NonPrayinMantis
Warlord
If the damn subs had another use besides scouting and sneaking missiles up to the coast, I'd be all over them. It's why I make the suggestion that they should first have a useful life as anti-ship weapons before they settle into their missile carrying role.
Subs do have an anti-ship role, you just aren't using them correctly. Put a few subs with tactics 2 (total of +30% withdraw to their already high 50% base) in your stack with destroyers and/or battleships, and use them like water-based horse archers. Attack with the subs first, then follow with the main ships. If you did any damage in the sub attack, the main ship can have a much better chance of success.
The chances are at least 4 to 5 that the sub will live to fight another day, and there is a slim chance that the sub could win the battle outright. When that happens, the sub can get 6 or more experience and all of that adds up to more generals.
NPM