• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days (this includes any time you see the message "account suspended"). For more updates please see here.

LK101, Diety, World Map, Civ=TBD

On the Sistene Chapel, I built ~6-10 cathedrals during my turns. A lot of them are in the Brazil area. We don't really need Sistene's I just happen to like it a lot.
Good progress LK. I think Hawaii and Tahiti are easier to hit from China then from North America, but if Gyanthaar wants to take 1-2 tank armies out of the mix for a few turns, clearing them off would be kinda nice. I would head out from North America, as there would be no ships to impede us from that direction.
 
romeothemonk said:
I think Hawaii and Tahiti are easier to hit from China then from North America, but if Gyanthaar wants to take 1-2 tank armies out of the mix for a few turns, clearing them off would be kinda nice.

Well I have a few cruisers starting to head up the west coast, and a lot of the transports from operation Greenland are heading back to Alaska. We should be getting close to being able to start another landing soon...
 
For me, it is a well established fact.

I can see one reason you don't like capturing cities. Putting 16-20 uints in a city the turn you capture the city, to initially supress resistors is a key strategy in reducing flip chances, IMO.

There seems to be a limit on how much resistance you can supress in a single turn. I have moved all unmoved units into a city, but the extra hundred units didn't make a difference in supression.
 
Greebley said:
There seems to be a limit on how much resistance you can supress in a single turn. I have moved all unmoved units into a city, but the extra hundred units didn't make a difference in supression.

I wish I could find where it is documented. However, what I recall is more troops then resistors is useless. For each resistor the game checks if a military unit matches it. If yes, then there is a chance to quell that resistor. Troop #6 if 5 resistors will do nothing.
 
LKendter said:
I wish I could find where it is documented. However, what I recall is more troops then resistors is useless. For each resistor the game checks if a military unit matches it. If yes, then there is a chance to quell that resistor. Troop #6 if 5 resistors will do nothing.

...except for reducing the flip risk, but otherwise, yes. This game is progressing better than Russia in LK85, I would say.
 
The flipping same turn as captured thing can be traced to...

http://forums.civfanatics.com/archive/index.php/t-67724.html

LotR11, I believe. Check out Lee's turn report from Nov. 27, 2003. He reports capturing Moscow in 820 AD and having it flip in 830 AD.

I tend to doubt saves are still available, but I believe that's what Lee is trying to remember.

It's the only time I remember seeing it reported, at least.

Arathorn
 
LKendter said:
I wish I could find where it is documented. However, what I recall is more troops then resistors is useless. For each resistor the game checks if a military unit matches it. If yes, then there is a chance to quell that resistor. Troop #6 if 5 resistors will do nothing.
Its a setting in the editor.. If I remember correctly it can be set to different values depending of difficulty, but in default game each unit can supress only 1 resistor in all difficulties
 
Arathorn said:
The flipping same turn as captured thing can be traced to...

http://forums.civfanatics.com/archive/index.php/t-67724.html

LotR11, I believe. Check out Lee's turn report from Nov. 27, 2003. He reports capturing Moscow in 820 AD and having it flip in 830 AD.

I tend to doubt saves are still available, but I believe that's what Lee is trying to remember.

It's the only time I remember seeing it reported, at least.

Arathorn
Any of you have the end game save available still? could check it from the histograph events
 
Arathorn said:
The flipping same turn as captured thing can be traced to...

http://forums.civfanatics.com/archive/index.php/t-67724.html

LotR11, I believe. Check out Lee's turn report from Nov. 27, 2003. He reports capturing Moscow in 820 AD and having it flip in 830 AD.

I tend to doubt saves are still available, but I believe that's what Lee is trying to remember.

It's the only time I remember seeing it reported, at least.

Arathorn

It flipped in the 830 AD interturn, so 1 and a half turns after he took it in 820 AD. If it flipped in the 820 AD interturn, then it would be the half turn after he took it. So really it did not flip the same turn, it flipped the turn after the turn where he captured it. A bit confusing, but Moscow did not flip the same turn.
 
On a totally different subject. I did NOT send any combat settlers forward in the last turn. I didn't want to commit the next player to a certain game plan.

There are still a decent amount of artillery and armies near the landing zone.
 
Interesting that the save shows only the Indians have marines. A whole half dozen. Somehow I don't think they're sitting in a transport off Buenos Aires. ;)
 
:scan: :scan:
Over 48 hours, looking for at least a status update.
 
I am playing.. being away on thursday/friday but me seriously behind schedule (was up in 3 SGs when back).
As for status.. well.. not much new really.. china pretty much gone from the mainland.
We got UN ofcourse, all the worlds nations try to hide when we look at them.. atm trying to figure out who to go after after china.. might be babylon since we still have deals with india and mongols (and ROP with both so can easilly get to babylon)
 
How much time is left with India? I really want to shut down the other science leader. China was already toasted during my turns with losing core cities, and it sounds like you hammered them even more.

If nothing else we still want to chase China from Japan to fill in the time. Plus operation Greenland could always go into higher gear.
 
Babylon has tons of cities without expanded borders in europe and africa.. takeing them first would allow us easy access to remove songai and greece too.

Claiming babylon, songhai and the unclaimed parts of europe would put us close to 60% land I think.

The deals with india dont end till turn 10.

I forgot to mention that the fact we have had temperatures around 85-90F here since thursday doesnt make it easier to make time to sit down inside and play civ for hours :p
 
Gyathaar said:
The deals with india dont end till turn 10.

I can sum this up with one word - GACK. I really hate to delay dealing with science leader.

If we take out Babylon it will make dealing with India harding as our front lines get that much worse.


How much time left with Mongolian deals? This would let us clean up a lot of cities behind our lines and simplify the fronts.
 
at the end of your turn it was 17 turns left of the ROP with mongols...

I guess I forgot to mention I am still just in turn 1.. so delaying 9 turns to go to war seems a bit much... (I took out 5 chinese towns in the inherited turn so they were just left with 8 mainland cities in turn 1)

I can always break the deal and declare on india anyway thou.. not like our rep will be hurt.. but I assumed I should not even with rep broken :)
 
Gyathaar said:
I can always break the deal and declare on india anyway thou.. not like our rep will be hurt.. but I assumed I should not even with rep broken :)

I agree that even with the broken rep that is still off limits.

We know India won't declare over a spy action. Can we get the Mongols to do so? If not we are stuck with Babylon and giving ourselves a much longer front and ignoring the science leader of India.
 
Back
Top Bottom