Are we playing one of the HoF mods?
Anyway another fifteen quiet turns of falling further behind (but are we downhearted?).
350ad. Turn 0.
Trade CoL to Jules for monotheism and 300g.
Trade CoL and 300g to Vicky for currency.
Trade CoL to Hattie for 500g.
(Vicky and HC don't have iron (yet)).
Change build in Haith.. to archer.
365ad.
Change build in Nidaros to worker (we currently have 3 workers!).
Christianity is founded in York.
380ad.
Uppsala builds sword, starts trireme.
410ad.
Judaism spreads to Bjorguin ( culture!)
425ad.
Hanging Gardens bidl.
440ad.
Discover civil service, start compass.
Trade CoL to Cyrus for HBR and 180 gold.
Revolt to bureaucracy.
455ad.
Anarchy rules.
470ad.
Hindiusm spreads to Jelling (culture!).
Taoism fidl (there goes philosophy).
Birka whips granary.
Mycenean whips Tpost
Bjorguin whips granary.
485ad.
Hatty converts to Taoism.
Birka starts Tpost.
Mycenean starts granary.
Bjorguim starts Tpost.
500ad.
Nidaros builds worker, starts settler.
530ad.
GS in Nidaros. With Taoism gone I leave him in Nidaros. Remove scientists to speed up settler.
545ad.
Cyrus converts to Confucianism.
560ad.
Vicky completes Chichen Izza.
575ad.
Discover compass, start drama.
Trade compass and 190g to Jules for MC.
Trade compass to Cyrus for construction.
Trade incense to Vicky for 7gpt.
Settler two turns from completion, maybe go to hammer city site.
Some cities still have no culture or easy way of building any.
Our score and power remain pathetic.
More everything required.
May be able to trade CS in a few turns to pick up machinery and feudalism.
Virtually everyone has a different religion.
No screenshots worth taking.
Save:
http://forums.civfanatics.com/uploads/90414/LK127_AD-0575.CivWarlordsSave