WillowBrook
Lurker
I do hope the "Very Soon" in the tweet means that they've figured out the bug that was delaying the patch. Absolutely nothing has been happening on Steamdb.
The tech cost bump doesn't actually look all that dramatic or significant.
Yes, exactly. But the graph in such a form is really unclear. Probably it would be better to give some comparative histogram of the grand total of beakers per era pre- and post-patch.It compounds though, right? An extra few turns on each mid-game tech can add up in the end.
The tech cost bump doesn't actually look all that dramatic or significant.
I would argue the exact opposite. Higher production means greater access to higher end science buildings earlier (production costs essentially being scaled downward) meaning that the science cost increase has been effectively offset by the production boost.It's if you combine it with a considerable reduction in production cost and a buff to some sources of production.
It's if you combine it with a considerable reduction in production cost and a buff to some sources of production.
Anton Strenger just replied on twitter to my question regarding turns added to the game. Regarding the extra tech cost on middle/late game era’s.
(I dont know how to add the link on my tablet)
This made my day.
Suddenly this kind of precision seems chilling
On the other hand... where them patch notes?
But do not despair, I won't be able to mod for a few days, starting from Tuesday, 2PM CET !
So here is the patch release date and time.