Preturn: Not sure which city site I think is better NP or Elephantium. However, I think growing toward the Dutch for the Iron is the way to go. They would likely be our first war - take out a few cities to nab the Iron and then make peace if we are Republic.
I am kind of tempted by the Cow, Sugar, 2 Hills, 2 Flood Plain, which would have fast growth at start.
I make no build changes.
IBT: Warrior moves close enough to our Enslaver. Start Temple of the Moon.
250 BC: Enslaver kills Warrior but no slave. Chariot covers.
IBT: Our boat is told to leave by the Dutch.
225 BC: Workers near Copan head toward Capitol with the idea of Uxmal after that.
Javalin Thrower takes out an enemy Enslaver and generates a
Worker - We could have used the Enslaver to do so but would have to have covered it from attack.
It appears Enslavers give Slaves but Javalins give Workers, so Javalin may be superior for attacking Enslavers and during war.
IBT: Canada Establishes an Embassy
200 BC: We got back some gpt but a tech is still 'insulting' for all our cash.
175 BC: Zzz
IBT: Apologize to Canada for our boat Hunnic Storm is completed in the Mongol Capitol. Carthage gets the Hanging Gardens. Invisible unit Attacks Tikal but our Spear barely wins.
150 BC:
IBT: Museum of Mausollos is Completed by Carthage.
125 BC:
IBT: Another Invisible unit near Tikal kills the Spear guarding the Enslaver and a worker goes running away.
100 BC: Slaver kills Invisble unit and generates a Slave. Slave does not move because of yet another invisible unit which we kill with the Chariot.
I didn't realize Slaves couldn't see Enslavers, though that does make sense.
75 BC: Follow Dutch Slave with Enslaver. Not sure if I can get it. Desert terrain protects Dutch Slave.
50 BC: Find a worker instead of Slave.
IBT: Border Expansion gets us Horses. Spot Slave trying to Escape.
25 BC: We get the next Clan which we upgrade. Capture running slave/worker which is now a Worker and not a slave. Note that this seems to be our only 'Worker' the rest are 'American Workers'. We may lose our Enslaver in Exchange as there is a Dutch unit nearby.
I mis-clicked and sent a Worker in a random direction. Didn't save recently so I didn't try to reload the mis-click, it is only a worker turn lost.
This is turn 100 so stopping here.
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Notes:
Next player can decide the location of town (1). I have workers to road nearby.
It would be good to get irrigation to Uxmal. It could grow fast with irrigated deer and the fish. I see two ways to do this labeled 1 and 2 in the image (light blue). 1 irrigates grassland but gets water to a deer faster. 2 irrigates plains only.
I think we should build Javalin instead of Spear for the Enslaving of more Workers when war comes. I built two more.
I started Academies. I think we want them if we are to be Republic. We can research and get ahead to sell tech rather than buy if we work at it. It is a bit early but I don't think we want more units other than Javalins - we have nothing that is attack 3.
Edit: The workers were on the move so are not all covered right, I think a one turn small risk is ok if not near the border. This should be fixed next turn.