBT KK settler -> settler. Kazan worker -> worker
Turn 75 1125 BC Settler heads NE towards fish.
F4: han now has RoP with both other AI. Slider 9.0.1
IBT Tabriz chariot -> chariot
Turn 76 1100 BC Build Erdenet on the northern river nar horses. Start barracks.
IBT Forbidden Palace is now available.
Ta-Tu bowman -> bowman. Dalandzagdad barracks -> temple. Cholybalsan worker -> barracks
Turn 77 1075 BC Build Tsetserleg in NE near fish. Start worker.
Han's culture is starting to grow in F8.
Switch Almerikh to Forbidden Palace (30 turns)
Slider 8.0.2, 44 gpt
IBT Our settler has been shadowing Han settler pair and trying to get in their way. They've now turned back north!
Ulaanbataan chariot -> chariot
Turn 78 1050 BC Han has HBR. The price has now dropped to 137. We don't want it yet as we would like to build some more chariots for upgrade.
IBT KK settler -> settler
Turn 79 1025 BC In F3 we are weak vs. Han, average vs. Korea, strong vs. Baekje
Han and Korea both now have CoL and Philosphy, price for the pair is 427. Decide it's not urgent and we can talk about it. Han has 160 in the bank and Korea is broke. Baekje still at tech parity with us, with 2 gold.
Slider 9.0.1 with a taxman in Kazan (building settler in 5) 49 gpt.
Turn 80 1000 BC Nothing much.
After Action Report
I was trying hard to MM the cities and worker turns. We have a number of workers roading forests right now. Roading a forest takes 6 turns. If you chop it first it costs multiple worker moves to get a stack to it or it takes 10 turns. It's difficult to plan a 10 turn chop to happen right with units taking 10 turns or less each and changing players every 10 thruns, so I figure it's best to road first then a player can move a stack in and time 10 shields to help him with a build. The cost is 3 extra worker turns compared with a single worker chopping and then roading, but I think it's better in this situation.
We could mine the grass where we've irrigated to the wheat if we like, or leave it to become productive in Monarchy.
There's a settler heading north towards a blue dot site on the west coast. Here's a shot of our F3 screen:
We still need lots more chariots. I'm not sure it's worth building bows now, as we can always build them later if we want some to upgrade at Invention. We can create chariots for the same shields and we know HBR is available for 160 gold or so to give us 2.1.2 horses. We have over 1300 gold in the bank for upgrades.
The cities around KK all need constant attention to ensure they are not wasting food and shields. KK needs 6 fpt this turn to keep on track. I switched the wheat fp between KK and the others to optimise food and shields when it's at pop 4, and this needs to be done again now to grow KK this turn. Kazan will pop a settler this IBT, so bear that in mind when juggling. We have one settler in trasit towards the west coast blue dot, then we should go after the lambs and sheep north of that, and some river sites between us and Han.
Philosophy and CoL are on the table. It looks like the AI are beelining Republic, which is a little surprising. More surprising is the galley you can see in the Baekje capital screenie below
Here's Ch'ongju, Baekje in 1250 BC
... and here's Seoul, Korea the same year
Here's our cute little civilization:
And here's the
SAVE for the next greater player
