KevinMiles90000
Warlord
- Joined
- Jan 14, 2011
- Messages
- 279
Occupied status is only when you see the red/blank infinity symbol on the city. So no puppets.
I think it's a chain.
Occupied status is only when you see the red/blank infinity symbol on the city. So no puppets.
Thx..and when making my initial post I missconsidered the effects of -5% UNhappiness.
OK so if I have 20 pop in puppet cities they will only cost me 19 unhappiness?
Or do I have to annex the cities but no build the courthouse? This is quite rare.
And as insaneweasel mentioned: *officers* are their primary target, not so much the common soldier!
I believe "non-occupied" would be a settled city or a captured city *with* a courthouse. So, if you have meritocracy, 20 pop in a captured/courthouse'd or settled city would produce 1 less unhappiness than it would without meritocracy.
Snipers: Not as combat unit!
And as insaneweasel mentioned: *officers* are their primary target, not so much the common soldier!
no change at brandenburg gate (weak) , statue of liberty ( the last superior wonder ) ?
where should we get all the new happiness ? I read, that happiness will be even a bigger problem than ever.
Building costs will be adjusted, but it seems to me, that it even become more trivial what to build and should I still build anything with the new patch ... numbers
But all other changes reads very well, especially those about the policies. Maybe in the next Patch we can have the civ4 system again
Civil Service will no longer take 110 turns versus the 69 turns compared to the other techs at the same level. But structurally, it looks correct.Let me know if I made a mistake. I don't think so, however...
Civil Service will no longer take 110 turns versus the 69 turns compared to the other techs at the same level. But structurally, it looks correct.
I say mortar team.
Part 4 is now up.
(Iroquois, Greece, Ottomans, Polynesia, Egypt, England)
It even comes with new rankings.
In many wars, there were soldiers who specialized in ambushes, sharpshooting, and skirmishers. They would be relatively few in number, but they could inflict significant damage over to a group of units in both losses and morale. Age of empires actually had skirmishers.