@Nikof: I wasn't being critical (well, maybe about the workers

). My concerns were mainly expressed as an attempt to focus my mind on the changes we need to make now. I think the settler pumping was correct up to this point, but now we can slow down and use Barcelona differently. We do need a stronger military, and we may be at risk for a little while, but the problem is longer term than one turn set.
Turn 80 1000 BC - Preflight
Fixed the save to remove the space after the last city name.
Long term objective is fast research.
Short term - Prioritise workers, and get more roads built. Switch to horses and build some barracks. Get iron and ivory hooked up and move into Republic.
Check F1. Speeded up Toledo barracks build. Switched Santiago to horse from archer. Moved some citizens around to maximise gpt without jeopardising production. Overall I increased net gpt from 35 to 38.
The main area of MM was reducing Madrid to 6spt at pop 5 and Barcelona to 5spt. You only need two turns at 6spt and two at 7spt to build a settler because the forest supplies two estra shields at each pop increase. 6x2 + 7x2 + 2x2 = 30. That means you can use the lake for an extra 2gpt.
Moved Madrid's settler east towards Villalanh to move it. Moved Barcelona settler north.
Checked F4. Our WMap is a bit out of date as most civs want some gold for a swap. But Ottomans will swap at parity. That updates it in spades and reverses the situation, and we get 28 gold from the others for map swaps
IBT
French settler appears from Avignon. Seville pops a galley, starts another.
Turn 81 975 BC
Build casa del Nikofa on the west coast hill. Start a worker.
Galley explores for possible western shallow extensions. None found
Move the scientist from Valencia to Villalanh as the latter is not going to last long. MM everything again for 42 gpt.
F4: Zulus have Poly as a monopoly. Let's broker it for him to keep the tech pace alive. Shaka wants 18gpt + 399 + WM for Poly (equivalent to ~720 gold). The others have a total of 662 gold so we can buy it from Shaka, sell it to the others and maybe get most of our cash back. We do the deal with Shaka. The Kelts have the most cash, but they musgt be researching it already, so we don't get all of it - 164 of his 230. The others give their full treasuries and we get 596 gold back. We are 197 gold up and 18 gpt down, so Poly cost us net ~140. The Ottomans have no cash, but they'll get Poly through the Great Library, and that will put them into the Middle Ages. As they are scientific we'll see Monotheism on the table next turn.
IBT
Lots of AI settlers wandering about. Barcelone worker -> worker
Turn 82 950 BC
MM Madrid and Barcelona, Slider 9.0.1 for Madrid pop 6.
Ottomans have Polytheism via the Great Library. Should have given it to them for some attitude points, I guess

They have Monotheism as their freebie, but won't trade.
Settlers head for their destinations. Workers work.
Galley explores.
IBT
AI settlers heading north into our territory.
Santiago horse -> horse
Valencia worker -> worker
Tomoyoton barracks -> horse
Turn 83 925 BC
Rush temple in Mistfitzia. Ottomans still have Mono monopoly and won't trade.
IBT
Iron hooked up.
AI Setters wander about in the general direction of the northern wastelands.
Madrid settler->settler
Barcelona worker->worker
Mistfitzia temple -> worker
Turn 84 900 BC
MM everything. Slider -> 10.0.0
Zulus have none of our cash left, Joan has a satisfied grin and lots of cash. Did she sell them iron?
Galley heads west, suicidally!
Abandon Villananh and rebuild it further north. Move the scientist back to Valencia
IBT
2 French settlers move north, French galley sets out on west coast heading north - probably another settler. Kelt settlers heading north! French galley is killed by squid. Squid is red-lined. How sad!
Suicide galley doesn't sink!
Turn 85 875 BC
Galley heads west and sees coast and a blue border. No contact.
Build Vitoria in north west to limit Kelts. Rush temple in Zaragoza.
MM. F4 - no change
IBT
Barcelona worker->worker
Zaragoza temple->worker
Djorm-Gator worker->worker
Galley sinks
Turn 86 850 BC
Sell map around for 60 gold + maps, as we've pushed back some fog.
IBT
Santiago horse->horse
Murchia worker->worker
Ciudad de la Luna barracks->horse
Turn 87 825 BC
Move workers and settlers
India has Republic. France and Ottomans both have Monotheism. I smell a 2-fer.
France gives us Monotheism for 744 gold + furs + WM
India gives us Republic for Monotheism + 1gpt + 1 gold + WM
Shaka gives us WM + 8gpt + 150 gold for Republic
Kelts give us 115 gold + WM for Republic
I chose to sell Republic to get the AI onto a more productive government and hopefully push the tech pace along. Also, if they are in Republic and we find ourselves at war we can maybe inflict war weariness on them.
We switch to Engineering and revolt. Hire a couple of entertainers and taxmen to manage happiness during the 1 turn Anarchy.
IBT Select Despotism
Turn 88 800 BC
A new era and a new government.
![Party [party] [party]](/images/smilies/partytime.gif)
We are middle aged (Spanish) Republicans.
Slider goes to 8.0.2 until the ivory is hooked up next turn. The Kelts and Zulus seem to have taken against us and are annoyed about something. I guess they don't like Republicans
IBT
Madrid setter->settler
Barcelona worker->worker
Turn 89 775 BC
MM and work
IBT Toledo barracks->horse.
Turn 90 750 BC
MM and work.
After action report
We have a settler on our next city location on the north coast, within reach of whales. Zaragoza will expand next turn and should fill most of the gap. One more fishing village site is available on the northern peninsula, maybe 2 if we're greedy. We have a settler heading that way who should beat the opposition.
I didn't eject the AI because they are just isolated units, and I figured that annoying them would just be asking for trouble.
We probably don't need any more settlers for a while, so feel free to re-purpose Madrid. We have about 20 workers now, and can probably still use some more to improve and connect our new northern cities. I think if I were continuing I'd switch Madrid to workers and Barcelona to Forbidden Palace now or soon.
Joan has dyes for sale. She wants about the same in cash as we'd save by reducing the lux slider to zero. A gpt deal may be a good idea, as during the 20 turn period of a deal we'll probably get an advantage from a zero lux slider as our pop grows in other towns, and it *might* reduce the chances of her declaring war.
We should consider building markets if we keep the science slider low, or libraries if we are going turn the wick up. Points for discussion ...
Attache is a screenie showing our empire and our successful suicide attempt (the suicide *was* successful

)
And
here's the save for the next better player