I'd like to ask another question, this time about Snaaty's article (since this has been mentioned...). Snaaty talks a bit about raising your power rating early in the game:
Is this still good advice? Do barracks and a smallish force help limit the chances of being backstabbed? Is it neighbor dependent? Or insignifcant? Is it better to gift a junk city?
Maintaining good relations is obviously the determining factor in avoiding an early DOW, but it's not always possible to get into the correct religion soon enough (assuming there is a good shared religion at an early point in the game) and some civs just don't care. In recent games I've been attacked by Louis, Wang Kong, and Gilgamesh before or around about 1000 BC, without religious or border tension. Two of those civs have early game UUs, but I'm not sure whether the declarations were bad RNG rolls or a likely (if not guaranteed) consequence of my having a trifling army.
Always build a monument (if not creative) first in your new cities, then barracks (whip both). You will need them, to keep your power rating high enough for not being attacked. Then have your production city produce 4 chariots or axmen. This should be enough for not getting backstabbed (but dont whip there, grow the city to happy cap).
Is this still good advice? Do barracks and a smallish force help limit the chances of being backstabbed? Is it neighbor dependent? Or insignifcant? Is it better to gift a junk city?
Maintaining good relations is obviously the determining factor in avoiding an early DOW, but it's not always possible to get into the correct religion soon enough (assuming there is a good shared religion at an early point in the game) and some civs just don't care. In recent games I've been attacked by Louis, Wang Kong, and Gilgamesh before or around about 1000 BC, without religious or border tension. Two of those civs have early game UUs, but I'm not sure whether the declarations were bad RNG rolls or a likely (if not guaranteed) consequence of my having a trifling army.