Giaur
War Dancer
I played some turns to check what the conditions can offer to me. I won't put any informations that would spoil your game. Only I want to share with observations on game mechanics.
* A) Mechanics
1) Barbs start entering our borders before 3000BC, so building Quecha's first
2) We declare war on every civilization we met. I am not sure if it should be that way. Agrressive AI is set, not Permanent war
3) I went IronWorking after Archery and wanted upgrade my Quecha's to Jags, but I could not. Only Praets were available. And as you know Praets require Iron
* B) Strategy
4) rushed Pyramids could allow us to choose beetwen rushing Great Wall and The Oracle, cause it is only 25 turns to produce Great Engineer
5) having Mids not only allow us to go Representation, but Universal Suffrage as well. You can pump Quechas this way very fast
btw. I wonder if I installed this mod properly, but I believe I did. Many things work fine ...
Spoiler :
* A) Mechanics
1) Barbs start entering our borders before 3000BC, so building Quecha's first
2) We declare war on every civilization we met. I am not sure if it should be that way. Agrressive AI is set, not Permanent war
3) I went IronWorking after Archery and wanted upgrade my Quecha's to Jags, but I could not. Only Praets were available. And as you know Praets require Iron
* B) Strategy
4) rushed Pyramids could allow us to choose beetwen rushing Great Wall and The Oracle, cause it is only 25 turns to produce Great Engineer
5) having Mids not only allow us to go Representation, but Universal Suffrage as well. You can pump Quechas this way very fast
btw. I wonder if I installed this mod properly, but I believe I did. Many things work fine ...