Kung Phooey: A Martial Arts StoryNES

Grandkhan

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Kung Phooey! A Martial Arts StoryNES



Hello, and welcome to Kung Phooey, the martial arts based storyNES!

This is a story of great warriors and clever strategists, of brave heroes and cunning villains, and above all, of martial arts action!

It is July 10th, 1937. The Japanese Army has finally launched its invasion of China, defeating the Chinese Army in a chaotic skirmish at Marco Polo Bridge, and has laid siege to Beijing. China, already chaotic, leaps into war, with the shaky United Front between the KMT and the Communists mobilising against the invader. Chiang Kai-Sheks elite units have mobilised and marched to Shanghai, expecting invasion. But the interior is no safer than the front lines - bandits abound, and warlords have carved out large fiefs for themselves and their retainers. As the guns pound Beijing, and the Imperial Navy prepares to seize Shanghai it is up to you what to do.



Perhaps you are a monk of a hidden monastery, just trying to stay out of a war that threatens to engulf you. Perhaps you are a master of your school, dedicated to protecting the weak from the chaos around you, or simply a student out to do what is right. Perhaps you use your martial arts for unscrupulous means, as a bandit or a thief, or maybe you serve in a warlord army? Perhaps you a Japanese, trained in the arts of war as the samurai of old, leading a unit for conquest, glory, and honour, or a ninja waging a war of silent subterfuge against your enemies? Perhaps you work for the state, a secret unit of martial arts masters fighting a war on your nation's behalf. Perhaps you are not even Asian at all, and are a master of the Western martial arts, venturing to the Middle Kingdom for glory, for money, or for humanitarian reasons. The possibilities are endless!



This storyNES is about the martial arts of cinema - flying kicks, hidden techniques, schools of monks, the whole shebang, abound! As such, strict realism is not exactly expected. However, in the interest of keeping the NES fun, I'd ask a few things of your characters.
1. I'd appreciate it if you kept the explicit supernatural to a minimum. Many martial arts have strong focuses on using your qi or inner energy, or achieving balance in your spirit, to improve your fighting abilities to ridiculous levels. This is acceptable in the context of the NES, because its not meant to be hugely serious or realistic. However, throwing out qi blasts isn't and is just silly. If you're not sure, feel free to ask. I'm pretty generous unless its just ridiculous.
2. You aren't immune to bullets. At that stage its just not fun. Hidden secret techniques that make your skin impervious to an edged weapon, of course, are fair game - martial arts fiction and legends are full of these (and yes, I'm aware that contradicts Point 1, but its within the "non serious qi mastery) - and there's nothing saying you can't dodge bullets. Just remember, the Boxers thought they were invincible too.
Other than these, its fair game to create whatever character you want who fits the theme! Remember, neither of these have to be realistic - Kung fu mythology is full of lone warriors defeating entire armies on their lonesome, and I see no reason why this should be different. It might look hard given the above rules, but remember - you're a writer, I'm sure you can work it out! :)



Submission Form
All you have to do to join is fill out the following submission form. I will do my best to take as many players as I can, however, I may ask you to redo your submission if I think its terrible. Please write characters which are, first and foremost, interesting. Its a storyNES, so conflict is decided by the consensus of the players involved - there's no need to be the best mechanically, because there are no mechanics.

Name: Your characters name.
Nationality: Where are they from? This doesn't necessarily have to be China or Japan - there were plenty of Europeans active in China in this period, and war (especially civil war) attracts bounty hunters and mercenaries from worldwide...
Style: This is important. Their martial arts style. This can be anything - armed (kenjutsu/iajutsu, rapier fighting, etc.), unarmed (karate, boxing, wrestling (Western, Indian, belt or otherwise) etc.), or some mixture (escrima, some variations of Shaolin kung-fu, silat). If you using an existing one, please link to it in this line for everybody's benefit. If you are making one up, please provide some description.
Signature Techniques: Please pick up to 3 "signature techniques" (real or fictional, realistic or cinematic) of your style. These are likely the techniques of your style which will come up frequently in your stories. Do not worry about them being ridiculously overpowered or something - given that any conflicts two characters have will be settled by writing a collaborative story, there is no 'overpowered' - both players must agree if the story involves their characters. Examples of signature techniques from fiction include the 'Iron Vest' from Once Upon A Time in China, the Shoryuken, the Tombstone Piledriver of wrestling fame, Chun-Lie's lightning kick, and so on. You can have up to three of these, so if you can't think of three, its alright.
Character Background: Who is your character? What is their history? What are they doing in China? What are their goals? Fundamentally, who are they?
Location: This is the location that your character starts in. To keep me from going crazy and encourage player interaction, to start with you can pick from 6 cities below. However, I can make exceptions on a case by case basis, but your case had better be good. :p
Spoiler Starting Cities :

