List of AI Stupidities

Gee the AI is not only stupid it lies too.
 
Once again, this is the PS game so some things are a little different (I'm glad I found out the Great Wall does Not function as a city wall in all cities in the PS game before I started my war).

Last night I had joined the war with the world against the Russians. Suddenly they signed a peace treaty with the Chinese. I contacted the Chinese the ask them to continue their war, but they said they had no contract with the Russians. Strange since, on the info page, they listed them under the peace treaties.

I also guess the Spanish didn't like the Russians too much. I got them to enter the war for only 50 gold. Usually the countries ask for hundreds or even thousands of gold. I guess some civs are cheap and easy.

Take care,

Jay
 
And what about the Ai's Triremes which usually travel for squares and squares without sinking? I'm often attacked or colonized by super-powers from the Outer Space, i build triremes and explore the coastlines, but i don't find them, until I obtain navigation! My enemy? In the other side of the screen!
 
Don't you know, that they can go from one coast to another and go virtually everywhere they can?
 
I'm playing right now as the Mongals, after reading Ghengis Khan's biography (okay a loose one since not all the facts about him are confirmed). Anyways, the Carthinagins asked for a peace treaty, but I refused. Separating our nations was a single square of land with a forest (the rest was water and neither of us had any sea-traveling advances yet). So I built a fortess in the forest and stationed a unit of archers there.

The next turn, it said, "Sneak attack by the Carthinagins!" However, the unit that attacked them got wiped out in a single round. I declared war on them, but they had to get past my archers to get to me. They never asked for a peace treaty, they just kept attacking my archers, and my archers kept wiping them out.

In the end, they lost nearly half their entire military trying in vain to get past my archers, who never suffered a point of damage.

You'd think some people would learn after a while...

Take care,

Jay
 
Valka D'Ur said:
A French trireme sank my battleship in one game. :(


This type of thing always ticks me off to no end. I always wish I could just run over them instead of having a shootout.
 
Kessey said:
I'm playing right now as the Mongals, after reading Ghengis Khan's biography (okay a loose one since not all the facts about him are confirmed). Anyways, the Carthinagins asked for a peace treaty, but I refused. Separating our nations was a single square of land with a forest (the rest was water and neither of us had any sea-traveling advances yet). So I built a fortess in the forest and stationed a unit of archers there.

The next turn, it said, "Sneak attack by the Carthinagins!" However, the unit that attacked them got wiped out in a single round. I declared war on them, but they had to get past my archers to get to me. They never asked for a peace treaty, they just kept attacking my archers, and my archers kept wiping them out.

In the end, they lost nearly half their entire military trying in vain to get past my archers, who never suffered a point of damage.

You'd think some people would learn after a while...

Take care,

Jay

A lot of time if you can set up that type of situation the AI will waste untold numbers of their military beating their head against a brick wall. The AI will also bypass your military units to capture a slave. Makes no sense to me.
 
CivFan91 said:
Are you freaking kidding me? A Trireme beats a Battleship? That's messed up!
Nope, I'm not kidding. I just sat there, dumbfounded, and not a little angry -- that battleship was important for my civ's survival, and I couldn't build another any time soon.
 
I've seen situations where an AI Trireme will be carrying a Spy which does the majority of the damage. Try it yourself sometime, if you can justify keeping one around into the mid-game...
 
Your battleship must have been severely damaged before the trireme's attack! :eek: On average it should take over 210 triremes to knock off a BB on the ocean blue in plain vanilla Civ2. If the BB is in a port, the number dips to 53.

If a BB has 38 points (out of 40) of damage, the trireme would have about a 2% chance of victory.
 
Like winning the lottery, maybe? Sure it's a shot in a million. There's still that one in that million to worry about
 
Boco said:
Your battleship must have been severely damaged before the trireme's attack! :eek: On average it should take over 210 triremes to knock off a BB on the ocean blue in plain vanilla Civ2. If the BB is in a port, the number dips to 53.

If a BB has 38 points (out of 40) of damage, the trireme would have about a 2% chance of victory.
My battleship wasn't damaged at all before the trireme attacked. It had just left port and was minding its own business (okay, it was on its way to attack somebody, but not the French! :rolleyes: ). That trireme just came out of nowhere, and BOOM!

No more battleship. :(
 
Valka D'ur - I do know how you feel. No one would believe me either and it is such a shock.
 
Valka D'Ur said:
A French trireme sank my battleship in one game. :(

Ladies and Gents I'm new here but I can most definately confirm his claim with my own outlandish loss story...

A year back I was playing and I had become the most advanced Civ. I had tanks..."Arnor" as it is called in the game... I had already recieved a few threats verbally and a few minor attacks with catapults from a very unwanted neighbor on the same continent... I finally got an Armor built rolled it out of the city on orders to occupy a fortress just out side my city radius... the armor stops two blocks away from the fortress and discovers an archer in the way. Well that archer attacked and died then about three more archers came from down the road and hit my armor as well... I laughed as they all died and even called them fools... Then low and behold what do I see... an elephant charging up on my armor... "What are you kidding me... This is an over sized elephant gun on treads," I chuckled as I watched not just stomp the armor in to the ground but continue up the path to take out two riflemen... mind you my armor was totally unhurt by the archers. Luckily the beast ran out of moves right next to the shore and the nearest town had just built a Destroyer and blew the rabid packaderm up into fish food.


Also remember now the first time you tried to take a city with a settler or an engineer and found out only military units could do it by the message the game pops up.... Well try losing a city you just built and have yet to fortify to a enemy settler... Seen that one at least two or three times... once I was just starting, very first city and *bing* chinese settler rolls in and boom I'm dead.

so Valka D'Ur I know where you stand and I feel your grief...

Wolf
 
Dark_Wolf said:
Then low and behold what do I see... an elephant charging up on my armor... "What are you kidding me... This is an over sized elephant gun on treads," I chuckled as I watched not just stomp the armor in to the ground but continue up the path to take out two riflemen...
An elephant against an armor isn't nearly as crazy as a trireme vs. a battleship. A vet elephant actually has a slight "battle" edge when attacking a non-vet armor (6 vs 5), the problem is the hitpoints. To win the elephant needs to win 30 times before losing 10. In order to have movement left, the elephant would have to win 30 of those battles before losing 5. Highly unlikely but not out of the realm of possibilities. The trireme (attack 1) vs. a Battleship (defense 12, hp 4, fp2) would require 40 wins at 12:1 odds against, before losing 5 times. Random is random but that's just nuts.

But back to the elephant, something sounds fishy. Units use a full turn attacking and an elephant only has 2 moves. How could one elephant take out a tank and 2 rifles on one turn? I guess the rifles could have been stacked, but that certainly isn't implied, and if so, then it really only defeated one rifle. It sounds more like either an altered rules file, or some embellishment might be involved here.
 
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