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Largest city

Discussion in 'Civ5 - Strategy & Tips' started by firecat318, Oct 6, 2010.

  1. Bex

    Bex Chieftain

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    104. It should have been 106 or higher if I'd done everything right but I screwed up some things.

    Yes and one of the Patronage policies doubles the strategic resources from city states. Numbers were even higher when I was allying all the cultural states as well as maritime. I had to trade away a lot to keep We Love the King Day going; that's why I have no iron/horses/uranium.

    I have Tradition, Honor, Patronage, Freedom, Rationalism, Commerce... started on Liberty.

    I only have 2 cities and a lot of gold-boosting wonders/buildings/policies. I started selling off culture and science buildings as soon as I didn't need them, stopped allying cultural CS except for those with aluminum, and was in near-perpetual golden age at that point since I had no other use for my surplus of Great People.

    This game was purely an experiment to see how high I could get population before 2050. I focussed everything on that. I could have completed Utopia project earlier but switched production 1 turn away.
     
  2. Halcyan2

    Halcyan2 Emperor

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    In terms of cultural borders, 5 tiles away is the max you can claim.

    Typically, the easiest way to do this is Angkor Wat + Tradition opener. If you want, you can also do this with Russia and the Krepost for additional border growing.

    There is a chance that there may be some hardcoded maximum for city size. If there is not, then you'll probably need to custom create a map (i.e. with bonus resources on every tile, probably Wheat + Fish everywhere) in order to achieve this.

    You're right that Aztecs (with Floating Gardens) are the way to go. Siam (50% from Maritime CS) and Incans (Terrace Farm) aren't bad either, but the 15% bonus from Floating Gardens is probably better.

    Don't forget wonders: Hanging Gardens + Temple of Artemis

    Buildings: You mentioned Granary and Watermill (Floating Gardens) but there are others like the Hospital and maybe Lighthouse.

    SP's: Tradition finisher and Landed Elite. Someone already mentioned Freedom's Civil Society.

    With G&K you will also have Fertility Rites as your Pantheon belief.
     
  3. gopher666

    gopher666 Chieftain

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    Mar 19, 2007
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    Location:
    Oslo, Norway
    Now, it isn't close to challenging the whooping 104 posted earlier, but my current capital (playing as Monty) is at size 40. It's only 1630 AD, and it's growing at a rate of 1 pop/30 turns, roughly. And I'm playing on Marathon, so I'm sure it'll be quite sizeable by the time I finish.
     
  4. askia53

    askia53 Chieftain

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    Somewhere over the rainbow
    my max for population is 68 with Siam in OCC. My city territory was bigger than the max you suggested, but then again i used plenty of culture bombs. The max land area for a city seems about right in my opinion.
     
  5. MerzA

    MerzA Chieftain

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    May 31, 2012
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    Here's a nice little situation I got myself into during a 6 player Immortal game as Ramses

    Spoiler :


    Of course I delayed building the UN just so I could get the Apollo Program on the list too, but by that time I finished my last policy and got the Utopia Project by accident. oops xD
     
  6. Ll1442

    Ll1442 Chieftain

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    what does population size matter, when its only used to get access to gold, science, culture, and production to build wonders.

    could anyone tell me the highest amount of production a city can gain and as fast as possible, while still having good production all the way.

    (want to build all wonders)

    and what's the best areas around; terrain, feature, ressources and improvements.
     
  7. joshua43214

    joshua43214 King

    Joined:
    Mar 21, 2012
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    985
    turn 419 ;)


    For max growth you want
    rivers with bannana, wheat, sheep on grassland (you get 7 food from grassland bannana/river)
    civil service
    aquaducts
    all tradition
    freedom top right
    all maritime CS's
    hanging gardens

    with a high population you dont have to worry about hills and the like. If you play on settler you should be able to hit 50ish population pretty easy with legendary resources. Thats enough pop to work every tile in your three ring, and all specialtists.

    Your limiting factor is happiness, so once you get past king level you start having troubles getting unlimited growth.
     
  8. krakedhalo

    krakedhalo Warlord

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    Holy Crap, joshua! 142 is incredible! I just came here with my chest all puffed up to post a city size of 110, but that's nothing next to yours. Did you create your own custom map, or just reroll until you had loads of bananas and rivers?
     
  9. smallfish

    smallfish Immortal

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    You were playing as India, weren't you?
     
  10. Tabarnak

    Tabarnak R.I.P.

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    Québec
    Very impressive :goodjob:

    How much millions of citizens does that number give?
     
  11. smallfish

    smallfish Immortal

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    Going by this thread, I'm estimating it'll be... 142,000,000?

    That is indeed a lot of people!
     
  12. krakedhalo

    krakedhalo Warlord

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    Why India? I'd think Siam for the extra food from seafaring CSs. On lower levels, happiness isn't going to be much of a problem, even with that many people.
     
  13. binhthuy71

    binhthuy71 Emperor

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    India's UA grants half of standard population size unhappiness. Siam's UA is nice, but opening Patronage and then working at least to the Cultural Diplomacy SP increases the amount of resources given you by allied CS by 100% and amount of happiness from gifted lux resources goes up by 50%.
     
