Jurimax 1 - Ottomans on Top

No problem bed head, BTW if you know of someone who might join, just send them over ;)

Greetz Jurimax
 
bed_head7 said:
I was thinking more of viper and Kabe, who said they'd won at higher levels, although you do seem to know what you are talking about. But it is time constraints that keep me from playing. I will lurk, though.

I'm a manager so I have plenty of practice sounding like I know what I am talking about :) I look forward to your lurker's comments.
 
1
Move worker NW, settler W. This gets us 3 BG, a cow, and the game.
2
Found Istanbul. We won't need fresh water for a settler factory! Mine a cow and a BG, get out of Despotism, and that's it! Citizens on cow, mined BG, and game. When it expands citizen goes on un-mined BG. Whatever happens, a granary will help. So Pottery at 100%, prebuild a Granary.
4
Pop a hut, get a settler! I must have pleased the RNG somehow.
8
Edrine founded.
11
Pottery==>Ceremonial Burial
14
Pop a hut, get barbs.
IBT- Barb takes 5 gold.
15
Have to raise luxuries for Istanbul. Its 80% science 20% luxuries now. Whack a barb but lose.
IBT- Barbs take 2 gold.
16
IBT- Barbs take 1 gold. They're gone now.

Thoughts: Unless there's a rather strange landmass here, it looks like we're on an island. And I haven't seen fresh water yet and it doesn't seem like I will, so this isn't a very nice island to be on. So, we may want to rethink some things.
-If we are on a tiny island by ourselves, I think we need map making soon to build on other islands. In the meantime a coastal city would be nice.
-Istanbul will need micromanagement after it builds its current settler. It'll be easier when we get to Monarchy/Republic.
Screenshot:
JMAX13000.JPG

Save:
 
Thoughts before my turn:

1. Put the next settler between the northern cow and the grapes, and get the grapes hooked up(worker would be the first thing built from the new city assuming growth is fast enough to match the build speed).

2. After CB is researched, research Alphabet and get some curraghs out there scouting around.

3. If we are truly on an island, we need to make a beeline to Map Making.
 
Edit: Me and allin1joe ended up saying the same thing.
 
Allin1joe's ideas sound right. On the cow/grapes city, maybe N-NE of that warrior? Just north looks like kind of tight city spacing, and you could still grab wines with the cow if you did go N-NE of the warrior.
 
Well while it would be tight city placing if this is a small island it might be best foir us to have 8 cities placed semi-tight than 5 cities placed loose. Early game it's best to use some kind of close city placement. Less work for the workers. I say between the cows and wine is a good choice, 2 spaces away from Edrine.

It might actually be best to put one settler to the NW of that cow and then the next settler we pump out we can stick to the east of those two grapes. Then we've shoved 2 settlers in the space and they are still good distance away. If we are pressed for luxes at the time we could also do it backwards. Put one beside the wines and the next one beside the cow. Let me draw. Red Being City #1. Green being city #2

twocities.txt


Penny for your thoughts?
 
Sounds like a good plan to me.
 
Nice opening with the free settler :D

As for the tech path, I agree on Alph.
Afterwards we can decide what's our highest priority. I just hope we're not on an island, I think it would be much more difficult to get away with a win.

On the city placement I tend to agree with a tight city placement. Like KabeDerlin said, less work for our workers.

What I also would like to know is when we have to decide on MP (for happiness), Temples, Granaries, ... In my games I seldomly use the lux slider, that's one of the reasons I started this SG, I need a lot of pointers to improve my game.

Greetz Jurimax

[edit] added dotmap
 

Attachments

  • JM 01.JPG
    JM 01.JPG
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1) green
reasoning: on plains (viper pointed out lack of fresh water)
between cow and wines to get some growth + coastal

2) red
reasoning: on hill (worker turns saved and city square'll give more than hill)
push the darkness away + coastal

3 & 4) white or blue
is white land or sea?
is blue coastal?

Greetz Jurimax
(please feel free to comment, my dotmaps aren't always that good :mischief: )
 
I like the first dot map better. I think it makes better use of the land we have available.

Also, we might want to make a run for Lit and the GL. If we truly are alone, we are going to be soooo far behind in tech when we start meeting people that we might need it to get back in the game. I usually don't build it, but if we are truly isolated, we might have to think about it. We should know a bit more after my turns tonight.
 
I dont think we should worry about being alone. No doubt if this is an island it's just a springoff of a larger continent. I bet that land to the west is the larger continent and we just got screwed. There'll no doubt be some civs to trade with there,

GL won't help much in my opinion, but then again I'm extremely biased against it. Too much reading Ision.
 
KabeDerlin said:
I dont think we should worry about being alone. No doubt if this is an island it's just a springoff of a larger continent. I bet that land to the west is the larger continent and we just got screwed. There'll no doubt be some civs to trade with there,

GL won't help much in my opinion, but then again I'm extremely biased against it. Too much reading Ision.

Yeah, I know. I'm probably over reacting. Since we go down that general path to get MM anyway, we have some time to figure out what we want to do.

