Whatever business person thought it was a good idea to outsource cross platform development and then make simultaneous cross platform releases a thing is a person I would say has unrealistic expectations about software development.
While I agree wholeheartedly as SP, I am sure MP players (especially cross platform) would wholeheartedly disagree.Completely agree. Tying them together regardless of cross platform compatibility for multi-player is a horrible idea.
While I agree wholeheartedly as SP, I am sure MP players (especially cross platform) would wholeheartedly disagree.
Frankly they just need a public test branch.
While I agree wholeheartedly as SP, I am sure MP players (especially cross platform) would wholeheartedly disagree.
I'm just thankful that this week is the one I'm away from my civ computer. I was hoping to vicariously enjoy the patch via people's stories here, but perhaps I'll get to experience it myself next week?
I'm a little concerned that there's been no substantive steam activity for a week. If the last Mac/Linux version passed 2k QA, I would think the patch would be out. If it didn't, I'd hope there would be an update to the internal QA branches by now. So it seems there's a particularly knotty issue. Hopefully they can detangle it soon....
Remember, internally they were calling this "the Canadian summer patch" if I recall.Having worked in software projects for the last 1000 years I have to admit that I cannot remember one large project that went in on time.
On support for one this weekend.... 3rd time lucky.
One problem poor Firaxis has is they called it the June patch as opposed to the Ju patch or the summer19 patch or even the patchy patch.
Having worked in software projects for the last 1000 years I have to admit that I cannot remember one large project that went in on time.
On support for one this weekend.... 3rd time lucky.
One problem poor Firaxis has is they called it the June patch as opposed to the Ju patch or the summer19 patch or even the patchy patch.
I'm willing to bet that the Patch will drop on Thursday the 20th because that is the day I fly off to Punta Cana for a week and won't be able to try it out. Then I'll get home from vacation and will have to scramble to read the 100+ new threads on this forumI'm just thankful that this week is the one I'm away from my civ computer. I was hoping to vicariously enjoy the patch via people's stories here, but perhaps I'll get to experience it myself next week?
I'm a little concerned that there's been no substantive steam activity for a week. If the last Mac/Linux version passed 2k QA, I would think the patch would be out. If it didn't, I'd hope there would be an update to the internal QA branches by now. So it seems there's a particularly knotty issue. Hopefully they can detangle it soon....
Enjoy your vacation! Whenever the patch drops, my first game with it will have all third party content disabled, so at least one lover of YnAMP will not be impatient for an update. (I do hope you're right about the patch drop time.)Guys, stop blaming yourself, it's not your fault.
You know, the PC patch is ready since 20 days, but at that time I had a nice 4 days week-end to fix my mods after it was released, so obviously they learned of that and had to delay it.
Then we were expecting it after the stream, but again I had a nice 3 days WE ahead of me that surely would have been enough to fix most compatibility issues, and they had to hastily postpone the release again, pretending a last minute cross platform MP issue...
Now it's worst, because I'm in vacation next week...
But do not despair, I won't be able to mod for a few days, starting from Tuesday, 2PM CET !
So here is the patch release date and time.
Indeed. It seems that either 2K is being unbelievably thorough on testing cross-platform multiplayer or they've denied approval and Aspyr is still trying to fix the code and haven't gotten to their internal qa part yet.
I'm not a fan of the production buff. I find the game more fun when you are constantly weighing your decisions based of extremes of necessity. "Super-specialization" of cities is something I like as you cannot build anything and everything. With more production, we head back into the more "checklist" type-style gameplay. It certainly wont be that drastic, of course -- I'm just wondering why they felt it was such a problem to pick and choose between multiple things you need exceptionally bad. It's a strategy game. You SHOULD be encumbered.