re: Leaders- I changed some things around, mostly going with E18 leaders when there's a choice. Rome has Julie, the Celts have Boudica, and India has Asoka, so that should beef up their military abilities a little bit. Greece has Pericles, though, and China has Qin. As you can obviously see, we have Darius as Persia. Oh, and all this talk of "conquering Mecca" or "adopting Saladin's religion" is a little misplaced. Arabia's not on this map...
re: Persepolis- I'm really torn between 1N, 1S and 1W. 1N makes a lot of sense for a rushing opening, but it might be
too successful (I don't want the game to be a total cakewalk, even if we're moving up a level).
1S makes some sense long-term, since Plains Elephants are kind of a crappy tile. Not terrible, mind you, but, if you consider that the capitol could be getting +1

if we settled on it, it ends up only being a 1

2

1

tile. For the duration of the game. In addition, it's the only move that won't cost us a turn.
1W puts us right in Hammurabi's grille. It pretty much straightjackets us into making him our primary target, due to the BFC overlap with Babylon, and will keep our two capitols wrestling for the overlap tiles even after the takeover (admittedly, two Plains Forests and a Coast, but still...). It does put us closer for a rush, though.
Hmm... After laying it all out like that, 1S is looking better and better...
re: Rome- Yeah, he's gonna be really strong. That's deliberate. I'm looking forward to an epic clash with a proficient Caesar, rather than some sap playing a two-city challenge on the Italian peninsula.