If any German civer could give us extra insight...
Sorry, no deeper insights available. The names of the DLC is all he mentioned.
If any German civer could give us extra insight...
[UI]
Fix aircraft UI bug that was causing Nuclear Missiles and Atomic Bombers to leave behind container UI after its destroyed.
Removed dead players from Demographics UI.
[GAMEPLAY]
Fixed Oligarchy bug that was causing the effect to expire when loading from a save.
[POLICIES]
United Front Militaristic City States now grant units twice as often when you are at war with a common foe.
[WONDERS]
Forbidden Palace now provides -10% unhappiness from Citizens in non-occupied Cities.
[DIPLOMACY]
- Made backstab routine more transparent (the dialog will clearly state that they are backstabbing you).
- AI now remembers when it has been nuked, for a permanent diplomatic penalty.
- AI now recognizes a player that captured their capital for a permanent diplomatic penalty.
- End declaration of friendship as soon as war is declared (so can't later get a notification that it has expired).
- AI remembers if you satisfied one of their requests (positive modifier, decays over time, based on value of items granted).
- AI remembers if you fought against a common foe (positive modifier, decays over time, based on damage done to the common foe).
- Track trades between players and allow that to positively influence relationships (the better the deal for the AI, the stronger the modifier). Particularly useful for bribing a hostile AI.
Nobody in their right mind likes being hated by the AI they liberated, so nobody liberates the AI anymore!
Not true. I do it whenever I take any such city that I don't want - which, playing conquest, is often. At such a late-game stage, being hated is pretty irrelevant.
"Forbidden Palace now provides -10% unhappiness from Citizens in non-occupied Cities."
That change sounds interesting... though it might annoy the wide empire, small city people a touch. It can result in more happiness overall but your smallish cities will need to be a touch bigger before they can break even with what it used to be. Still... I kind of like it as it will both benefit wide and tall empires now.
Not happy about nerfing walls and castles. That was really unnecessary. I've never even had the AI take one of my cities let alone damage it in months and that was back in the day when I was a noob.
I WANT to see in diplomacy: WHAT THE AI PLAYERS THINKS OF EACH OTHERS!
Like we did by pressing F4 in civ 4
thats the point, they want to make cities require armys now. i personally like this change because defence walls are a pain even with siege... i play on immortal/emperor.
You can get that information by asking leaders, "What do you think about...", but it is seriously tedious to do so. A cleaner presentation like the CIV relationship map would be very helpful.
The problem is not because walls make cities too tough, the problem is that they make cities heal very quickly. In my opinion cities without walls should get greater strength boost but not a massive healing boost. Currently it is pointless to lay siege in the traditional way.
yeah the healing/defense makes it too tough thats what i meant. as of right now cities are quite hard to take with just walls/castle . with the recent changes to annexing and nerfing the walls means they want more people to conquer i guess.