Hong Kong - Britain's city-state colony in China. Centre of the British sphere in China, and home of Englishmen and proper British civilisation, what. As long as the triads keep it down, at least, hmph.
Chengdu - At this point, Chengdu is still somewhat rural and surrounded by farmland. In the future, this region will become the centre of command for the Nationalists, but that is still far off.
Nanjing - The capital city of the Republic of China. Centre of government, this city is the base from which Chiang Kai-Shek commands the defence of China. This might be a city of intrigue and plots...
Hsinking - Today known as Changchun, Hsinking is the capital of the Japanese puppet state of Manchukuo. Home of the Last Emperor Pu Yi, and the headquarters of the Japanese Kwangtung Army, Hsinking is crawling with the Japanese and their puppets. Unless they can be overthrown...
Beiping - Today known as Beijing, and the capital of China, this city is a far cry from its glory days as the capital of the Qing Empire. Currently, it is under siege by the Japanese, being held by 40,000 poorly trained soldiers against the 26,000 well-honed warriors of the Imperial Japanese Army. Players starting in Beijing are either inside the city with the Chinese, our outside it with the Japanese Army.
Shanghai - Shanghai is the centre of Europeans in China, being dominated by its International Settlement of European and other Western Business interests. Deemed neutral by the Shanghai Ceasefire Agreement of 1932, the Japanese forces in the area are entrenched in their holdings in the International Settlement, while the quasi-military Chinese Peace Preservation Corps are waiting tensely for what they fear is an imminent invasion. In a month, the city will become a battleground, as sparked by a shot from a CPPC member, war engulfs the city and Chiang sends his best divisions to the city to hold off the Japanese invasion force.




Updates

I will be doing updates on a semi-regular basis, basically whenever I feel like either A) enough has happened to warrant one or B) its been too long since the last update. Updates will mainly serve to tell players where they are and everybody else is, possible NPC reactions to what they've done (though players are free to create these themselves, any NPCs, historical or otherwise, are fair game for any player to use) and what else is going on in the story outside of their actions.

The plot of your character is largely self-directed. If you look stuck, I can throw you a plot bunny or something, but its up to you to take it. I might throw interesting things into places as well, but again, its always up to you to take the bait or go on with your own thing if you have that planned.

Given that this is a StoryNES, everything is done by, well, writing a story. I'd ask that if you use another person's character, you ask their permission, but this is fairly obvious StoryNES etiquette. I'll only intervene in a dispute if necessary and called on by one of the parties re: continuity or something else, where I will make an authoritative plot decision.

Above all, have fun! Let the kung-fu action begin!
 
Character List

Spoiler :

Aleksei Aleksandrov (Ninjadude)
Nationality: Russian
Style: Bare knuckle boxing and piguaquan
Signature Techniques: Gentleman's Hand, Storm Palm Strike, Far Reaching Hook
Location: Shanghai

Chen Zaofu (Talonschild)
Nationality: Chinese
Style: Age and Treachery
Signature Techniques: Groin Shot, Redirection
Location: Chengdu

Genki Komeji (玄輝 古明地), AKA Xuánhuī Míng (玄輝 明) (Bair_the_Normal)
Nationality: Japanese
Style: Combination of Tessenjutsu, Shurikenjutsu, Tantojutsu, Himistudo
Signature Moves: Hatsuensen (発煙扇), Tantonawa (短刀縄), Satorinensha (覚念写)
Location: Beiping (Chinese Lines)

