talonschild
Drive-By NESer
The Holy Roman Empire guys, UniversCiv, have Mehmed already. Won't exactly be a denial pick. Doesn't mean he's not strong, though.
Actually, it is earlier than FIN economic trait. You start to see its benefit from even the second city you put, where you need some time to see any benefit from FIN. Not to mention without rivers in the capitol FIN shines in the mid-game, while ORG helps you trough the whole game. I read somewhere that you need to work 40% financial tiles to break even with ORG. That starts to become fact in the middle game. I think FIN loses its potential advantage in the later game where you potentially get 8-9 commerce with FIN and 7-8 without FIN, so only ~15% increase opposed to the 50% advantage when getting 3 commerce instead of 2 in the early-mid-game.Organized. It is, I'll admit, a later-game economic trait than Financial
Some things I was just thinking:
1. I have read that Fast Workers save about the same amount of time as having EXP trait, so if we have Fast workers we don't necessarity need EXP
Looking at the breakdown of leader traits so far, theres only one trait that stands out above the others, Financial. Its clear that there is a preference for Financial among the teams were competing against, not choosing Financial could very plausibly lead to us falling behind in tech. With tech trading off, and everyones guard up against espionage, I think the safer bet is to pick a financial leader.
1. To rush someone with the UURB has picked Egypt.
RB has picked Egypt.
Don't forget that ORG does not cut City maintenance by 50%, it cuts CIVIC maintenance by 50%. So it won't have any impact on the 2nd city we build, or any city we build. It only effects city maintenance because it make courthouses cheaper to build. But you still have to tech CoL and build the Courthouse to get the benefit.