Round 0: The Scenario (4000 B.C.)
Round 1: Thundering Hooves! (4000 B.C. - 1900 B.C.)
Round 2: Burning Sands (1900 B.C. - 1400 B.C.)
Round 3: The Barbarian North (1400 B.C. - 650 B.C.)
Round 4: The Numberless Nations (650 B.C. - 245 B.C.)
Round 5: More Expansion! (245 B.C. - 235 A.D.)
Round 6: Waking the Dragon (235 A.D. - 860 A.D.)
Round 7: War!!! (860 A.D. - 930 A.D.)
Round 8: A Regrettable Waste (930 A.D. - 1040 A.D.)
Round 9: Slugfest! (1040 A.D. - 1120 A.D.)
Round 10: The Guns of Chengdu (1120 A.D. - 1320 A.D.)
Round 11: Showdown (1320 A.D. - 1470 A.D.)
Round 12: Cleanup on Aisle Five (1470 A.D. - 1700 A.D.)
Greetings and salutations! As most of you probably know, the King of the World series takes place on Earth maps in order to explore our favorite Civilizations in a historical context. In this, the 11th installment, we'll be going further with that context by playing exclusively with civilizations that were roughly contemporaneous. More specifically, we'll be playing on a 14-Civ Ancient map, playing with societies that existed on or before 1 A.D.
We're moving on from Emperor level in this game, so I thought it fitting to play with the master of the Immortals himself, Darius I of Persia:
Darius is Financial and Organized, making him a beast of an economic leader, and his Unique Unit (The Immortal) is a Chariot with a beefy +50% against Archery units, making it perfect for an early rush. His Unique Building, the Apothecary, is a little bit less eye-popping, but still quite useful. It's a Grocer that gives +2.
We begin with Agriculture and Hunting, which aren't an amazing set of traits, but they do give us an immediate leg up on researching Animal Husbandry, and we do start out with two Hunting resources:
So where do we start? We've got Asoka to the east, Babylon to the west, and some free (if crappy) land to the north. I'd like to avoid the AI mistake of founding Persepolis one off the coast, but I'm not seeing a good alternative. Any ideas?
Oh, and here's the Scenario. Changing things over was overall pretty straightforward, but if anyone sees any problems, let me know (Note: The Khmer are present on the map, but were removed for the game):
Round 1: Thundering Hooves! (4000 B.C. - 1900 B.C.)
Round 2: Burning Sands (1900 B.C. - 1400 B.C.)
Round 3: The Barbarian North (1400 B.C. - 650 B.C.)
Round 4: The Numberless Nations (650 B.C. - 245 B.C.)
Round 5: More Expansion! (245 B.C. - 235 A.D.)
Round 6: Waking the Dragon (235 A.D. - 860 A.D.)
Round 7: War!!! (860 A.D. - 930 A.D.)
Round 8: A Regrettable Waste (930 A.D. - 1040 A.D.)
Round 9: Slugfest! (1040 A.D. - 1120 A.D.)
Round 10: The Guns of Chengdu (1120 A.D. - 1320 A.D.)
Round 11: Showdown (1320 A.D. - 1470 A.D.)
Round 12: Cleanup on Aisle Five (1470 A.D. - 1700 A.D.)
Greetings and salutations! As most of you probably know, the King of the World series takes place on Earth maps in order to explore our favorite Civilizations in a historical context. In this, the 11th installment, we'll be going further with that context by playing exclusively with civilizations that were roughly contemporaneous. More specifically, we'll be playing on a 14-Civ Ancient map, playing with societies that existed on or before 1 A.D.
We're moving on from Emperor level in this game, so I thought it fitting to play with the master of the Immortals himself, Darius I of Persia:
Darius is Financial and Organized, making him a beast of an economic leader, and his Unique Unit (The Immortal) is a Chariot with a beefy +50% against Archery units, making it perfect for an early rush. His Unique Building, the Apothecary, is a little bit less eye-popping, but still quite useful. It's a Grocer that gives +2.
We begin with Agriculture and Hunting, which aren't an amazing set of traits, but they do give us an immediate leg up on researching Animal Husbandry, and we do start out with two Hunting resources:
So where do we start? We've got Asoka to the east, Babylon to the west, and some free (if crappy) land to the north. I'd like to avoid the AI mistake of founding Persepolis one off the coast, but I'm not seeing a good alternative. Any ideas?
Oh, and here's the Scenario. Changing things over was overall pretty straightforward, but if anyone sees any problems, let me know (Note: The Khmer are present on the map, but were removed for the game):