KA01B - A Simple Deity Space Race - PtW Roster

pre-turn
Switch 2 stock market builds to Unis and move the slider to get Radio in 12, still making 242gpt.
My reasoning is the following: the war is going to slow down research and we have a tech lead still. When new techs come 'round we'll be able to trade using our techs.
Still 10 turns to go in the MA with France, we have no other alliances.
Both the Iroques and Ottos are willing to talk. The Iroqs have nothing to offer, the Ottos would 'almost' give us a city or a couple of hundred gold.

IT
The Ottoman have signed the Celts and America against us.
Japan has combustion.

turn 1 - 960AD
Sell Electronics, Iron and Furs to Japan for combustion, Iron and Fur.
Make peace with the Iroqs, he goes back to being annoyed. Establish an embassy and sign him against America for Corporation and Furs, we get Gems in that deal too.
I decide to attack the American Archer with the Conquistador and trigger our golden age.
Radio now due in 6.

IT
The Celts declare the English.

turn 2 - 970AD
Forgot to see what else I could do with Electronics last turn. :blush:
Sell it to the Aztec for 2892g straight.
Think long and hard about selling Combustion to India for coal and change. He's not willing to give a lot so I guess he'd close to getting it anyway. So I decide to make the deal... :eek:
Decided against an alliance against the Ottoman, although the thought of facing Tanks with Rifles only scares me! We should have peace by then.

IT
England and Iroqs sign peace.

turn 3 - 980AD
India is the only one of the up-to-date states that doesn't know Electronics, sell it to them for Communisn, Wm and 48g (all the have).
Merge a couple of workers in Zaragoza.
Short-rush 2 Unis.

IT
Two Sipahi arrive coming through France. :hmm:
Madrid completes Wall Street, starts the Agency.

turn 4 - 990AD
Brighton needs a taxman to stay happy.
Two of our Cavs easily deal with the Sipahi, one promotes to Elite.

IT
The celts send a Med Inf.
Our Palace gets extended.
Spices deal finishes.

turn 5 - 1000AD
Bad news: the Ottoman have captured York, which has the Rubber.
I wait with attacking the Celts until they are out of Ottoman territory.
Shortrush 2 Libs and a Uni.

IT
The Ottoman destroy Hastings.
India and Celts ally against Japan.

turn 6 - 1010AD
We need three Cavs to kill the 2 Sipahi that sacked Hastings, we lose one.
Kill a couple Celtics units.
Four turns to go in the MA with France.

IT
The Aztec and America sign a trade embargo against us.
France makes peace with the Iroqs.
Radio comes in, start Flight (due in 5 at max)

turn 7 - 1020AD
Use arties to redline Ottoman units and use Cavs to kill an Inf and a Sipahi and capture the Arty.
Kill a Celtish longbow. Hmm, the Celts are ready to talk peace, I do. We need to world calmed down a bit.

IT
A Sipahi kills our Cav and recaptures the Arty.
England and Japan MA against India.
Madrid completes the agency.

turn 8 - 1030AD
Kill a Sipahi, redline 2 others.
Science can go down a notch.

turn 9 - 1040AD
Seems the Ottos researched Mass Production, 3 AIs have it. (Aztec & India)
I decide to not make the sell yet, it might be worth it to wait for peace with the Ottos.
Plant a spy with them while we're still at war.
Kill an Inf and 2 Sipahi to reclaim that Arty, no losses or upgrades.

IT
Hmm, the ottos seem to have run out of Sipahi in the north 1 guerilla shows up.
India and Iroques sign peace.

turn 10 - 1050AD
Collect more Cavs and Arties to the landbridge.
Rush stller in Brighton to fill the gap left by the disappearance of Hastings

This is a good time to discuss trying to get York from the Ottos or sign peace and try to get it from another source. We can get out of the MA with France now.
We can get Mass Production, money and Spices from Japan for Radio. If we make peace with the Ottos we can get some money from them too.

We still have the Leader to rush the UN when Fission is around (only three techs away..!)
 
In the red circle is the Rubber.
 

