Update VI- 2000 BCE
Led by their massive colony ship, the Hawaiians are racing all over the southern Pacific, claiming and colonizing almost every island they see. They have begun trading with the Vol'Kiss, but have not met any other advanced peoples, merely primitive islanders who have been pleased to join Hawaii.
(+1000 population)
The Hyperboreans have continued to assimilate the Ontarian natives into their culture. At the same time, the Quebecois are growing even angrier, and have started launching raids against Hyperborea again. Hyperborea has also sent an expedition back to its old continent (OTL Greenland) to discover what is causing the magical disturbances over the long-frozen halls.
(-50 Hyperborean Infantry)
Down to the south, along the OTL St. Lawrence river, several tribes have united to form the Iroquois Confederation, based around the capital of Stadacona. While they are not as enamoured with the Hyperboreans as the Ontarians, they have no quarrel with the people and would gladly start trading with them.
On the opposite coastline, another native group, the Haida, have discovered magic. It is a remarkably sophisticated form of Nature magic, allowing control and communication with all of nature.
Elgovia has continued to learn more about Hyperborea, and vice-versa. But a ban on trading magical goods has been placed by Hyperborea since a vial of trafe that somehow got put in with a shipment of fruits killed a trader in Ka-Commoriom when some spilled on him, causing near- instant dissolution then burning a hole in the floor. Trade has been halted until the person responsible for this has been discovered.
(Trade for 1 turn lost for both Hyperborea and Elgovia)
The government of Dur Khaz has collapsed! The mysterious jungle necromancers have finally overrun the defenders at Dur Khaz' western frontier. The mass of undead now besiege the capital, and the people have turned against their ruler. The army rose up and slew Khaz the Defiler, and utterly destroyed his body. They hope to put up more of a defence, but the army is too weakened. Few believe that Dur Khaz will survive much longer.
(-100 archers, -50 cavalry, -2 loyalty)
Avalon has made a landing on Old Hyperborea (Greenland), and was instantly confronted by the New Hyperboreans, who warned them of the terrible things that lay frozen under the ice sheet. Avalon, now aware of identity of the tremendous but distant ripples they had sensed earlier, left the island peacefully and instead brought their colonists to an island north of Gorin. Remaining on Old Hyperborea to see if they could detect any problems that Avalon might have caused, they discovered several magical seeds, planted to bring life back to the island. While the Hyperboreans destroyed them immediately, the powerful magical ripples emenating from them have triggered other magics. Deep below the ice, something has awakened.
Gorin, satisfied with their peace offer from New Atlantis, has pulled back into their homeland and destroyed the land bridge. They have begun a project, the Patriot to Dreadmire (Kentharu- Could you describe this?). It will help with the training of Magi once completed.
New Atlantis has complied with its part of the peace offer, and has pulled out of Atlantica. However, many of the people had been treated so well during their time of occupation that they didn't want to return to the totalitarian system of government they had lived under before. Southern Atlantica has pledged allegiance to New Atlantis.
Atlantica has collapsed into total anarchy. Various generals fight for the vacant throne, and the tiny remains of the army have been decimated further. Gorin, who had abandoned its plan of setting up an interrim government for Atlantica is being begged to end the situation. Avalon has also helped beleaguered Atlantica, by healing the scars of war from the land.
(-100 infantry, -100 archers, -3000 population, -1 loyalty)
Germania's spread slowly continues, as forests grow to cover its land. It has received an influx of refugees from Atlantica, who want no more with the violence of the outside world. And with the destruction of the land bridge, the warm currents have ended the lengthy cold snap.
(+2000 population)
Helvetia has quietly continued its expansion, keeping out of the affairs of other nations. It has also received refugees from Atlantica.
(+1000 population)
Karthage has been extremely active in Mediterranean affairs, even more so than usual. They have started a trade route with Illyria, begun the creation of a canal connecting the Red Sea to the Mediterranean (will be finished next turn), and built a city on the ruins of the Urrian city of Rome.
(+1 loyalty)
Illyria has finally gotten around to destroying the so called 'pirates' on the Peloponnese (they hadn't raided anyone for centuries, out of fear of retribution). The seaways are now free of pirates. A package recieved soon after in Karthage was the severed head of the pirate lord. Within it was a letter from Illyria, suggesting that an official alliance be set up between the two nations.
Tripolye is flourishing now that its citizenry is not living under the constant pressure of war. The construction of a grand new capital, Kiyevgrad, has begun. Exchanges of people and knowledge between Tripolye and Ur are now commonplace. New metals are being experimented with. Tripolye provides the labour and raw materials, and Ur provides expertise and smithing experience. Attempts to attatch Voeveda Kiy's left arm have failed, for it spent too long detatched. Fortunately, this is not a terrible loss. His wound has gained him the respect and admiration of not only his own people, but those of other nations.
Ur has claimed western Anatolia and the Aegean as its own. It dares anyone to challenge its claim.
Songhai's devastating civil war is over. A republic has been extablished, and the nation can carry on as it was centuries ago.
(+1 loyalty)
Sudafrika has continued its expansion, though its warlike methods have angered many local tribes, who have resisted Arneline's nation. War is brewing.
The Khemri/Abyssinia conflict had reached a stalemate. Abyssinia remained in the highlands, and kept out Khemri only with desperate priests powering storms. Khemri's army waited patiently just outside of the storms' range. For a while, it seemed that Khemri would be repelled. But that was not to be. One night, the priests powering the storms were all killed by unknown assasins. Khemri rushed up into Abyssinia, taking two cities but being halted before the capital of Aksum by more storms. It was then, at the worst possible moment, another vampire of Khemri within the Abyssinian army revealed itself. He had corrupted the Abyssinian army, and send it against its nation, then against itself. Aksum fell quickly, and King Menelik barely managed to escape to the Red Sea colonies. His last action before abandoning the capital was to kill the vampire magically. This freed the remaining Abyssinian army from Khemri's control.
(-50 Khemri infantry, -50 Khemri archers, +1 loyalty +2000 population, -150 Abyssinian infantry, -50 Abyssinian cavalry, -1 loyalty, -2000 population)
The surviving free Scythians have fled far to the east, and are beginning to build a new nation. They have brought the Tunnel Fiends with them.
The Indus empire has claimed areas further south in India to be its own. The local primitives fled further to the south. The Indus have also started trading goods with Ur.
The Mongol Horde, let by Temujin himself, has started its invasion of Korea. But the invasion was not by land, as was expected. The Mongols landed in Korea by sea, and rapidly took over the nation using the same tactics that defeated China. The Korean army, realising that it stood no chance, retreated to Japan and northern Korea. The Chinese army, under the command of Mongolia, has been very useful in Korea's defeat. The Chinese also provided the ships for naval invasions. They are willing to accept vassaldom in order to get rid of their hated enemies of Korea and Japan.
(-200 Mongol cavalry, -300 Korean infantry)
Antarctica has begun trading with the penguin kingdoms. The huge amounts of frozen fish being sent to Antarctica has triggered a small population boom.
(+1000 population)
The Penguin Kingdom of Ross has continued its expansion into South America. So far, the warnings of Antarctica seem to be without cause.
Note: Large dots on the map are majour cities. Their population grows faster, they are more difficult to take over, and trade routes converge at them. They have several other minor bonuses, but be warned- A large city far from your capital MAY become rebellious if it suffers too much at your hands.