Haruki Naruyo (Blaze Injun)
Nationality: Japanese
Style: Combination of Tessenjutsu, Jittejutsu, Hojojutsu with fans of varying types
Signature Techniques: Whispering Wind, Flying Blossoms of Death, Hojo Ghost Bindings
Location: Shanghai

Hun Li (Shadowbound)
Nationality: Chinese
Style: Supreme Ultimate Fist, Chen-family style
Signature Techniques: Internal Iron Palm, Steel Wrapped in Cotton, Healing Touch
Location: Shanghai

James Kennedy (bestrfcplayer)
Nationality: British
Style: Personal style using knives, throwing knives, and hands and feet interchangeably.
Signature Techniques: Survival Specialist, Silence of the Night, Like a Fox
Location: Hong Kong

Jimmy "the Shadow" Lincoln (Arrow Gamer)
Nationality: British
Style: Personal style known as 'damage-fu'
Signature Techniques: None, as damage-fu stresses adaptability
Location: Shanghai

Kimimela (SouthernKing)
Nationality: Sioux
Style: Penjak Silat
Signature Techniques (Weapons): Dual Kris, Karambit
Location: Shanghai

Pakpao Suparat (ปักเปา สุภารัตน์) (Omega124)
Nationality: Thai
Style: Muay Thai
Signature Techniques: Panther Claw (กรงเล็บเสือ), Panther Kick (เตะเสือดำ), Panther Pounce (เสือดำโผเข้าหา)
Location: Hong Kong

Ricardo "El Gigante" Masters (<nuke>)
Nationality: Mexican
Style: Combination streetfight boxing, wrestling, nunchaku-jutsu (with maracas), music
Signature Techniques: Crotch Rocket, The Endless Fountain of Youth and Love, Music to the Heart
Pets: Lewis (Rooster), El Jefe (Bull)
Location: Shanghai

Rin Kimura (KaiserElectric)
Nationality: Japanese
Style: Jujutsu
Signature Techniques: Breaker Spin Kick, Typhoon Throw, Shattering Hand
Location: Hong Kong

San Shimozawa
Nationality: Japanese
Style: Kenjutsu, Iado, with a swordcane.
Signature Techniques: Surudoi Ch&#333;kaku (Keen Hearing), Kami No Te (Hand of God), Hayauchi (Quick Draw)
Location: Beiping (Japanese Lines)

Takamachi Taro TerrisH
Nationality: Japanese
Style: Ninjutsu
Signature Techniques: TBA
Location: Beiping (Japanese Lines)

Theodore "Teddy" Ross (Wrymouth3)
Nationality: Jamaican
Style: Brawling
Signature Techniques: Brainbuster Suplex, Full Nelson Submission, Elbow Strikes
Location: Chengdu

Wu Xiang Chin (Christos200)
Nationality: Chinese
Style: Wing Chun
Signature Techniques: Siu Nim Tao, Chi Sao, Iron Palm
Location: Beiping (Chinese Lines)

Zh&#257;ng "Ann Zhang" Yàn (Dachs)
Nationality: American
Style: Personal style akin to what would later be termed Jeet Kune Do
Signature Techniques: N/A
Location: Shanghai


Updates
Update 0

You may now post!
 
*drools on keyboard*

Well then, I'm pretty sure I can come up with something for this...
 


Name: Wu Xiang Chin
Nationality: Chinese
Style: Wing Chun (For more information search wikipedia)
Signature Techniques: Siu Nim Tao, Chi Sao, (Search in Wikipedia. They are in the Wing Chun page), Iron Palm.
Character Background: Xiang is a Nationalist Military Commander and close friend of Chiang Kai Shek. He commands a Unit of 6,000 troops and is one of the top Commanders in the city of Beiping.

Xiang had followed Chiang Kai Shek a few years ago, in the North Expedition commanding 2,000 troops and had a lot of success. After the North Expedition, he fought in the civil war against the Communists and led Units to up to 5,000 troops. Now he and his men have to help in the defense of the city against the Japanese Army.

