1000 - 275 BC
A builder turnset.
Istanbul is first to finish a library and puts some hammers into Moai afterwards (fail gold). Konya will finish it eventually. Mathematics in only 4 turns thanks to representation once I turn research back on.
~650 BC: Darius has dye available for trade. He's also settled a 5th city and not lost any. Following the power graph through the turnset Montezuma is making no progress.
625 BC: Currency is in and I get a GE in Istanbul. Would've preferred a GS tbh.
3 options for this GE.
-rushing wonder (already mentioned)
-save for engineering bulb
-launch GA
In the end I opted for a GA (not immediately, but once CoL was completed). What swayed my mind was the possibility of doing multiple civic swaps and getting my academy GS sooner. Going aesthetics-lit and rushing GL is a little slow. Furthermore I need CS quickly for chain irrigation. My non-coastal cities really need it.
The sequencing is as follows:
Step 1: Launched GA with GE and high pop --> adopted caste and ran specialists (Istanbul+Edirne). Bursa (horse/cow/sheep) ran a couple of artists after food resources for 100 culture and has successfully converted the barbarian city. This is a sometimes overlooked way to get rid of pesky barbarian cities. Once you cover them with culture they will succumb quickly.
Step 2: During GA complete research of monotheism+CS.
Step 3: Adopt OR+slavery+bureaucracy at the end of the GA and whip down the population (not capital) with OR boost (forges, hammams and barracks). Grow back while getting some basic military (maces/xbows as machinery will be completed first).
Step 4: Tech towards engineering and theocracy.
Step 5: Adopt police state+theocracy (this is without a GA, but only 1T anarchy). Try to leave maces and xbows 1T off completion before adopting theocracy for a quick burst of highly promoted units.
Step 6: Annihilate.
GS from Edirne made an academy in capital.
During GA I ran merchants in Istanbul so I will have a good chance of getting a GM (trade mission) or GE (engineering bulb) next. Either one will contribute. Not sure what to do with a GS at this point.
Next research:
High priority: MC-machinery-construction-engineering-theocracy.
2nd priority: monarchy+calendar -- hook up resources for happy cap (will need it when I drop out of representation).
Low priority: feudalism-guilds-banking -- no knights for the first attack and mercantilism won't make a big difference until I capture more cities and/or adopt representation again. No rush. A bank+grocer wouldn't be bad in Istanbul though. NTT means no selling of techs for gold and thus a lower slider.
Tech path during turnset was: mathematics-currency-mysticism-polytheism-priesthood-CoL-monotheism-CS-MC.
Overview of empire:
Technology progression:
Look at Istanbul netting more than half of my current research:
The reason for Montezuma's lack of progress:
He's just suiciding units into this city with walls up. Until he gets construction his attacks will amount to nothing.