- Joined
- Feb 21, 2025
- Messages
- 65
*Update: Mod management just became a lot easier with CivMods, created by @leonardify. You can simply CLICK HERE to install this curated UI & QoL package, and keep them all updated with one click! (Package Updated April 2nd)*
I dug into the mods available and found the ones that are objective improvements to the game's UI and QoL, making the game easier to understand. I thought having a list together could be helpful for other players who are discouraged by any lack of function or information. Importantly, these mods all work together seamlessly and do not change the any of the gameplay mechanics, it's just a much needed face lift.
The game I am playing now compared to the first game I played completely vanilla are ENTIRELY different experiences due to these mods. I encourage you to try them out as they will make your experience considerably better. If you want to play the game now, with the upgrades that will certainly be made to it by Firaxis over the next few years, this is the way. If you don't like any of the mods from the package, it only takes one click to remove that specific mod within CivMods
CORE LIST
1. City Hall (by @beezany)
2. Simple UI Adjustments (by @sukritact)
3. Improved Plot Tooltip (by @thecrazyscot)
4. Policy Yields Preview (by @leonardify)
5. Colorful Top Panel (by @gzhekoff)
6. Enhanced Town Focus (by yamada and @mallek561)
7. Resource Re-Sorts (by @beezany)
8. Enhanced Diplomacy Banners (by @gzhekoff)
9. Missionary Lens (by @And1210)
BONUS LIST
10. Improved Mod Page (by @thecrazyscot)
11. Map Tacs (by @wltk)
12. Claimed Wonders Notation (by @KayleeR)
13. Wonders Screen (by @KayleeR)
14. Discovery Lens (by @wltk)
15. Map Search (by @moxl)
16. Border Toggles (by @Finwickle)
17. Non Sticky Selection (by @nasuellia)
18. Better Main Menu (by @Cyberdisc)
19. Better Pause Menu (by @Cyberdisc)
Let me know if anyone has any other mods they think would be considered "objectively" better when it comes to QoL/UI. I might have overlooked one or two while I was searching, or something new may come out. Huge thanks to all the modders out improving the game!
I dug into the mods available and found the ones that are objective improvements to the game's UI and QoL, making the game easier to understand. I thought having a list together could be helpful for other players who are discouraged by any lack of function or information. Importantly, these mods all work together seamlessly and do not change the any of the gameplay mechanics, it's just a much needed face lift.
The game I am playing now compared to the first game I played completely vanilla are ENTIRELY different experiences due to these mods. I encourage you to try them out as they will make your experience considerably better. If you want to play the game now, with the upgrades that will certainly be made to it by Firaxis over the next few years, this is the way. If you don't like any of the mods from the package, it only takes one click to remove that specific mod within CivMods
CORE LIST
1. City Hall (by @beezany)
- Compact redesign for the production list and building breakdown
- Adds better settlement tile colors that are easy to understand
- Adds a "unique quarter assistant" so you don't unintentionally split buildings that make a "unique quarter"
- Adds an overview tab to the city details panel
- Fixed base game bugs so that adjacency arrows appear reliably and repairs clear from the production list when you build them
- Highlighting damaged buildings so you don't miss repairs
- Production list sorted by total yield, combat strength, and cost
- Simpler icons for ageless buildings and maintenance costs
- Adds an overview tab showing demographics and connected settlements
2. Simple UI Adjustments (by @sukritact)
- Diplomacy with other Civs can be initiated by clicking on the city banner
- Plot Yield icons are smaller on tiles that are not improved/worked
- Tooltips are enhanced:
- The default improvement is now shown on unimproved tiles
- All constructibles now display their icon
- Wonders receive a large fancy icon with description
- Buildings now note if they are damaged or in-progress or ageless
3. Improved Plot Tooltip (by @thecrazyscot)
- Towns display whether they are Growing or Specialized
- Fortified Districts now show which walls (if any) are present as well as health stats
- Additional information is shown when hovering over the City Center
- City Connections
- How many Cities are being fed by Specialized Towns
- Food icon to indicate which cities or towns are receiving/sending food in the connections list
- Unique Quarters now display their tooltips (in addition to Wonders and Natural Wonders)
- Shows whether tile is Distant Lands
- Shows Total Yields
- Current/capacity trade routes when hovering over another player's city center
- Original founder name when hovering over a conquered city center
- Flag to indicate if a settlement isn't in the trade network
4. Policy Yields Preview (by @leonardify)
- Adds estimated yield previews for Social Policy (and Crisis Policy) cards on the Government screen
- Adds yield previews Tech tree, Civic tree, and Leader attributes panel
- Option to add color to the yield previews that align with the next mod
5. Colorful Top Panel (by @gzhekoff)
- Adds colorful backgrounds for yields in the top panel with for better visual communication
- Pairs perfectly with the above mod
6. Enhanced Town Focus (by yamada and @mallek561)
- Provides detailed breakdowns of yield bonuses when selecting town specializations
- Enhances the tooltip display to show exactly how many buildings, improvements, and trade routes contribute to each specialization's bonuses
7. Resource Re-Sorts (by @beezany)
- Sorts settlements by name, with multiple grouping options
- Separate cities and towns
- Group factories and conditional bonuses (Rail Station, Distant Lands)
- Group by number of resource slots
- Groups resources by type and class (city, bonus, treasure, factory)
8. Enhanced Diplomacy Banners (by @gzhekoff)
- Enhanced and "always on" diplomacy banners to quickly reference "per turn" yields (helpful for the new player)
- Hover over to see additional "total" amount of gold, influence, population, and city capacity
- Option to use easily understable emojis for relationship OR the default icons
9. Missionary Lens (by @And1210)
- Adds a lens to show the religion on each of a settlements urban and rural tiles
BONUS LIST
10. Improved Mod Page (by @thecrazyscot)
- Enhances the mod page to see what community mods you have installed and their available functionality
11. Map Tacs (by @wltk)
- Ability to add map markers to your settlements, allowing you to plan ahead where your urban districts will go
- Makes it easy to plan you city one time and not forget your plans throughout the game
12. Claimed Wonders Notation (by @KayleeR)
- Civic & tech trees show red outline around already finished wonders to indicate they're unable to be built
13. Wonders Screen (by @KayleeR)
- Displays status information about all wonders including:
- Who owns completed wonders
- What cities/towns you could build wonders in and how long it would take
- What unlocks are required
14. Discovery Lens (by @wltk)
- Highlight plots with discoveries (goodie huts)
- The lens is automatically enabled when a scout is selected and can also be toggled above mini-map
15. Map Search (by @moxl)
- Adds a search box in the lens window for displaying plots that match the search results
16. Border Toggles (by @Finwickle)
- Adds a toggle in the lens window to show city borders, showing you which tile belong to which city if two cities overlap
17. Non Sticky Selection (by @nasuellia)
- This mod allows to deselect units by clicking on any plot on the map
18. Better Main Menu (by @Cyberdisc)
- Hides the news/ad carousel, message of the day, profile header, and 2k icon
- Changed the background masks to reveal more of the background image
- Background image randomized among the 30 available Civilization backgrounds
19. Better Pause Menu (by @Cyberdisc)
- Buttons are now in a single column
- Moved Retire to the bottom of the menu
- Restart button hidden after Antiquity (can't use it)
Let me know if anyone has any other mods they think would be considered "objectively" better when it comes to QoL/UI. I might have overlooked one or two while I was searching, or something new may come out. Huge thanks to all the modders out improving the game!
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