Xiang, except for being a military commander, is a Great Kung Fu Master and teaches Wing Chun. He has trained hundreds of students and owns Wing Chun schools in Hong Kong and Shanghai, where his best students teach while he defends Beiping. Now Xiang also trains his 6,000 troops to Wing Chun, in an effort to make them a true fighting force.

Location: Beiping

Stories:

The Pass of Death
Duel to the Death
The Warlord
Tournament of Death
Fight in Shanghai
Besieged
 
Showing mild interest in this. Just a little curious though; how strict are gender roles in this world? Are you expecting us to be all male or will you allow female characters?
 
Showing mild interest in this. Just a little curious though; how strict are gender roles in this world? Are you expecting us to be all male or will you allow female characters?

Female characters are perfectly acceptable.

There is a rich tradition of women in martial arts fiction, and in many martial arts themselves.
 
Name: Zh&#257;ng "Ann Zhang" Yàn
Nationality: American
Style: Even though Bruce Lee isn't even born yet, she employs most of the hallmarks of the jeet kune do idea. (Can't really be said to be a "style" or even a "framework", but...)
Signature Techniques: JKD kind of doesn't "do" signature techniques; Lee believed in the "aliveness" of combat and the necessity of adapting solutions (moves) to fit problems (fights), not the other way around. The ideal fight for Ann is quiet and deadly, done with an economy of motion and time. And knives. She likes knives.
Character Background:
Spoiler Snapshot biography :
Ann was born in San Francisco in 1912. Her grandparents emigrated to the United States in the 1880s, but were killed in one of the city's many tong wars. Her mother was forced into prostitution until Ann was born, when she managed to get into the care of the city's Presbyterian missionary community. Progressive mental damage from her earlier life as a slave-girl of the tongs, however, meant that by the time Ann was seven, her mother was completely insane. As a result, Ann herself fled to the streets, where she eked out a living as a tough little urchin who loved to pick fights and who ran odd jobs for the city's various organized crime syndicates.

The San Francisco police, however, cleaned out most of the tongs by the late 1920s, which coincided with late adolescence for Ann. Deprived of her usual "work", she bounced around various charitable organizations in the city, earning money as unskilled labor and getting a basic education. It was this last that drew her to China. Chinese nationalism was picking up steam just as she was rediscovering her own heritage - or rather, inventing it, because she knew little of her family's past. And the violence in China beckoned to somebody with her particular skills.

She arrived in Shanghai in 1934 and soon returned to the relatively boring work of contract killing. Due to her status as a woman and an American, she has not been made an actual member of any of the triads, but is most often associated with Du Yuesheng's Green Gang as a blue lantern.

Morally speaking, she's a bit of a mess, but tends to prefer vaguely "good" (or "not overtly evil") causes. She avoids acting as an enforcer for the Green Gang's opium trade, for instance; gang wars, or the acquisition of rare antiquities, are things that are more her speed. She's also pretty strongly nationalistic; one of her more recent jobs was the retrieval of a collection of late Ming art from Manchukuo at the behest of Du's good buddy Jiang Jieshi.

Location: Shanghai (of course)

this character bears no obvious connection to my mutant character from back in the day; don't be silly
 
Yeah, the style thing isn't meant to be a 100% strict thing. Just as Dachs did above, feel free to come up or use an existing 'style' that eschews strict teachings in favour of something that emphasises adaptation and case-by-case actions.

Welcome aboard to all our players and interested persons! All currently existing characters have been added to first post.
 
Do we RP about the Japanese attacks or do you tell us what happens with the Japanese in the Updates?
 
Do we RP about the Japanese attacks or do you tell us what happens with the Japanese in the Updates?

Either. If you want to write about how your army successfully repels a Japanese offensive thats fine (though you are going to have to coordinate with a player who's in the Japanese force for that, because they have their own story that they want to write!). I might take over from that and write their response in the update, but before I do that, you can write about how the Japanese are retreating and you character is launching harrying attacks at their rear, and that becomes canon. Once again, you're going to have to coordinate.