What we should do though is ensure we have as many coastal cities as possible. It looks like we're in for a little naval warfare this game. :viking:
 
allin1joe said:
It looks like we're in for a little naval warfare this game.

Unless the east or the south opens up into a larger landmass, I'd say you're deffinatly right.

As for the rest we should probably just wait to see what yours and my turns reveil before making a decision. But it's good that we're looking ahead like this.
 
3000BC -- Preturn
-- Istanbul settler in 5 with growth to 4 in 2. After growth, I'll see if I can't time the settler to pop in synch with growing to 5.

-- Erdine Warrior in 2. I would have rathered a worker here but ah well. Will probably build one next to start popping up some mines.

-- CB researched in 2 turns. I can drop research to 30% and still get done in 2 turns. We are now making 2 GPT.

2950 Turn 1
-- Warrior explores(renamed to Abe)

2900 Turn 2
-- CB done, Alphabet started. I have to increase luxury to 40% to keep Istanbul happy, so I can only increase research to 40% for now. We need those wines and a MP in Istanbul. Alphabet due in 45 turns at current pace.
-- Erdine, Warrior(renamed to Bubba) -> Worker in 4
-- MM'd Istanbul to build the settler and grow to 5 in 4 turns.
-- Bubba will head to Istanbul as a MP for now.

2850BC Turn 3
-- Abe still scouting. Doesn't look good.
-- Bubba fortified in Istanbul. I can lower luxury slider to 20 % (1 happy, 2 content, 1 unhappy)

2800BC Turn 4
-- Abe finds silks, and basically confirms we are on an island. ugh
-- Worker is done mining tobacco. Will send to northern most sugar to road/mine.

2750BC Turn 5
-- Notice we are at +1GPT so I increase research to 50%. Alpha due in 31 now.
-- Worker starts building the road on the sugar
-- Abe marks off one more square on our island

2710BC Turn 6
-- Istanbul Settler-> Settler due in 5. I MM'd so growth and production hit at the same time. We'll have to take a break with Istanbul as this settler will bring it down to 2.

-- Edrine Worker -> Granary (due in 30 right now). I figured I'd do the granary so we'd be ready to pop as many settlers are possible when we get to MM and find another land mass. It'll be 4 turns in so it should be easily overideable by the next player.

-- I am able to lower the lux slider to 0. All content faces. I'll probably have to increase next turn when Edrine grows. We are at +2GPT


-- Worker from Erdine moves to mine the other sugar.

-- Abe uncovers what looks like more land in our SW tundra corner. Will be interesting to see if that connects anywhere.

-- Start moving the settler toward red dot on original dot map.

2670BC TUrn 7
-- Both workers start mine on sugar.
-- Abe heading down into the Tundra

2630 BC Turn 8
-- More exploring. I moved the settler when I thought I was controlling the warrior. :wallbash: I figured I'd do a little exploring while I was waiting for the forum to come up (it was VERY slow) and I didnt realize I hadn't switched off. Sorry bout that.

2590BC Turn 9
-- Looks like our island wraps. :beer: The Tundra goes across to the other side. We'll have to create some more warriors for scout duty (we can free up the Istanbul MP after we hook up resources.

2550BC Turn 10
-- Settler is ready to plop, and there is a fish bonus in our immediate borders. Lovely.
-- Abe keeps uncovering Tundra.

After turn summary

Istanbul 1 turn away from spitting out another settler. I figure a city by the silks (hill to the NE maybe?) should be our next priority. Creating another warrior for scout duty might not be a bad idea and it'll let it recharge and get back up to pop 4.

Edrine has a granary in 17. Mines should be done in a turn which should shave even more off that figure. It's due to grow in 8.

Attached are the sav. I'll edit the post with a zoomed out pic of the world as we know it.
 
Two quick things, since I haven't looked over this particularly carefully. Granaries should be built in cities with food surpluses, generally. As such, Edrine doesn't really need one. And in general, it is a good idea to either put research at maximum affordable or at minimum. The first option is used for second tier techs that might be neglected by the AI for awhile. If you get it first, you'll have a monopoly on the tech and it will be very valuable in trading. Writing is one example, if your civ starts with the Alphabet. Another option is to research at minimum and amass gold so that you can play tech trader.

In this situation, researching Alphabet at minimum isn't a bad idea, but getting contacts is definitely a priority. Since all first tier techs can be traded for if you know the right people, generally you don't want to research any first tier other than Alphabet. So, getting CB wasn't really necessary. That was sort of scattered, so if doesn't make sense, I will try to explain further.

It is also good to know about the republic slingshot, where Writing is researched as soon as possible, followed by Code of Laws, then Philosophy, and the Republic is taken as the free tech. If Alphabet is a starting tech or can be obtained quickly, this strategy can be very effective and important up to Emperor and Demigod. Beyond that, it is pretty difficult to get Philosophy first.
 
I acknowledge. I'll see if I can't get my turns through tonight. That land looks like it wraps around. Awesome.
 
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