King of the World #13: Asoka

Holy .... Delhi is a monster site. Settling in place gives you a monster capital. Only lacks a bit of production but nothing what a few workshops can't fix. With a start like this you might want to think about a cultural victory. There are without a problem 3 cities with enough food and enough production capacity to pull that off. Could be interesting for a change.

P.s. what is that tribes hut doing in the water (SE corner :p)
 
No fresh water and 8 jungle tiles! All the unhealthiness will curb early growth.

I like settling on the grassland cows personally, but in place will do as well. Fresh water is a must either way, imo.

in place has 3 peak tiles! much worse than (temporarily) 3 unhealthiness... plus by settling on the elephants, the city gains far more production.

as for settling on the grassland cows, that is a bad idea. grassland cows are one of the best tiles in the game, and that place would have 10 jungle tiles... although it would be at least riverside
 
All about opportunity costs here. No doubt that green cows are great, but being on the river is a must, imo. The initial unhealthiness is too big. Then there's the other benefits of being on the river, of course.
 
My vote is for on the cows (1 SE) -- no lost turns, more production and commerce in the long run, faster start. It also saves the desert wheat and sugar in the west for a better city in Pakistan, and doesn't encroach on prospects in the east. 1SE makes for a great bureau capital.
 
Settle on the Ellies: 2H city, lose 3 peaks, and gain a riverside grass tile ( the settle in place tile). Also gives immediate happy (with hunting) and unpillagable war resource.

IW is important, but can be delayed a bit until western expansion is complete. I would stick with worker techs and a big fat REX.
 
As we are not pretending not to know the map, what say someone much more competent than me suggests a dot map? How many cities should we be aiming for?
Spoiler :
I had a go at my own level - noble (please don't mock) - and agree with LuCiver above, REX is certainly the way to go, and I prioritised IW too soon. Lost out on early wonders, badly behind both in tech and production, but despite a few errors pulled myself up with the big boys by 1000AD, with lots of lovely cottages coming online and a few GPs, with culture at 30%. The big boys, incidentally, are Sal and Justinian. Sal founded Buddhism, which all the Eurasian civs have adopted. Judaism in Africa, and I suppose Hinduism must be in America.
Guess what? Mansa Musa voluntarily vassaled, to Sal, at the first opportunity. Who'd have thought?!
 
I would:
settle in place
expand west
research worker techs and IW as a priority
get elephants/catapults and capture an early relegion holy city (hopefully Saladin will get one for you)
then start heavily working toward a diplomatic victory

Like to see some beat down espionage work on whoever dares defy your genteel manor.
 
I say settle in place, wheat cow's and fresh Water = +4 health, Jungle is only temporary till iron working.

3 peaks, just run 3 specialists, lots of food and production, and Mid game Levies.

Food and production early on are the key. REX REX REX *woof woof*.
 
All the more reason to crack that whip ;)
Agreed - production is a problem in the subcontinent, so slavery is going to be important. Add in REXing and you're not going to be worrying about hitting health caps for a while. Which is not to say that it wouldn't be nice to get the chance to do some experiments with medicinal plants if you get the chance...

Oh, and being spiritual means you can always slip back into slavery from caste system later on - one of my favourite things about being spiritual.
 
Obligatory subscription post.

Go for a religion for a change. It could make things even more interesting. I'd attempt to REX, if I were you, so you don't have to expand through conquest. But aim to get the Hanoi tile (coastal hill in North Vietnam) before Qin (after crushing Sury)- good luck with that one, but it's worth a try. It's always a valuable location, and should keep your core safe for a cultural victory. Oh, and settle in place.
 
Hey, all. I have a fairly hectic weekend on tap, so I'm going to let the debates rage for now. I'll compile the arguments and post Round 1 Monday afternoon.

In terms of Delhi locations, it seems that the contenders are settle in place (which is a fantastic food/commerce site, though it is admittedly lacking in production), 1 SE (this does certainly solve the production problem, though I feel like there's something inherently wrong about wasting such a great tile like that), and 1S (early health problems, I'll admit, but an Elephant Camp IS a pretty crappy tile even by early game standards). I'm currently leaning toward settling on the Jumbos, though it does have the added drawback of stranding that juicy Sugar tile (though I suppose it could be roped in by a city in the northwestern hills).

Techwise, my idea of an early religion seems to have been shouted down, though I still think it could be fun. Outside of that, how early should we be aiming for Iron Working? Looking at what we're surrounded by, it seems that Agriculture-Animal Husbandry might be the better opening play, possibly even throwing Hunting in there for good measure.

And how about future city sites? I think I'm too paranoid about letting Creative Suryavarman run rampant to not make City #2 a block city, probably atop that odd river-island with the spices. Number 3, I'm thinking Persepolis, maybe? Oh, and yeah, if anyone wants to make a dotmap of the subcontinent, I would be grateful.

Thanks again for the interest.
 
My first time following one of your earth games from the beginning!

My suggestion is to settle in place and explot the food. Cows/Jumbos and excessive whipping is production enough, and the Levees will get you alot of hammers later.

First city should be Towards Sury and behind a river so if attacked you have that natural defensive barrier.

After that I agree to settler west towards the missing Persians lands!
 
Just settle in place ... settling on the cows really makes no sense.

Actually, I think it makes a lot of sense. What are you giving up by settling on the cows? A pasture gives +1:food: and +2:hammers:. Settling on the cows gives +1:food:, so all you're giving up is 2:hammers:. What are you gaining?
- 2 less peaks in the BFC
- 4 hills :eek:, including iron.
- 3 riverside grasslands (starting tile + 2 to the east)
- grass incense

What other tiles are you losing?
- desert riverside wheat (Oh noes! Not that!)
- desert incense
- riverside sugar
- 2 non-riverside grass
- 2 peaks

Except for the very short term (before iron working), settling on the cows will make for a vastly superior city. You're trading a capital with NO hills (relying on a plains cow, grass cow, plains jumbo for 8:hammers:) for one with 4 hills (including iron) + plains cow + plains jumbo (18:hammers:) + enough food to work them all = monster early (i.e., monarchy or rep) production capital. With bureaucracy? Fuggedaboudit!
 
Back
Top Bottom