Alternatively, you can write about your plans, and the results of that might become apparent in the update.

Really, its up to the player. All I ask that players make things interesting. Its not a classical NES where somebody "wins", its about writing a collaborative story. Writing about how Chiang Kai-Shek drives up from Nanjing and wastes the Japanese army without any difficulty and then teabags all their corpses isn't interesting. Desperate defences, cunning strategies, heroes holding out against the odds, last stands, retreats, and, maybe even losing - thats interesting.

As just a historical reminder, in our history the Chinese lost the Battle of Beiping-Tianjin badly, and were never really going to win. Despite their numerical advantage, at the start of the Sino-Japanese War (and, really, through till 1943-ish) the Chinese were at a massive disadvantage. The Nationalists were outgunned, their armies were poorly trained and poorly equipped, and had incredibly bad morale. China wasn't unified by any means, and warlordism abounded (even though they were ostensibly united by the Unified front). The Chinese didn't win any major victories till about 1939, and even then they were on the defensive for the vast majority of the war.

Now, that doesn't necessarily mean that Beijing has to roll over, or even fall. Badly trained armies of conscripts have defeated crack military forces all the time in both fiction and, in some cases, real life. The fall of Beijing is up to you and any player who starts in the Japanese lines to decide on and write about. If both of you decide that Beijing falls after a concerted siege that costs the Japanese army greatly, thats fine. If both of you decide that the Chinese withdraw from Beijing in good order under cover of night, write a story about it! Hey, if both of you decide that Beijing never falls, thats fine too! Just as long as everybody concerned is cool with it, (and people are pretty good at writing stories that accommodate everybody, I've found), anything really goes.
 
Alternatively, you can write about your plans, and the results of that might become apparent in the update.

If you write about plans are they secret or are they posted in the thread?
 
If you write about plans are they secret or are they posted in the thread?

They're public, but since the NES isn't supposed to be about winning and nobody can write about your character (and by extension, your army) without your consensus, its not really a big deal.

If you want something to come as a big surprise to the readers, well, you can obfuscate what you're planning and then write about the execution, which is something that I've done (or at least, tried to) in a previous StoryNES). Again, you can't do anything to other characters without their consensus and (if necessary, creative input), in your story, because the NES is about writing an interesting cooperative story, not winning.
 
The Chinese didn't win any major victories till about 1939, and even then they were on the defensive for the vast majority of the war.
Winter of 1937-38, really. The NRA secured some tactical victories during the Japanese assault on the Central Plains. The problem was less in the quality of the GMD's army and more in the immense space in which it was operating: before the retreat to Sichuan, the Japanese always had the room to maneuver around any defensive position the Chinese cared to establish.
 
Hey,

Name: Haruki Naruyo
Nationality: Japanese
Style: Haruki uses Fans of various sizes and cords. Tessenjutsu http://en.wikipedia.org/wiki/Tessenjutsu, Jittejutsu http://en.wikipedia.org/wiki/Juttejutsu, Hojojutsu http://en.wikipedia.org/wiki/Hojōjutsu
Signature Techniques:
Whispering Wind. Specialized Defensive jutsu that uses anything from Fans to bottles to chopsticks.
Flying Blossoms of Death. Extremely secret killing technique. Saved for the most violent opponents A move of last resort.
Hojo Ghost Bindings. Special Hojojutsu techniques used to restrict or subdue a opponent with rope or cord. If taken to its natural finish this technique is really a killing blow.
Character Background:
Haruki Naruyo was framed for the murder of his sensei and attacking a Japanese Officer, General Shiro "Venomous Dog" Itou. General Itou had killed the sensei & poor Haruki saw it. Anyway, he was forced to run and stowing away on a unknown ship, he ended up in Shanghai. In Shanghai Haruki knows that he will be chased by many. Including Agents of the General, European bounty hunters looking for the gold reward posted for his head and his former classmates looking for revenge. Its also here that he learned of the mythical Red Cord of Fu Shin. Rumored to have been magically constructed and that anyone entangled in its lines will be forced to tell the truth. From here his journey deep into China will begin.
Location: Shanghai

I was trying to throw in some saturday morning Kung Fu with my Signature Techniques. And I quess the plot to. Kinda sound familiar.



