Just a few humble thoughts of mine. I discovered this mod not long ago and have loved playing it. I really like some of the flavors civs are given encouraging quite different styles of gameplay. Many of the vanilla civs I would not touch - they had unique styles but the push was far too weak to focus my gameplay around it. It's great to see civs that didn't really draw me before like Rome and Japan get spiced up according to their historical traits.
My favorite civ in Civ 5 has been Persia, but in this mod I'm left wondering why it seems to be taking Persia back away from a very unique gameplay style (one that was fun if probably a bit imbalanced) to one that seems more like many of the vanilla civs - rather bland.
Persia without golden age combat or movement bonuses or more frequent golden ages makes it into a France with immortals instead of musketeers. Which I think messes with their unique playstyle and is contrary to their history. Persia historically has had plenty of cultural output but I think the consistency rather than the dominance of Persian culture is what stands out. Persia always seems to resurrect itself after seemingly fatal collapses time and again. And unlike other civs like China who have a similar behavior with their dynasties, they historically did a lot of external conquering with their resurgences.
In my opinion the Persians are better suited to more frequent golden ages and golden ages that bolster warmaking capabilities than by golden ages with cities that turn into culture factories. My mind is to leave the movement bonus on (without this bonus Persia loses a big part of its distinct playstyle), and take the extra culture booster off and turn it into something that generates golden age points creatively. So Persia would favor a military strategy of bursts of rapid conquest followed by incentives to hold back and build up the next golden age (the stabilization/decline side of the golden age). This to me would do more to foster a unique play style and be more historically appropriate than the current proposal.
Possibilities:
-Combat victories in your own territory (perhaps within two tiles of a nonoccupied city or something of the sort) give big golden age points. Persia only kicked itself back into gear historically after it felt the sting of foreign conquest and had to fight to get that golden age back - that dynamic manifested itself with the Greeks, Arabs, and Mongols.
-Culture or religion in some way adds to the golden age counter (put golden age points on cultural/religious buildings)
Unfortunately I'm not hardly creative with ideas. But I do think Persia plays funner with a military-oriented golden age dynamic.
Another option I see is extra movement point in golden age + less unhappiness and more culture from puppeted cities (this was historically very much a Persian trait). This means you can play culturally as Persia and it may be in your interest to muscle around a bit more than you would otherwise. Which would also be interesting.
Either of the two routes (start-and-stop conquering based on golden ages or a more aggressive culture-oriented player) seems better than the current bland one.
My favorite civ in Civ 5 has been Persia, but in this mod I'm left wondering why it seems to be taking Persia back away from a very unique gameplay style (one that was fun if probably a bit imbalanced) to one that seems more like many of the vanilla civs - rather bland.
Persia without golden age combat or movement bonuses or more frequent golden ages makes it into a France with immortals instead of musketeers. Which I think messes with their unique playstyle and is contrary to their history. Persia historically has had plenty of cultural output but I think the consistency rather than the dominance of Persian culture is what stands out. Persia always seems to resurrect itself after seemingly fatal collapses time and again. And unlike other civs like China who have a similar behavior with their dynasties, they historically did a lot of external conquering with their resurgences.
In my opinion the Persians are better suited to more frequent golden ages and golden ages that bolster warmaking capabilities than by golden ages with cities that turn into culture factories. My mind is to leave the movement bonus on (without this bonus Persia loses a big part of its distinct playstyle), and take the extra culture booster off and turn it into something that generates golden age points creatively. So Persia would favor a military strategy of bursts of rapid conquest followed by incentives to hold back and build up the next golden age (the stabilization/decline side of the golden age). This to me would do more to foster a unique play style and be more historically appropriate than the current proposal.
Possibilities:
-Combat victories in your own territory (perhaps within two tiles of a nonoccupied city or something of the sort) give big golden age points. Persia only kicked itself back into gear historically after it felt the sting of foreign conquest and had to fight to get that golden age back - that dynamic manifested itself with the Greeks, Arabs, and Mongols.
-Culture or religion in some way adds to the golden age counter (put golden age points on cultural/religious buildings)
Unfortunately I'm not hardly creative with ideas. But I do think Persia plays funner with a military-oriented golden age dynamic.
Another option I see is extra movement point in golden age + less unhappiness and more culture from puppeted cities (this was historically very much a Persian trait). This means you can play culturally as Persia and it may be in your interest to muscle around a bit more than you would otherwise. Which would also be interesting.
Either of the two routes (start-and-stop conquering based on golden ages or a more aggressive culture-oriented player) seems better than the current bland one.