Gooblah
Heh...
- Joined
- Jun 5, 2007
- Messages
- 4,282
Cavs pwn grens, as well. Slider to 0 until all units are upgraded. It should only take a few turns.
The tech choices are difficult. Logistics screams for RR, economy screams for communism. What to do? OTOH, I'm not sure why Rolo is so upset about your not having RR -- after all, you just finished rifling, which is arguably a lot more important ATM than RR. But whatever you do, I don't think it will come in time to help during this war.
Great job with China, though.![]()
Railroads are necessary to get units from the east (where the war is nearly done) to the west (where the war is just beginning). Considering that the western enemy is going to...um...dominate Neal due to the lack of heavy garrisoning (I cracked open the save. No Castles.
Unpromoted soldiers. How in hell does not promoting soldiers HELP?!).



(OK, I get the "deficient supply lines" thing). I'm not anti-RR. In fact, when I play this scenario I always prioritize it AFTER rifling and MilTrad. My point was, do you think that after RepParts (required for both steam>RR and rifling) Neal should not have gone for rifling first? I think he'd be in a much worse position right now than he currently is. First off, he wouldn't even have steam yet (due to tech cost), in addition to not having rifles/cav. Now, levees are a nice prod boost for riverside cities, but they do take some time to build and give no immediate military benefit. So he'd be facing JC with cuirassiers/maces instead of rifles/cavs. I know which one I'd prefer.
And he wouldn't even be starting on RR yet, since steam costs 33% more than rifling (3600
vs 4800
with an empire this large. And he can get there a lot faster than he can to RR (7700
and Wonsan (helps with cultural pressure on Seoul). There's no point in keeping the army tied up in China, as QSH can be taken out whenever we want at this point. I started moving as many units as I could afford back to India, especially knights. Then I turned my attention to Rome. 