Blaze Injun
 
In. I want to collaborate with a few people first, or maybe wait out some more entries before I write up the submission.
 
The fools. Drunk on power, out of control, and debasing themselves in manners unfitting of our noble line. The emperor warned them that this would happen, but the fools "overruled him. forced him into what they believed to be their puppet. And now, they have commuted this great folly. China, of all places. To soon, To fast, and With to little foundation to support our conquest of this mighty (yet still inferior like all others) nation. What next might they do in their hubris, attack and awaken the sleeping dragon of America?

No. The invasion Must fail, but just barely. Not enough to weaken us greatly, but enough to shake those fools confidence. Bejing must withstand our attack. Preferably in a way that leaves the majority intact, but it must remain standing.
So my emperor command, So is my Duty.
Lieutenant Takamachi Taro


Name: Lieutenant Takamachi Taro
Nationality: Japanese
Style: Ninja/Japanese army (expand later, but sneaky)
Signature Techniques: (later after work)
Character Background: born in a long line of Ninja, he was raised from a very early age to serve the Emperor and his family directly. (to be filled in later)
Location: Beiping (Japanese lines)
 
Name: Hun Li
Nationality: Chinese
Style: Supreme Ultimate Fist, Chen family-style 9th generation
Signature Techniques:
&#8226; Internal Iron Palm &#8211; Hun Li uses his mastery of his inner energy to control the power of his strikes, allowing immense force to be channeled through a small touch.
&#8226; Steel Wrapped In Cotton &#8211; By remaining soft and relaxed, even during combat, Hun Li redirects energy through his body into the environment.
&#8226; Healing Touch &#8211; Hun Li uses his knowledge of medicine, qi, and acupuncture to relieve pain and heal damage.
Character Background: Born to the landed gentry of pre-Revolution China, Hun Li was the third and youngest son. He spent his youth learning T'ai chi ch'uan, but as he grew to adulthood departed for the cities, where he studied medicine at a university. As a student he became involved in revolutionary politics. His faith in the Guomindang was destroyed when Jiang Jieshi turned on the leftists within the party, setting gangsters and soldiers on them in Shanghai. Currently he runs a medical practice in the poorer part of the city, trying to do a little good despite having abandoned his dreams of changing the world. He has neglected his kung fu, being pre-occupied with politics and medicine, and mainly uses it to intimidate gangsters who try to hustle him for protection money.
Location: Shanghai
 
I can't promise reliable access to the Internet, but once I find it, I am likely in with a practitioner of Savate.
 
This has the potential to be better than LeBoshWade NES :p

Name: Kimimela (female), born 1910
Nationality: Sioux Nation (USA)
Style: An armed variant of pencak silat (Indonesian) that relies on small, easily concealed but deadly weapons and stealth.
Signature Techniques: Since silat is heavily weapons-dependent, I'm not going to bother putting signature techniques, instead I'll put the weapons Kimimela uses:
-Kris: The kris is a traditional ceremonial dagger. They're also believed to have supernatural powers. Kimimela carries two.
-Karambit: The karambit is a tiger-claw shaped blade that can be held in a closed hand.
Character Background: When Kimi Raikonnen Kimimela was a young girl in South Dakota in the early 1920s, her mother one day vanished without a trace, and her father and two grandparents were found dead. For years nobody had the slightest clue what happened. In around 1930, Kimimela received an anonymous tip that the police department of Chicago had answers. As she was Indian, they would not listen to her; she was forced to sneak into a police station at night. However, she found only the dead bodies of twenty policemen. Framed for murder, and was forced to flee the United States altogether. She traveled around Asia for a few years, including three in Java where she studied the Indonesian martial arts from a grand master. But in late 1936, while she was in Calcutta, she was told that a woman who looked exactly like her mother had appeared in Shanghai. She has come looking, hoping she can find answers.
Location: Shanghai
 
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