Hydromancerx
C2C Modder
I play Snail, what Speed do you guys play?
I play on snail and deity and I always in need of gold. But I would expect that to be the case on the hardest setting.
I play Snail, what Speed do you guys play?
Gold
Complaint: There is Too much Gold.
Solution: Raise Inflation
Inflation is a game mechanism that is there to increase the cost of everything.
I play noble snail. Up until the Renaissance I have a great shortage of gold this lessens in the mid to late Renaissance where I have just enough gold. I don't often play beyond that as I am not that interested in the later eras.
iInflationPercent = Percent of inflation rate
iInflationOffset = Number of turns that pass before Inflation begins
iGoldModifier = Global percentage modifier for ALL costs. Higher equals less gold, lower equals more gold. Default is 100
AiConstructPercent Percentage rate for building buildings
The higher the number, the longer it takes. The lower, the faster.iGrowthPercent = Percentage rate for city growth
AiResearchPercent = Percentage rate for researching technologies
The higher the number, the longer it takes. The lower, the faster.CulturePercent = Percentage rate for culture accumulation
I like a lot of these suggestions except I've been feeling the beginning of the game goes MUCH too fast on tech research while later it almost slows too far. What you're suggesting would exacerbate that problem greatly and I feel it needs to be adjusted the other way but then again perhaps that would be just as well addressed by adjusting the costs.
BiResearchPercent = Percentage rate for researching technologies
Proposed Changes
Era| Old iConstruct | New iConstruct
Prehistoric|100|75
Ancient|100|100
Classical|100|120
Medieval|100|140
Rennassiance|100|160
Industrial|100|180
Modern |100|200
Transhuman|100|220
Galactic|100|240
Finally someone has come to there senses ;D
I've been playing this way for over a year now, well not exactly, i increased iconstruct by about double (in every era). A scaled approach is nice, but harder to implement? Can it just go in the civ4erasinfos.xml ?
BiConstructPercent Percentage rate for building buildings
CiConstructPercent Percentage rate for building buildings
I've been playing this way for over a year now, well not exactly, i increased iconstruct by about double (in every era).
I don't know about the later eras... for the early ones, yes.Would this be more appropriate?
B
The higher the number, the longer it takes. The lower, the faster.
Era| Old iResearchPercent| New iResearchPercent
Prehistoric|100|200
Ancient|100|150
Classical|90|100
Medieval|80|75
Rennassiance|70|50
Industrial|60|40
Modern |50|30
Transhuman|40|20
Galactic|30|10(temporary)
CiResearchPercent = Percentage rate for researching technologies
<!-- BBAI start: effectively modify cost for all techs from this era. Default: 18 >
<iTechCostModifier>X</iTechCostModifier>
this works by manipulating how many beakers get applied to the tech, not by increasing tech costs shown in game.
What do you mean, pls explain how you do it and more importantly why?
I used to complain on forums all the time how everything built too fast, I hated how the player had no real choice in what to build, but rather - in what order they wanted to build them.
So I have just been editing the gamespeedinfos.xml for ages now.
I even added the 'alternative speed' option to the game, (but couldn't get it to work, its still in the game but hidden).
To be exact I have been doing this ;
igrowth x1.075
itrain x1.59
iconstruct x2.03
icreate x1.30
ibuild x1.08
The thing is at the moment its all about whether or not the positive out weighs the negative - its not a matter of priority/stategy. Once you've made the decision as to if a building is worth building or not, your 'strategy' then evolves into - a slightly bigger or smaller shift-click list!
You see how hollow of a 'strategy' this really is?
You realise that isn't really a strategy game. You could essentially program what you wanted to do on turn one and auto-play 10,000 turns.. fun game.
If you don't have to weigh up priorities, make sacrifices, make hard choices between options - then its a one way street that tends to always end in the same way.
Does anyone feel like the building costs and this sort of mentality of 'I need to be able to build it all' or else the game has failed is wrongheaded. Its you who have failed, its you the player.. Even if its not possible - this feeling is a GOOD thing. Not feeling satisfied is a GOOD thing. There is nothing worse than queueing sh1t up and having no-doubt at the end of day you are gonna get it all.. There is nothing 'satisfying' about that.
@Hydro
Remember that we are not against the number of buildings or the amount of content. Its the fact that you can brainlessly build everything. There is no real strategy involved, no real decisions. As ridethespiral said, its idiotic. Keep making buildings, make a million more that sounds great, but if players are able to build 80% of them in 80% of there cities then c2c would be totally ********.
@SgtSlick
I agree with you mostly. I'm tires of shift clicking a list of 1 turn buildings. It's idiotic. Also I agree that units should be more hammers, specifically the atlatl. If I have pretty high production by when I get them I can build several in one turn.
However, I definitely feel like Sgtslick makes a solid point in the observation that you never have to choose between routes to go down, only between which you go down first (because ultimately you'll be able to do all the production stuff, then all the science stuff, then ... so you're only real choice is about timing).
What your proposing is a pretty huge change Mr Azure, it'll probably need some tweaking I think. Using this 'increase by 50 each era for iconstruct' as an example, you might find these numbers are a bit off.
Personally I find ancient buildings quite cheap, some early industrial buildings are pretty expensive from what I remember, so like 100 for ancient and 300 for industrial might need to be 120 and 240 kinda thing.. Even more precise than this though, is what i'm suggesting. And the only way you will find this out is from playing.