  14. strijder20

    strijder20 Wallowing in irony

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    Meh, that's stupid: in Civ4, it used to increase exponentially. There is a RFC mod which allows you to run a civic giving +1:food: per specialist, and I reached size 70 with it once, giving 500 million citizens. Imagine what 140 citizens would give... :p
     
  15. krakedhalo

    krakedhalo Warlord

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    I get this, but if you're going for absolute largest possible city, I think food is going to be a limiting factor way before happiness. I don't know exactly how Joshua's game went that he could get to 142, but here's a screen cap from my recent try at this:

    Spoiler :


    That's 110 population, and still >170 happiness.
     
  16. DavidCAD

    DavidCAD Chieftain

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    What difficulty are you playing at, and why has Arabia not expanded (have you surrounded his capital with troops and burned any cities he built to prevent him from pursuing victory?)
     
  17. binhthuy71

    binhthuy71 Emperor

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    Great work! Food will of course limit your pop. I'm thinking of trying to build a mega city and if I do then I'm going to set up the game (Short of loading a custom map) to give me every possible advantage. Might be fun.
     
  18. The Peacekeeper

    The Peacekeeper Chieftain

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    The largest city I have had before was a size 42 one. I used to think that was huge, but these 100+ cities really make that look weak. :lol:
     
  19. Muskie

    Muskie Warlord

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    Location:
    Vancouver BC Canada
    I can't seem to get Snaps Pro X to take screen shots during a Civ V game. I've never had a city that big, but I've been playing a lot recently on level 6. I understand that theoretically Siam and the Aztecs may be the best farmers but given a variety of terrain I have good luck growing with the Incas. May have to take the one city challenge. I generally focus more on culture or science or hammers than pure food. I usually restrict the growth of my cities by not building aqueducts and what have you ASAP, due to happiness concerns.

    Maybe with just one city I can grow baby grow. Lots of stuff to try and with the expansion coming up things may change. Aren't the Dutch rumored to be able farm swamps or something better. They are on my short list of Civs I'm looking forward to being back in the game. Not as much as I'm looking forward to the Celts...

    What map size were these mega cities built on. Due to computer speed I think I play almost always on small and it is hard to get 3 hexes in each direction for each city, let alone five...
     
  20. krakedhalo

    krakedhalo Warlord

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    The size 110 city I posted above was definitely NOT in the course of a normal Civ game. This game was specifically geared toward getting the largest city I could possibly get, and nothing I did here should be used in any other type of game. Settings first, then my reasoning:

    • Huge
    • Settler
    • Lakes - small lakes
    • Wet, 5bn years
    • Marathon speed
    • 28 CSs (max, and 4 more than normal for Huge map)
    • 1 AI - Arabia - (deleted all others during setup)
    • No barbs
    • OCC
    • Policy Saving
    • Legendary Start

    As I said, the idea was max growth from turn 1 on. Lake map with small lakes seemed the best choice for lots of flat farmland with some rivers and no wasted tiles from water or mountains. Huge map was to give as many ruins as possible. The decision to only have 1 AI was influenced by that too. Each ruin has a (1/8?) chance to give additional population, so more ruins = more free citizens. Wet, 5bn years should yield more flat grassland (after chops if necessary). Max CSs means all Seafaring buddies will be there, so more food for me. OCC to ensure ruins don't give settlers. I'm not sure if that means every ruin that would have been a settler ruin gives a worker instead, or if it distributes that probability to all the other ruin options, but either way I didn't want settlers. Extra workers were used to explore and find more ruins, or contact the CSs for their gold. Both times I tried this, all the CSs ended up lined up at the north and south edges in two rings. That doesn't always happen in Lakes maps, but maybe it gets set because of either the difficulty setting or the map size or the fact that there were only 2 civs.

    I'm not sure if difficulty affects city growth or not, but if it does, I figured Settler had to be easiest. That also meant that the AI wouldn't be competing for Wonders. I had them all, but the question is what order to build them. This game I teched to Civil Service for the food bonus, then switched straight to Engineering for aqueducts. The Great Library helped speed up Civ. Service, and obviously then made the run to Engineering faster. The detour up to Education wouldn't have helped speed things up, because my population was high enough already that the science was pouring in.

    Policy Saving is actually important. In a game like this, you want a lot of culture quick for all of the Tradition policies and the 1/2 food for specialists policy, but you don't want too much. After you max out seven policy branches, you'd have to start switching between either Freedom/Order/Autocracy or Piety/Rationalism. Any switch means turns of anarchy, where you don't get the benefit of any policy (I don't think) and you lose all growth.

    My last (and most annoying) question was game speed. A trial on Quick only got me up to size 96 (agonizingly close to 100, which had been my goal). Since extra food doesn't carry over after growth, it seemed like I'd waste proportionally much less food on Marathon than on Quick, thus giving faster expansion on slower speeds. No idea if that's really how it worked, or if I just executed better here.

    Arabia did expand quite a bit in the mid-game. They were up to ten cities or so at one point. They had the only accessible gems, so I had to get those from them for WLTKD growth bonus. The first time I could just buy them, but they wanted some of my luxes in trade. Since deals last 90 turns but WLTKD only lasts 25, I needed my traded luxes back long before the deal was up and had to war to break the deal. I figured I might as well destroy some cities while I was at it.

    One thing that did occur to me was that it would be much much better to get all the free population from ruins as late as possible since late citizens are much more expensive, food-wise. I think my last couple of citizens cost >5,000 food before city growth. It'd be much harder to guarantee getting all the ruins if you don't get them fast, but maybe I could camp a guy next to the last 5 or 8 and only get them when an opposing scout was coming.

    I am anxious to hear how Joshua got up to 142, especially if it wasn't on a hand-built map!
     

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