monolith94
Warlord
- Joined
- Mar 16, 2006
- Messages
- 180
Awesome thread. What victory are you looking to get?
And remember, that is permanent, and tied to the religion of the Apostolic Palace - the bonus stays until the Palace is obsoleted, even if you switch religions. (In a recent Emperor game, I built the Apostolic Palace while I had Confucianism as my state religion, then switched to Free Religion as I had built the Shwedagon Paya, and the hammer bonus stayed) This is unlike the bonus you get when you build the Spiral Minaret or the University of Sankore, which is tied to what state religion religion you have.the Apostle Palace (not right name but forget how to spell Aplostolotolic lol) gives you +2 hammers for every building of the AP's religion
Thanks for this great read, Unconquered Sun!I learned quite a bit from it.
I do have a question, though, with regard to your "lightbulbing" strategy (IIRC, you said you used your 2nd, 3rd and 4th GS to get techs).
When you lightbulb, do you normally go for specific techs (meaning: you may wait with lightbulbing)? Or do you lightbulb asap?
Would you postpone researching a certain tech to get it with a GS later (when your next GS is only a few turns away)?
When is it, generally speaking, more useful to settle a GS instead of using him for lightbulbing?
And which techs are - in your opinion - a must (besides prob. Writing and CoL) before you start beelining for Liberalism?
CellKu
Thank you for showing me how far I have to go in my Civ 4 'J Curve'
I used to play Diety on SMAC but so far I'm still trying tactics and having fun at the medium difficulties.
Perhaps I should ramp up the difficulty and really consider each move.
Hard to with a toddler in the house!
How are you keeping up with techs? Are you buying them from other leaders?
What I did so far was some well-timed lightbulbs and then trading around (see the pre-Philo - post-Philo screenshots).
Due to WFYABTA, this can't go on forever. The next update will likely focus on the practical development of the economy, now that I have enough land to outresearch the deities in theory.
Uh, what does WFYABTA means..?![]()
1. I absolutely lightbulb specific techs. Don't be afraid to stockpile GPs for specific bulbs and timed GAs.
Managing (even slowing) the gpp production to get the right GP is fine, and is actually expected in the pure SE. One of the problems in this game was the risk of producing a Great Artist (due to National Epic gpps) in the capital. So starving the city to get the highest possible number of scientists for just a few turns had the added benefit of reducing the GA risk.
2. Settling a GS is first compared to building an Academy. The winner is then compared to lightbulbing. What's better depends on your game.
In Justinian's University, I settled the first GS to speed up my Philosophy beeline. I didn't build Academy because my slider was low due to upkeep (and I didn't count on chopping the GL, although I probably had the chance to build it with earlier marble). Finally, I compared settling to bulbing Compass and trading it around, and chose the former.
Then I bulbed Philo and Education. In the long run, settling these GS = more science than Philo and Edu; however I had the option to make great trades immediately, mutiplying the gain of bulbing.
3. Drama for SE, Monarchy for CE; Currency; Construction for war; Literature for GL; Monotheism if Spiritual for Organized Religion.
Also, on BtS I'll consider when marble is present: Calendar (Mausoleum) for CE or non-philo SE; Music (Sistine) for SE. Theology is also good when building the Apostolitic Palace is realistic.