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June/July Patch Notes

Discussion in 'Civ5 - General Discussions' started by 2K Greg, Jun 17, 2011.

  1. thadian

    thadian Kami of Awakened Dreamers

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    from my experience, arrow units were never good enough to damage a city substantially but i do shoot them anyway just for the exp. you can level units up a LOT actually, on those desert size 2-3 AI cities without defenders.
     
  2. MadDjinn

    MadDjinn Deity

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    it's all about volume :D 10 shots a turn will still tear a cities defenses down reasonable fast.
     
  3. Txurce

    Txurce Deity

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    Exactly. 4-move, 7-range chariots en masse are brutal - and require little screening.
     
  4. Agent Cooper

    Agent Cooper Lynch's Creation

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    How I would have loved if the developers had taken this opportunity to re-work the trade system. As suggested, a luxury-gold trade with a friendly civ should not automatically give you 300g etc. It's such a rigid and boring system.

    A player should be able shop around and check what the AI civs would bid for a resource and then determine if the highest bid is worth the drop in happiness. You could also introduce auctions with civs selling a resource to the highest bidder. But of course something as advanced as this, would actually demand something the AI is just not capable of at this time.
     
  5. Txurce

    Txurce Deity

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    Absolutely. It may not be outside the range of feasibility down the road - more likely in a special edition.
     
  6. Agent Cooper

    Agent Cooper Lynch's Creation

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    Civ 6 ? :D
     
  7. thadian

    thadian Kami of Awakened Dreamers

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    chariots to me says ghandi written all over it, perhaps i shouldn't continue to overlook him as a weaker civ.
     
  8. MadDjinn

    MadDjinn Deity

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    they don't have 7 'range'.

    7 ranged attack, sure. :mischief:

    But here's your problem: 1 warrior kills 1 chariot archer dead. Never mind what a single horseman can do every turn by stationing itself inside the city; or in rough terrain.

    chariot archers don't have 'move after shooting', they suck on defense and can't move or shoot after going into rough terrain. that's why they suck.

    (UU's excepted are Ghandi's elephants only)
     
  9. Txurce

    Txurce Deity

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    In theory warriors and horsemen are death to chariots, but warriors are easily avoided, and AI horsemen not that common.

    However, I'm used to playing with them on TBC, where they have the 4 move and 7 attack range, but also move-after-shoot. If the new patch won't give that, they're not as valuable... but still much more useful than archers, especially when upgrading to knights.
     
  10. thadian

    thadian Kami of Awakened Dreamers

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    i dont like any of the ranged non-siege units much it deprives from game experience that they upgrade to melee units instead of grenadiers/mortars.

    my punishment for using archery and investing the time into developing 4 promotions is losing 3 of them to keep the unit modern.

    crossbow/longbow comes close enough to muskets by the time i have 3 built i can build muskets instead and obseletion is right around the corner.
     
  11. Civsassin

    Civsassin Immortal

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    I agree with you. If you could promote longbows into a superior ranged unit, they could be awesome in the late game, particularly as city defenders. Poor promotions is one reason I typically stay away from crossbows.
     
  12. Agent Cooper

    Agent Cooper Lynch's Creation

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    Snipers! :sniper:
     
  13. CMKMStephens

    CMKMStephens Serious.

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    Haha, I've often beelined to get crossbows. They can be pretty devastating if you have just four of them with the +1 range and 2 attacks per turn promotions - up to 8 attacks and out of range for retaliation. Sweeps the field in front of the melee and siege units for taking cities.

    It's rubbish though that they lose the range (and the use of promotions) if you upgrade them. I've had crossbowmen with 300-400 exp still being somewhat useful in the industrial age picking off riflemen from afar, having not upgraded them.
     
  14. Civsassin

    Civsassin Immortal

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    Bingo.
     
  15. Civsassin

    Civsassin Immortal

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    I've trained them before; they're OK IMO. It's the loss of ranged promotions when they become rifles that I really don't like. Perhaps the Firaxis gang will listen to us in a future mod/patch.
     
  16. ColinTH

    ColinTH Prince

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    My latest Marathon game I missed out on the Hagia Sofia, it was built in 960 BC. In the same game the Hanging Gardens was built in 2390 BC (111 turns), from the outset it takes 175 turns to research Mathematics, obviously this reduces as your City grows, but not enough to get there in the alloted time, you would need some help from ruins!
     
  17. GenjiKhan

    GenjiKhan Emperor

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    Don't forget that Marathon game is VERY different from a standard game for many reasons. I hope they explain what kind of buff Hanging Gardens receives,b/c the way it is understood, it'll become the most powerful wonder in Civilization.
     
  18. Nyanko

    Nyanko Prince

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    As fun as snipers are, I would think something like a mortar crew would be a better option for an upgrade of the ranged class of units. But yeah, its something that annoys me all the time, why there isnt a continuation of the ranged group. I'd love to see something replace them sometime in the future
     
  19. ColinTH

    ColinTH Prince

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    Yeah, i'm thinking Hanging Gardens, Hagia Sofia and Porcelain Tower. The trouble is if you do go for HG which you will probably miss out on, then you don't stand a chance of getting the other two!
     
  20. vexing

    vexing knows

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    so much hate for chariot archers. if only there were some way you could put units in front of them so they can't be attacked directly by melee units :rolleyes:

    the going into rough terrain penalty is overemphasized. consider that any standard 2 move unit (such as say an archer or catapult) going into rough terrain also can't do anything afterward.
     

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