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Nice work, Space. :goodjob:

We don't have to choose between making peace with the Ottomans and seizing rubber by force. Unless the Turks are holding distant, recently conquered cities with much larger garrisons than the AI generally employs, we should be able to take Nottingham, London, and York (the rubber city) before pressing Enter, and probably most or all of the Dover-Richmond-Mohacs group as well. We have seventy cavalry for the necessary attacks, and enough artillery to help them a little. If the RNG is against us we'll lose quite a few cav units attacking infantry, and we'll end up with workers and artillery spread out all along the rail line we'll build as part of the attack; but since we'll then make peace before the turn ends, none of that matters. The only real danger is that an English or Celtic unit we can't attack will turn out to be blocking a vital square, but there are so many alternate routes on offer--and we have so many workers available in Pamplona to extend our rail lines--that this is highly unlikely.

I'll be glad to provide more detail on this sort of rail-as-you-go attack if anyone needs it. We'll require an RoP agreement with the English, so that we can rail and move through the tundra tile southeast of Reading, unless there's a direct road between Nottingham and London which we can't see at the moment. Once we've taken York we should replace it with a native city (there are settlers in Madrid), and next turn we should rush a temple there.

Bed Head, Mad-bax may want to play his round this time, but weekends aren't good for him. So please wait a few hours, just in case he plays on Friday night; but after that, if you want to play over the weekend, go ahead, and we'll slot him in after you.
 
Looks good Space - I guess with the Ottomans finally taking-on the english the phony war is over!

My rationale with signing the MA with the english was that if the ottomans took the rubber, that we could secure it for ourselves, but when that looked like it was never going to happen, I gave-up and moved back towards building the infrastructure. But I see you've expanded our army, and we now have 59 cav! :goodjob:

England will sign a ROP, and we could think about doing that and using it to get us to York quickly. I presume that the ottomans will be defending with Sipahi, and maybe an infantry or two. I think this is a good opportunity for us, actually. We have enough artillery to weaken a small town (York is size 4), and the cavalry to take it via attrition. If the Ottomans want peace, then taking one town (or maybe a couple of the english ones) isn't going to affect that. We also have a couple of settlers which we could fill in the gaps with.
 
Whoops - X-Post. But we're both saying the same thing! However, the rail-as-you go is a detail I overlooked, and a very good idea. :)

Edit: BTW - London has the pyramids -> too late in the game to be overly beneficial, but better we have it than the ottomans, and will be useful for generating a few points and letting us grow the english lands quickly when we capture them (although worker merges might do that more effectively).
 
Signing a RoP with the English is a great idea! :thumbsup: Indeed we have more than enough workers ready to rail to the cities we want. I made peace with the Celts, so that may cause a problem if they are blocking a passage somewhere.
 
Hi. I'll Play Monday/Tuesday if that's OK. Sorry I'm quiet, but I have been following the game. :)
 
That sounds wise. And if we're not eligible to build Battlefield Medicine yet--I'm writing this without looking at the save--we should make sure we build five hospitals just so that we'll have BM as a pre-build for spaceship parts.
 
Sorry, didn't get to it, and didn't think it was a problem since mad-bax was going to pick it up today. So I'll just stay in my normal spot on the roster, instead of swapping here.
 
I can pick it up today, but I am also up in another game which I have to play first. So I won't be able to play till tomorrow.
 
I have played some last night and this morning. There is no way I am going to give the game back until I have finished my set. :) (Unfortunately the first couple of turns took a lot of time).

Just to keep you interested, here is the turnlog for the first half of the pre-turn...

1050AD: Pre-turn.
Rail under the stack, bombard Nottingham.
Lose 5 Cavalry taking it. Cav vs Infantry normally goes badly for me at least. :)

Sign ROP with England, as the only road to London and York goes through it.

Capture London without loss and rush temple immediately. No resistors.
2 retreats and one lost cavalry later we have York. We cannot upgrade to infantry as rubber is not connected. I will put enough workers on the tile to road next turn.
Capture Richmond for the loss of two Cavalry and rush a temple immediately.

Capture Mohacs for the loss of 2 Cavalry.

Nice.
 
Yes. I haven't sold the granaries at this point but I did a bit later once I was sure we could hold London.
 
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